OpenTTD
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Defines the data structure for constructing industry. More...
#include <industrytype.h>
Public Member Functions | |
bool | IsRawIndustry () const |
Is an industry with the spec a raw industry? More... | |
bool | IsProcessingIndustry () const |
Is an industry with the spec a processing industry? More... | |
Money | GetConstructionCost () const |
Get the cost for constructing this industry. More... | |
Money | GetRemovalCost () const |
Get the cost for removing this industry Take note that the cost will always be zero for non-grf industries. More... | |
bool | UsesSmoothEconomy () const |
Determines whether this industrytype uses smooth economy or whether it uses standard/newgrf production changes. More... | |
Data Fields | |
const IndustryTileTable *const * | table |
List of the tiles composing the industry. | |
byte | num_table |
Number of elements in the table. | |
uint8 | cost_multiplier |
Base construction cost multiplier. | |
uint32 | removal_cost_multiplier |
Base removal cost multiplier. | |
uint32 | prospecting_chance |
Chance prospecting succeeds. | |
IndustryType | conflicting [3] |
Industries this industry cannot be close to. | |
byte | check_proc |
Index to a procedure to check for conflicting circumstances. | |
CargoID | produced_cargo [2] |
byte | production_rate [2] |
byte | minimal_cargo |
minimum amount of cargo transported to the stations. More... | |
CargoID | accepts_cargo [3] |
3 accepted cargoes. | |
uint16 | input_cargo_multiplier [3][2] |
Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes) | |
IndustryLifeType | life_type |
This is also known as Industry production flag, in newgrf specs. | |
byte | climate_availability |
Bitmask, giving landscape enums as bit position. | |
IndustryBehaviour | behaviour |
How this industry will behave, and how others entities can use it. | |
byte | map_colour |
colour used for the small map | |
StringID | name |
Displayed name of the industry. | |
StringID | new_industry_text |
Message appearing when the industry is built. | |
StringID | closure_text |
Message appearing when the industry closes. | |
StringID | production_up_text |
Message appearing when the industry's production is increasing. | |
StringID | production_down_text |
Message appearing when the industry's production is decreasing. | |
StringID | station_name |
Default name for nearby station. | |
byte | appear_ingame [NUM_LANDSCAPE] |
Probability of appearance in game. | |
byte | appear_creation [NUM_LANDSCAPE] |
Probability of appearance during map creation. | |
uint8 | number_of_sounds |
Number of sounds available in the sounds array. | |
const uint8 * | random_sounds |
array of random sounds. | |
uint16 | callback_mask |
Bitmask of industry callbacks that have to be called. | |
uint8 | cleanup_flag |
flags indicating which data should be freed upon cleaning up | |
bool | enabled |
entity still available (by default true).newgrf can disable it, though | |
GRFFileProps | grf_prop |
properties related to the grf file | |
Defines the data structure for constructing industry.
Definition at line 101 of file industrytype.h.
Money IndustrySpec::GetConstructionCost | ( | ) | const |
Get the cost for constructing this industry.
Definition at line 2795 of file industry_cmd.cpp.
Money IndustrySpec::GetRemovalCost | ( | ) | const |
Get the cost for removing this industry Take note that the cost will always be zero for non-grf industries.
Only if the grf author did specified a cost will it be applicable.
Definition at line 2808 of file industry_cmd.cpp.
bool IndustrySpec::IsProcessingIndustry | ( | ) | const |
Is an industry with the spec a processing industry?
Definition at line 2784 of file industry_cmd.cpp.
References INDUSTRYBEH_CUT_TREES, and INDUSTRYLIFE_PROCESSING.
bool IndustrySpec::IsRawIndustry | ( | ) | const |
Is an industry with the spec a raw industry?
Definition at line 2775 of file industry_cmd.cpp.
References INDUSTRYLIFE_EXTRACTIVE, and INDUSTRYLIFE_ORGANIC.
bool IndustrySpec::UsesSmoothEconomy | ( | ) | const |
Determines whether this industrytype uses smooth economy or whether it uses standard/newgrf production changes.
Definition at line 2817 of file industry_cmd.cpp.
References _settings_game, CBM_IND_MONTHLYPROD_CHANGE, CBM_IND_PROD_CHANGE_BUILD, CBM_IND_PRODUCTION_256_TICKS, CBM_IND_PRODUCTION_CARGO_ARRIVAL, CBM_IND_PRODUCTION_CHANGE, GameSettings::economy, HasBit(), and EconomySettings::smooth_economy.
Referenced by ChangeIndustryProduction(), and DoCreateNewIndustry().
byte IndustrySpec::minimal_cargo |
minimum amount of cargo transported to the stations.
If the waiting cargo is less than this number, no cargo is moved to it.
Definition at line 115 of file industrytype.h.
Referenced by TransportIndustryGoods().