OpenTTD
Functions | Variables
storage_sl.cpp File Reference

Code handling saving and loading of persistent storages. More...

#include "../stdafx.h"
#include "../newgrf_storage.h"
#include "saveload.h"
#include "../safeguards.h"

Go to the source code of this file.

Functions

static void Load_PSAC ()
 Load persistent storage data. More...
 
static void Save_PSAC ()
 Save persistent storage data. More...
 

Variables

static const SaveLoad _storage_desc []
 Description of the data to save and load in PersistentStorage. More...
 
const ChunkHandler _persistent_storage_chunk_handlers []
 Chunk handler for persistent storages. More...
 

Detailed Description

Code handling saving and loading of persistent storages.

Definition in file storage_sl.cpp.

Function Documentation

◆ Load_PSAC()

static void Load_PSAC ( )
static

Load persistent storage data.

Definition at line 26 of file storage_sl.cpp.

References SlIterateArray().

◆ Save_PSAC()

static void Save_PSAC ( )
static

Save persistent storage data.

Definition at line 38 of file storage_sl.cpp.

Variable Documentation

◆ _persistent_storage_chunk_handlers

const ChunkHandler _persistent_storage_chunk_handlers[]
Initial value:
= {
{ 'PSAC', Save_PSAC, Load_PSAC, NULL, NULL, CH_ARRAY | CH_LAST},
}
static void Load_PSAC()
Load persistent storage data.
Definition: storage_sl.cpp:26
static void Save_PSAC()
Save persistent storage data.
Definition: storage_sl.cpp:38
Last chunk in this array.
Definition: saveload.h:104

Chunk handler for persistent storages.

◆ _storage_desc

const SaveLoad _storage_desc[]
static
Initial value:
= {
SLE_CONDVAR(PersistentStorage, grfid, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDARR(PersistentStorage, storage, SLE_UINT32, 16, 161, SL_MAX_VERSION),
}
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:246
Class for pooled persistent storage of data.
#define SL_MAX_VERSION
Highest possible savegame version.
Definition: saveload.h:96
#define SLE_CONDARR(base, variable, type, length, from, to)
Storage of an array in some savegame versions.
Definition: saveload.h:267

Description of the data to save and load in PersistentStorage.

Definition at line 19 of file storage_sl.cpp.