27 space Xh (omega, approx,
"vector");
28 Xh.block(
"top"); Xh.block(
"bottom");
29 if (omega.dimension() == 3) {
30 Xh.block(
"back"); Xh.block(
"front");
31 Xh[1].block(
"left"); Xh[1].block(
"right");
33 Xh.block(
"left"); Xh.block(
"right");
43 string valued = (omega.dimension() == 3) ?
"vector" :
"scalar";
44 space Ph (omega, approx, valued);
45 Ph.block(
"top"); Ph.block(
"bottom");
46 if (omega.dimension() == 3) {
47 Ph.block(
"back"); Ph.block(
"front");
49 Ph.block(
"left"); Ph.block(
"right");
see the Float page for the full documentation
see the field page for the full documentation
see the geo page for the full documentation
see the space page for the full documentation
static field streamf_field(space Ph)
static space velocity_space(const geo &omega, string approx)
static space streamf_space(geo omega, string approx)
static field velocity_field(const space &Xh, Float alpha=1)