12 #ifndef SPRITELOADER_GRF_HPP 13 #define SPRITELOADER_GRF_HPP uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
SpriteType
Types of sprites that might be loaded.
Structure for passing information from the sprite loader to the blitter.
Sprite loader for graphics coming from a (New)GRF.
Base for loading sprites.
Interface for the loader of our sprites.