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Public Member Functions | Private Attributes
LanguageScanner Class Reference

Scanner to find language files in a GameScript directory. More...

Inheritance diagram for LanguageScanner:
FileScanner

Public Member Functions

 LanguageScanner (GameStrings *gs, const char *exclude)
 Initialise.
 
void Scan (const char *directory)
 Scan.
 
bool AddFile (const char *filename, size_t basepath_length, const char *tar_filename)
 Add a file with the given filename. More...
 

Private Attributes

GameStringsgs
 
char * exclude
 

Additional Inherited Members

- Protected Member Functions inherited from FileScanner
virtual ~FileScanner ()
 Destruct the proper one... More...
 
uint Scan (const char *extension, Subdirectory sd, bool tars=true, bool recursive=true)
 Scan for files with the given extension in the given search path. More...
 
uint Scan (const char *extension, const char *directory, bool recursive=true)
 Scan for files with the given extension in the given search path. More...
 
- Protected Attributes inherited from FileScanner
Subdirectory subdir
 The current sub directory we are searching through.
 

Detailed Description

Scanner to find language files in a GameScript directory.

Definition at line 227 of file game_text.cpp.

Member Function Documentation

◆ AddFile()

bool LanguageScanner::AddFile ( const char *  filename,
size_t  basepath_length,
const char *  tar_filename 
)
inlinevirtual

Add a file with the given filename.

Parameters
filenamethe full path to the file to read
basepath_lengthamount of characters to chop of before to get a filename relative to the search path.
tar_filenamethe name of the tar file the file is read from.
Returns
true if the file is added.

Implements FileScanner.

Definition at line 245 of file game_text.cpp.

References SmallVector< T, S >::Append(), GameStrings::raw_strings, and ReadRawLanguageStrings().


The documentation for this class was generated from the following file: