OpenTTD
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Handling of tree tiles. More...
#include "stdafx.h"
#include "clear_map.h"
#include "landscape.h"
#include "tree_map.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "genworld.h"
#include "clear_func.h"
#include "company_func.h"
#include "sound_func.h"
#include "water.h"
#include "company_base.h"
#include "core/random_func.hpp"
#include "newgrf_generic.h"
#include "table/strings.h"
#include "table/tree_land.h"
#include "table/clear_land.h"
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | TreeListEnt |
Enumerations | |
enum | TreePlacer { TP_NONE, TP_ORIGINAL, TP_IMPROVED } |
List of tree placer algorithm. More... | |
enum | ExtraTreePlacement { ETP_NONE, ETP_RAINFOREST, ETP_ALL } |
Where to place trees while in-game? More... | |
Functions | |
static bool | CanPlantTreesOnTile (TileIndex tile, bool allow_desert) |
Tests if a tile can be converted to MP_TREES This is true for clear ground without farms or rocks. More... | |
static void | PlantTreesOnTile (TileIndex tile, TreeType treetype, uint count, uint growth) |
Creates a tree tile Ground type and density is preserved. More... | |
static TreeType | GetRandomTreeType (TileIndex tile, uint seed) |
Get a random TreeType for the given tile based on a given seed. More... | |
static void | PlaceTree (TileIndex tile, uint32 r) |
Make a random tree tile of the given tile. More... | |
static void | PlaceTreeGroups (uint num_groups) |
Creates a number of tree groups. More... | |
static void | PlaceTreeAtSameHeight (TileIndex tile, int height) |
Place a tree at the same height as an existing tree. More... | |
void | PlaceTreesRandomly () |
Place some trees randomly. More... | |
void | GenerateTrees () |
Place new trees. More... | |
CommandCost | CmdPlantTree (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
Plant a tree. More... | |
static void | DrawTile_Trees (TileInfo *ti) |
static int | GetSlopePixelZ_Trees (TileIndex tile, uint x, uint y) |
static Foundation | GetFoundation_Trees (TileIndex tile, Slope tileh) |
static CommandCost | ClearTile_Trees (TileIndex tile, DoCommandFlag flags) |
static void | GetTileDesc_Trees (TileIndex tile, TileDesc *td) |
static void | TileLoopTreesDesert (TileIndex tile) |
static void | TileLoopTreesAlps (TileIndex tile) |
static void | TileLoop_Trees (TileIndex tile) |
void | OnTick_Trees () |
static TrackStatus | GetTileTrackStatus_Trees (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) |
static void | ChangeTileOwner_Trees (TileIndex tile, Owner old_owner, Owner new_owner) |
void | InitializeTrees () |
static CommandCost | TerraformTile_Trees (TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new) |
Variables | |
byte | _trees_tick_ctr |
Determines when to consider building more trees. More... | |
static const uint16 | DEFAULT_TREE_STEPS = 1000 |
Default number of attempts for placing trees. | |
static const uint16 | DEFAULT_RAINFOREST_TREE_STEPS = 15000 |
Default number of attempts for placing extra trees at rainforest in tropic. | |
static const uint16 | EDITOR_TREE_DIV = 5 |
Game editor tree generation divisor factor. | |
const TileTypeProcs | _tile_type_trees_procs |
Handling of tree tiles.
Definition in file tree_cmd.cpp.
enum ExtraTreePlacement |
Where to place trees while in-game?
Enumerator | |
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ETP_NONE | Place trees on no tiles. |
ETP_RAINFOREST | Place trees only on rainforest tiles. |
ETP_ALL | Place trees on all tiles. |
Definition at line 46 of file tree_cmd.cpp.
enum TreePlacer |
List of tree placer algorithm.
This enumeration defines all possible tree placer algorithm in the game.
Enumerator | |
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TP_NONE | No tree placer algorithm. |
TP_ORIGINAL | The original algorithm. |
TP_IMPROVED | A 'improved' algorithm. |
Definition at line 39 of file tree_cmd.cpp.
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Tests if a tile can be converted to MP_TREES This is true for clear ground without farms or rocks.
tile | the tile of interest |
allow_desert | Allow planting trees on CLEAR_DESERT? |
Definition at line 67 of file tree_cmd.cpp.
References CLEAR_DESERT, CLEAR_FIELDS, CLEAR_ROCKS, GetRawClearGround(), GetTileSlope(), GetTileType(), IsBridgeAbove(), IsClearGround(), IsCoast(), IsSlopeWithOneCornerRaised(), MP_CLEAR, and MP_WATER.
CommandCost CmdPlantTree | ( | TileIndex | tile, |
DoCommandFlag | flags, | ||
uint32 | p1, | ||
uint32 | p2, | ||
const char * | text | ||
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Plant a tree.
tile | end tile of area-drag |
flags | type of operation |
p1 | tree type, TREE_INVALID means random. |
p2 | start tile of area-drag of tree plantation |
text | unused |
Definition at line 335 of file tree_cmd.cpp.
References CMD_ERROR, EXPENSES_OTHER, GB(), INVALID_STRING_ID, IsInsideBS(), MapSize(), and TREE_INVALID.
void GenerateTrees | ( | ) |
Place new trees.
This function takes care of the selected tree placer algorithm and place randomly the trees for a new game.
Definition at line 300 of file tree_cmd.cpp.
References _settings_game, GameSettings::game_creation, GameCreationSettings::landscape, TP_NONE, TP_ORIGINAL, and GameCreationSettings::tree_placer.
Get a random TreeType for the given tile based on a given seed.
This function returns a random TreeType which can be placed on the given tile. The seed for randomness must be less or equal 256, use GB on the value of Random() to get such a value.
tile | The tile to get a random TreeType from |
seed | The seed for randomness, must be less or equal 256 |
Definition at line 132 of file tree_cmd.cpp.
References _settings_game, GameSettings::game_creation, and GameCreationSettings::landscape.
Referenced by PlaceTree().
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Make a random tree tile of the given tile.
Create a new tree-tile for the given tile. The second parameter is used for randomness like type and number of trees.
tile | The tile to make a tree-tile from |
r | The randomness value from a Random() value |
Definition at line 162 of file tree_cmd.cpp.
References GB(), GetRandomTreeType(), GetTreeGround(), min(), PlantTreesOnTile(), SetTreeCounter(), SetTreeGroundDensity(), TREE_GROUND_ROUGH_SNOW, TREE_GROUND_SHORE, TREE_GROUND_SNOW_DESERT, and TREE_INVALID.
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Place a tree at the same height as an existing tree.
Add a new tree around the given tile which is at the same height or at some offset (2 units) of it.
tile | The base tile to add a new tree somewhere around |
height | The height (like the one from the tile) |
Definition at line 217 of file tree_cmd.cpp.
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Creates a number of tree groups.
The number of trees in each group depends on how many trees are actually placed around the given tile.
num_groups | Number of tree groups to place. |
Definition at line 186 of file tree_cmd.cpp.
References DEFAULT_TREE_STEPS, and RandomTile.
void PlaceTreesRandomly | ( | ) |
Place some trees randomly.
This function just place some trees randomly on the map.
Definition at line 246 of file tree_cmd.cpp.
References DEFAULT_TREE_STEPS, and ScaleByMapSize().
Creates a tree tile Ground type and density is preserved.
tile | where to plant the trees. |
treetype | The type of the tree |
count | the number of trees (minus 1) |
growth | the growth status |
Definition at line 92 of file tree_cmd.cpp.
Referenced by PlaceTree().
const TileTypeProcs _tile_type_trees_procs |
byte _trees_tick_ctr |
Determines when to consider building more trees.
Definition at line 53 of file tree_cmd.cpp.