12 #ifndef ANIMATED_TILE_FUNC_H 13 #define ANIMATED_TILE_FUNC_H void InitializeAnimatedTiles()
Initialize all animated tile variables to some known begin point.
void AnimateAnimatedTiles()
Animate all tiles in the animated tile list, i.e. call AnimateTile on them.
uint32 TileIndex
The index/ID of a Tile.
void AddAnimatedTile(TileIndex tile)
Add the given tile to the animated tile table (if it does not exist on that table yet)...
void DeleteAnimatedTile(TileIndex tile)
Removes the given tile from the animated tile table.