►NSQConvert | The Squirrel convert routines |
CForceType | Special class to make it possible for the compiler to pick the correct GetParam() |
CHasVoidReturnT | Helper class to recognize if the function/method return type is void |
CHasVoidReturnT< Tretval(*)()> | |
CHasVoidReturnT< Tretval(*)(Targ1)> | |
CHasVoidReturnT< Tretval(*)(Targ1, Targ2)> | |
CHasVoidReturnT< Tretval(*)(Targ1, Targ2, Targ3)> | |
CHasVoidReturnT< Tretval(*)(Targ1, Targ2, Targ3, Targ4)> | |
CHasVoidReturnT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5)> | |
CHasVoidReturnT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10)> | |
CHasVoidReturnT< Tretval(Tcls::*)()> | |
CHasVoidReturnT< Tretval(Tcls::*)(Targ1)> | |
CHasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2)> | |
CHasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2, Targ3)> | |
CHasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4)> | |
CHasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5)> | |
CHasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10)> | |
CHelperT | Helper class to recognize the function type (retval type, args) and use the proper specialization for SQ callback |
CHelperT< Tretval(*)(), false > | The real C++ caller for function with return value and 0 params |
CHelperT< Tretval(*)(), true > | The real C++ caller for function with no return value and 0 params |
CHelperT< Tretval(*)(Targ1), false > | The real C++ caller for function with return value and 1 param |
CHelperT< Tretval(*)(Targ1), true > | The real C++ caller for function with no return value and 1 param |
CHelperT< Tretval(*)(Targ1, Targ2), false > | The real C++ caller for function with return value and 2 params |
CHelperT< Tretval(*)(Targ1, Targ2), true > | The real C++ caller for function with no return value and 2 params |
CHelperT< Tretval(*)(Targ1, Targ2, Targ3), false > | The real C++ caller for function with return value and 3 params |
CHelperT< Tretval(*)(Targ1, Targ2, Targ3), true > | The real C++ caller for function with no return value and 3 params |
CHelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4), false > | The real C++ caller for function with return value and 4 params |
CHelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4), true > | The real C++ caller for function with no return value and 4 params |
CHelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5), false > | The real C++ caller for function with return value and 5 params |
CHelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5), true > | The real C++ caller for function with no return value and 5 params |
CHelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), false > | The real C++ caller for function with return value and 10 params |
CHelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), true > | The real C++ caller for function with no return value and 10 params |
CHelperT< Tretval(Tcls::*)(), false > | The real C++ caller for method with return value and 0 params |
CHelperT< Tretval(Tcls::*)(), true > | The real C++ caller for method with no return value and 0 params |
CHelperT< Tretval(Tcls::*)(Targ1), false > | The real C++ caller for method with return value and 1 param |
CHelperT< Tretval(Tcls::*)(Targ1), true > | The real C++ caller for method with no return value and 1 param |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2), false > | The real C++ caller for method with return value and 2 params |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2), true > | The real C++ caller for method with no return value and 2 params |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3), false > | The real C++ caller for method with return value and 3 params |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3), true > | The real C++ caller for method with no return value and 3 params |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4), false > | The real C++ caller for method with return value and 4 params |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4), true > | The real C++ caller for method with no return value and 4 params |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5), false > | The real C++ caller for method with return value and 5 params |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5), true > | The real C++ caller for method with no return value and 5 params |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), false > | The real C++ caller for method with return value and 10 params |
CHelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), true > | The real C++ caller for method with no return value and 10 params |
CIsVoidT | Helper class to recognize if the given type is void |
CIsVoidT< void > | |
CSQAutoFreePointers | Pointers assigned to this class will be free'd when this instance comes out of scope |
CYesT | |
CAboutWindow | |
CAccelerationSlowdownParams | Data structure for storing engine speed changes of an acceleration type |
CAction5Type | Information about a single action 5 type |
CAdaptT | Adapter wrapper for CCountedPtr like classes that can't be used directly by stl collections as item type |
CAfterNewGRFScan | Callback structure of statements to be executed after the NewGRF scan |
CAI | Main AI class |
CAIConfig | |
CAIConfigWindow | Window to configure which AIs will start |
CAIDebugWindow | Window with everything an AI prints via ScriptLog |
CAIInfo | All static information from an AI like name, version, etc |
CAIInstance | Runtime information about an AI like a pointer to the squirrel vm and the current state |
CAILibrary | All static information from an AI library like name, version, etc |
CAIListWindow | Window that let you choose an available AI |
CAircraft | Aircraft, helicopters, rotors and their shadows belong to this class |
CAircraftCache | Variables that are cached to improve performance and such |
CAircraftVehicleInfo | Information about a aircraft vehicle |
CAirport | All airport-related information |
CAirportFTA | Internal structure used in openttd - Finite sTate mAchine –> FTA |
CAirportFTAbuildup | State machine input struct (from external file, etc.) Finite sTate mAchine –> FTA |
CAirportFTAClass | Finite sTate mAchine (FTA) of an airport |
CAirportMovingData | A single location on an airport where aircraft can move to |
CAirportOverrideManager | |
CAirportResolverObject | Resolver object for airports |
CAirportScopeResolver | Resolver for the airport scope |
CAirportSpec | Defines the data structure for an airport |
CAirportTileAnimationBase | Helper class for animation control |
CAirportTileIterator | Iterator to iterate over all tiles belonging to an airport |
CAirportTileOverrideManager | |
CAirportTileResolverObject | Resolver for tiles of an airport |
CAirportTileScopeResolver | Scope resolver for handling the tiles of an airport |
CAirportTileSpec | Defines the data structure of each individual tile of an airport |
CAirportTileTable | Tile-offset / AirportTileID pair |
CAirportTileTableIterator | Iterator to iterate over all tiles belonging to an airport spec |
CAIScannerInfo | |
CAIScannerLibrary | |
CAISettings | Settings related to the AI |
CAISettingsWindow | Window for settings the parameters of an AI |
CAllowedSubtags | Data structure to store the allowed id/type combinations for action 14 |
CAndOr | |
CAnimationBase | Helper class for a unified approach to NewGRF animation |
CAnimationInfo | Information about animation |
CAnimCursor | A single sprite of a list of animated cursors |
CArray | Definition of a simple array |
CArrayT | Helper template class that provides C array length and item type |
CArrayT< T[N]> | Helper template class that provides C array length and item type |
CAsymmetricScaler | A scaler for asymmetric distribution |
CAutoDeleteSmallVector | Simple vector template class, with automatic delete |
CAutoFreePtr | A smart pointer class that free()'s the pointer on destruction |
CAutoFreeSmallVector | Simple vector template class, with automatic free |
CAyStar | AyStar search algorithm struct |
CAyStarNode | Node in the search |
CAyStarUserData | Indices into AyStar.userdata[] |
CBackup | Class to backup a specific variable and restore it later |
CBaseConsist | Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist |
CBaseGraphics | All data/functions related with replacing the base graphics |
CBaseGraphWindow | |
CBaseMedia | Base for all base media (graphics, sounds) |
CBaseMusic | All data/functions related with replacing the base music |
CBaseNetworkContentDownloadStatusWindow | Base window for showing the download status of content |
CBasePersistentStorageArray | Base class for all persistent NewGRF storage arrays |
CBaseSet | Information about a single base set |
CBaseSetTextfileWindow | Window for displaying the textfile of a BaseSet |
CBaseSettingEntry | Data structure describing a single setting in a tab |
CBaseSounds | All data/functions related with replacing the base sounds |
CBaseStation | Base class for all station-ish types |
CBaseVehicle | Base vehicle class |
CBaseVehicleListWindow | |
CBinaryHeap | Binary Heap |
CBinaryHeapNode | |
CBitmapFileHeader | BMP File Header (stored in little endian) |
CBitmapInfoHeader | BMP Info Header (stored in little endian) |
►CBlitter | How all blitters should look like |
CBlitterParams | Parameters related to blitting |
CBlitter_32bppAnim | The optimised 32 bpp blitter with palette animation |
CBlitter_32bppBase | Base for all 32bpp blitters |
►CBlitter_32bppOptimized | The optimised 32 bpp blitter (without palette animation) |
CSpriteData | Data stored about a (single) sprite |
►CBlitter_32bppSimple | The most trivial 32 bpp blitter (without palette animation) |
CPixel | |
CBlitter_8bppBase | Base for all 8bpp blitters |
►CBlitter_8bppOptimized | 8bpp blitter optimised for speed |
CSpriteData | Data stored about a (single) sprite |
CBlitter_8bppSimple | Most trivial 8bpp blitter |
CBlitter_Null | Blitter that does nothing |
CBlitterFactory | The base factory, keeping track of all blitters |
CBmpBuffer | |
CBmpData | |
CBmpInfo | |
CBootstrapAskForDownloadWindow | The window for the query |
CBootstrapBackground | The background for the game |
CBootstrapContentDownloadStatusWindow | Window for showing the download status of content |
CBridgeSpec | Struct containing information about a single bridge type |
CBubbleMovement | |
CBuffer | The buffer for writing a single string |
CBuildAirportWindow | |
CBuildAirToolbarWindow | Airport build toolbar window handler |
CBuildBridgeData | Carriage for the data we need if we want to build a bridge |
CBuildBridgeWindow | Window class for handling the bridge-build GUI |
CBuildDocksDepotWindow | |
CBuildDocksStationWindow | |
CBuildDocksToolbarWindow | Toolbar window for constructing water infrastructure |
CBuildIndustryWindow | Build (fund or prospect) a new industry, |
CBuildingCounts | |
CBuildObjectWindow | The window used for building objects |
CBuildRailDepotWindow | |
CBuildRailStationWindow | |
CBuildRailToolbarWindow | Rail toolbar management class |
CBuildRailWaypointWindow | |
CBuildRoadDepotWindow | |
CBuildRoadStationWindow | |
CBuildRoadToolbarWindow | Road toolbar window handler |
CBuildSignalWindow | |
CBuildTreesWindow | The build trees window |
CBuildVehicleWindow | GUI for building vehicles |
CBulldozerMovement | |
CBuyCompanyWindow | |
►CByteBlob | Base class for simple binary blobs |
CBlobHeader | Header of the allocated memory block |
CByteReader | Class to read from a NewGRF file |
CCallbackResultSpriteGroup | |
CCanalProperties | Canal properties local to the NewGRF |
CCanalResolverObject | Resolver object for canals |
CCanalScopeResolver | Scope resolver of a canal tile |
►CCapacityAnnotation | Capacity-based annotation for use in the Dijkstra algorithm |
CComparator | Comparator for std containers |
CCargoArray | Class for storing amounts of cargo |
CCargoDataEntry | A cargo data entry representing one possible row in the station view window's top part |
CCargoDelivery | Action of final delivery of cargo |
CCargoesField | Data about a single field in the IndustryCargoesWindow panel |
CCargoesRow | A single row of CargoesField |
CCargoList | Simple collection class for a list of cargo packets |
CCargoLoad | Action of loading cargo from a station onto a vehicle |
CCargoMovement | Abstract action for moving cargo from one list to another |
CCargoPacket | Container for cargo from the same location and time |
CCargoPayment | Helper class to perform the cargo payment |
CCargoRemoval | Abstract action of removing cargo from a vehicle or a station |
CCargoReroute | Action of rerouting cargo between different cargo lists and/or next hops |
CCargoReservation | Action of reserving cargo from a station to be loaded onto a vehicle |
CCargoResolverObject | Resolver of cargo |
CCargoReturn | Action of returning previously reserved cargo from the vehicle to the station |
CCargoShift | Action of shifting cargo from one vehicle to another |
CCargoSorter | |
CCargoSpec | Specification of a cargo type |
CCargoSuffix | Transfer storage of cargo suffix information |
CCargoSummaryItem | Helper struct for the cargo details information |
CCargoTransfer | Action of transferring cargo from a vehicle to a station |
CCase | Container for the different cases of a string |
CCBinaryHeapT | Binary Heap as C++ template |
►CCBlobT | Blob - simple dynamic T array |
COnTransfer | |
CCCountedPtr | CCountedPtr - simple reference counting smart pointer |
CCFollowTrackT | Track follower helper template class (can serve pathfinders and vehicle controllers) |
CCHashTableSlotT | |
CCHashTableT | Class CHashTableT<Titem, Thash_bits> - simple hash table of pointers allocated elsewhere |
CChatMessage | Container for a message |
CCheat | Info about each of the cheats |
CCheatEntry | Information of a cheat |
CCheats | WARNING! Do not remove entries in Cheats struct or change the order of the existing ones! Would break downward compatibility |
CCheatWindow | GUI for the cheats |
CChildScreenSpriteToDraw | |
CChunkHandler | Handlers and description of chunk |
CClearedObjectArea | Keeps track of removed objects during execution/testruns of commands |
CClientNetworkContentSocketHandler | Socket handler for the content server connection |
CClientNetworkGameSocketHandler | Class for handling the client side of the game connection |
CClientNetworkUDPSocketHandler | *** Communication with servers (we are client) ***/ |
CClientSettings | All settings that are only important for the local client |
CCmdPair | |
CCmdStruct | |
CCNodeList_HashTableT | Hash table based node list multi-container class |
CCocoaSubdriver | Generic display driver for cocoa On grounds to not duplicate some code, it contains a few variables which are not used by all device drivers |
CColour | Structure to access the alpha, red, green, and blue channels from a 32 bit number |
CCommand | Define a command with the flags which belongs to it |
CCommandContainer | Structure for buffering the build command when selecting a station to join |
CCommandCost | Common return value for all commands |
CCommandPacket | Everything we need to know about a command to be able to execute it |
CCommandQueue | A queue of CommandPackets |
CCompany | |
CCompanyEconomyEntry | Statistics about the economy |
CCompanyFinancesWindow | Window class displaying the company finances |
CCompanyInfrastructure | |
CCompanyInfrastructureWindow | Window with detailed information about the company's infrastructure |
CCompanyLeagueWindow | |
CCompanyManagerFaceBitsInfo | Information about the valid values of CompanyManagerFace bitgroups as well as the sprites to draw |
CCompanyNewsInformation | Data that needs to be stored for company news messages |
CCompanyOldAI | |
CCompanyProperties | Statically loadable part of Company pool item |
CCompanySettings | Settings that can be set per company |
CCompanyStationsWindow | The list of stations per company |
CCompanyValueGraphWindow | |
CCompanyWindow | Window with general information about a company |
CComponentHandler | A handler doing "something" on a link graph component |
CConsoleContentCallback | Asynchronous callback |
CConsoleFileList | File list storage for the console, for caching the last 'ls' command |
CConstructionSettings | Settings related to construction in-game |
CContentCallback | Callbacks for notifying others about incoming data |
CContentInfo | Container for all important information about a piece of content |
CContentListFilterData | Filter data for NetworkContentListWindow |
CContentTextfileWindow | Window for displaying the textfile of an item in the content list |
CCPerformanceTimer | |
CCPerfStartFake | |
CCPerfStartReal | |
CCrashLog | Helper class for creating crash logs |
CCrashLogOSX | OSX implementation for the crash logger |
CCrashLogUnix | Unix implementation for the crash logger |
CCrashLogWindows | Windows implementation for the crash logger |
CCreateScenarioWindow | |
CCSegmentCostCacheBase | Base class for segment cost cache providers |
CCSegmentCostCacheT | CSegmentCostCacheT - template class providing hash-map and storage (heap) of Tsegment structures |
CCStrA | Blob based case sensitive ANSI/UTF-8 string |
CCurrencySpec | Specification of a currency |
CCursorVars | Collection of variables for cursor-display and -animation |
CCustomCurrencyWindow | |
CCYapfAnyDepotRail1 | |
CCYapfAnyDepotRail2 | |
CCYapfAnySafeTileRail1 | |
CCYapfAnySafeTileRail2 | |
CCYapfBaseT | CYapfBaseT - A-star type path finder base class |
CCYapfCostBase | Base implementation for cost accounting |
►CCYapfCostRailT | |
CTILE | |
CCYapfCostRoadT | |
CCYapfCostShipT | Cost Provider module of YAPF for ships |
CCYapfDestinationAnyDepotRailT | |
CCYapfDestinationAnyDepotRoadT | |
CCYapfDestinationAnySafeTileRailT | |
CCYapfDestinationRailBase | |
CCYapfDestinationTileOrStationRailT | |
CCYapfDestinationTileRoadT | |
CCYapfDestinationTileT | YAPF destination provider base class - used when destination is single tile / multiple trackdirs |
CCYapfFollowAnyDepotRailT | |
CCYapfFollowAnySafeTileRailT | |
CCYapfFollowRailT | |
CCYapfFollowRoadT | |
CCYapfFollowShipT | Node Follower module of YAPF for ships |
CCYapfNodeKeyExitDir | Yapf Node Key that evaluates hash from (and compares) tile & exit dir |
CCYapfNodeKeyTrackDir | |
CCYapfNodeT | Yapf Node base |
CCYapfOriginTileT | YAPF origin provider base class - used when origin is one tile / multiple trackdirs |
CCYapfOriginTileTwoWayT | YAPF origin provider base class - used when there are two tile/trackdir origins |
CCYapfRail1 | |
CCYapfRail2 | |
CCYapfRail_TypesT | |
CCYapfRailNodeT | Yapf Node for rail YAPF |
CCYapfRailSegment | Cached segment cost for rail YAPF |
CCYapfRailSegmentKey | Key for cached segment cost for rail YAPF |
CCYapfReserveTrack | |
CCYapfRoad1 | |
CCYapfRoad2 | |
CCYapfRoad_TypesT | |
CCYapfRoadAnyDepot1 | |
CCYapfRoadAnyDepot2 | |
CCYapfRoadNodeT | Yapf Node for road YAPF |
CCYapfSegmentCostCacheGlobalT | CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost caching functionality to yapf |
CCYapfSegmentCostCacheLocalT | CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment cost caching functionality for yapf |
CCYapfSegmentCostCacheNoneT | CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements PfNodeCacheFetch() and PfNodeCacheFlush() callbacks |
CCYapfShip1 | |
CCYapfShip2 | |
CCYapfShip3 | |
CCYapfShip_TypesT | Config struct of YAPF for ships |
CCYapfShipNodeT | Yapf Node for ships |
CCYapfT | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed |
CCzechNameAdj | |
CCzechNameSubst | |
CDebugFileInfo | |
CDebugLevel | |
CDefaultUnicodeMapping | |
CDefSQClass | The template to define classes in Squirrel |
CDeliveredCargoGraphWindow | |
CDemandCalculator | Calculate the demands |
CDemandHandler | Stateless, thread safe demand hander |
CDepot | |
►CDepotWindow | |
CGetDepotVehiclePtData | |
CDeterministicSpriteGroup | |
CDeterministicSpriteGroupAdjust | |
CDeterministicSpriteGroupRange | |
CDiagonalTileArea | Represents a diagonal tile area |
CDiagonalTileIterator | Iterator to iterate over a diagonal area of the map |
CDifficultySettings | Settings related to the difficulty of the game |
CDimension | Dimensions (a width and height) of a rectangle in 2D |
CDIR | |
CDisaster | |
CDisasterVehicle | Disasters, like submarines, skyrangers and their shadows, belong to this class |
►CDistanceAnnotation | Distance-based annotation for use in the Dijkstra algorithm |
CComparator | Comparator for std containers |
CDrawBuildingsTileStruct | This structure is the same for both Industries and Houses |
CDrawIndustryAnimationStruct | This is used to gather some data about animation drawing in the industry code Image_1-2-3 are in fact only offset in the sprites used by the industry |
CDrawIndustryCoordinates | Simple structure gathering x,y coordinates for industries animations |
CDrawPixelInfo | Data about how and where to blit pixels |
CDrawRoadTileStruct | |
CDrawTileSeqStruct | A tile child sprite and palette to draw for stations etc, with 3D bounding box |
CDrawTileSprites | Ground palette sprite of a tile, together with its sprite layout |
CDriver | A driver for communicating with the user |
CDriverFactoryBase | Base for all driver factories |
CDropDownListCharStringItem | List item containing a C char string |
CDropDownListCheckedItem | Drop down list entry for showing a checked/unchecked toggle item |
CDropDownListColourItem | |
CDropDownListCompanyItem | Drop down list entry for showing a company entry, with companies 'blob' |
CDropDownListItem | Base list item class from which others are derived |
CDropDownListParamStringItem | String list item with parameters |
CDropDownListPresetItem | |
CDropDownListStringItem | Common string list item |
CDropdownWindow | Drop-down menu window |
►CDumpTarget | Class that represents the dump-into-string target |
CKnownStructKey | Used as a key into map of known object instances |
CEconomy | Data of the economy |
CEconomySettings | Settings related to the economy |
CEffectVehicle | A special vehicle is one of the following: |
CEndGameHighScoreBaseWindow | |
CEndGameWindow | End game window shown at the end of the game |
CEngine | |
CEngineIDMapping | |
CEngineInfo | Information about a vehicle |
CEngineOverrideManager | Stores the mapping of EngineID to the internal id of newgrfs |
CEnginePreviewWindow | |
CEngineRenew | Struct to store engine replacements |
CEntityIDMapping | Maps an entity id stored on the map to a GRF file |
CEnumPropsT | Informative template class exposing basic enumeration properties used by several other templates below |
CEnumPropsT< Axis > | Helper information for extract tool |
CEnumPropsT< Colours > | |
CEnumPropsT< DiagDirection > | Allow incrementing of DiagDirection variables |
CEnumPropsT< Direction > | Allow incrementing of Direction variables |
CEnumPropsT< DisallowedRoadDirections > | Helper information for extract tool |
CEnumPropsT< DistributionType > | |
CEnumPropsT< ExpensesType > | Define basic enum properties for ExpensesType |
CEnumPropsT< LiveryScheme > | Helper information for extract tool |
CEnumPropsT< ModifyOrderFlags > | |
CEnumPropsT< ModifyTimetableFlags > | |
CEnumPropsT< Owner > | Define basic enum properties |
CEnumPropsT< RailType > | Allow incrementing of Track variables |
CEnumPropsT< RoadBits > | |
CEnumPropsT< RoadType > | |
CEnumPropsT< RoadTypes > | |
CEnumPropsT< SignalType > | Helper information for extract tool |
CEnumPropsT< StationClassID > | |
CEnumPropsT< StoryPageElementType > | Define basic enum properties |
CEnumPropsT< TownLayout > | |
CEnumPropsT< TownSize > | |
CEnumPropsT< Track > | Allow incrementing of Track variables |
CEnumPropsT< Trackdir > | Define basic enum properties |
CEnumPropsT< TransportType > | Helper information for extract tool |
CEnumPropsT< VehicleType > | Helper information for extract tool |
CEnumPropsT< WaterClass > | Helper information for extract tool |
CErrmsgWindow | Window class for displaying an error message window |
CErrorMessageData | The data of the error message |
CETileArea | |
CExpensesList | Expense list container |
CExtraPaletteValues | Description of tables for the palette animation |
CExtraViewportWindow | |
►CFallbackParagraphLayout | Class handling the splitting of a paragraph of text into lines and visual runs |
CFallbackLine | A single line worth of VisualRuns |
CFallbackVisualRun | Visual run contains data about the bit of text with the same font |
CFBlitter_32bppAnim | Factory for the 32bpp blitter with animation |
CFBlitter_32bppOptimized | Factory for the optimised 32 bpp blitter (without palette animation) |
CFBlitter_32bppSimple | Factory for the simple 32 bpp blitter |
CFBlitter_8bppOptimized | Factory for the 8bpp blitter optimised for speed |
CFBlitter_8bppSimple | Factory for the most trivial 8bpp blitter |
CFBlitter_Null | Factory for the blitter that does nothing |
CFenceOffset | Offsets for drawing fences |
CFile | Helper class to read a file |
CFileList | List of file information |
CFileReader | Yes, simply reading from a file |
CFileScanner | Helper for scanning for files with a given name |
CFileStringReader | A reader that simply reads using fopen |
CFileToSaveLoad | Deals with the type of the savegame, independent of extension |
CFileWriter | Yes, simply writing to a file |
CFiltering | Data structure describing what to show in the list (filter criteria) |
CFinalizeRefitAction | Action for finalizing a refit |
CFindDepotData | Helper container to find a depot |
CFindTrainOnTrackInfo | Helper struct for finding the best matching vehicle on a specific track |
CFio | Structure for keeping several open files with just one data buffer |
CFiosFileScanner | Scanner to scan for a particular type of FIOS file |
CFiosItem | Deals with finding savegames |
►CFixedSizeArray | Fixed size array Upon construction it preallocates fixed size block of memory for all items, but doesn't construct them |
CArrayHeader | Header for fixed size array |
CFlowEdgeIterator | Iterator class for getting edges from a FlowStatMap |
CFlowMapper | Map the path trees generated by the MCF solver into flows |
CFlowSaveLoad | |
CFlowStat | Flow statistics telling how much flow should be sent along a link |
CFlowStatMap | Flow descriptions by origin stations |
CFMusicDriver_Allegro | Factory for allegro's music player |
CFMusicDriver_BeMidi | Factory for the BeOS midi player |
CFMusicDriver_Cocoa | |
CFMusicDriver_DMusic | Factory for the DirectX music player |
CFMusicDriver_ExtMidi | |
CFMusicDriver_LibTimidity | Factory for the libtimidity driver |
CFMusicDriver_Null | Factory for the null music player |
CFMusicDriver_OS2 | Factory for OS/2's music player |
CFMusicDriver_QtMidi | |
CFMusicDriver_Win32 | Factory for Windows' music player |
CFontCache | Font cache for basic fonts |
CFontState | Text drawing parameters, which can change while drawing a line, but are kept between multiple parts of the same text, e.g |
CFoundTownWindow | Found a town window class |
►CFreeTypeFontCache | Font cache for fonts that are based on a freetype font |
CGlyphEntry | Container for information about a glyph |
CFreeTypeSettings | Settings for the freetype fonts |
CFreeTypeSubSetting | Settings for a single freetype font |
CFreeUnitIDGenerator | Generates sequence of free UnitID numbers |
CFSoundDriver_Allegro | Factory for the allegro sound driver |
CFSoundDriver_Cocoa | |
CFSoundDriver_Null | Factory for the null sound driver |
CFSoundDriver_SDL | Factory for the SDL sound driver |
CFSoundDriver_Win32 | Factory for the sound driver for Windows |
CFVideoDriver_Allegro | Factory for the allegro video driver |
CFVideoDriver_Cocoa | |
CFVideoDriver_Dedicated | Factory for the dedicated server video driver |
CFVideoDriver_Null | Factory the null video driver |
CFVideoDriver_SDL | Factory for the SDL video driver |
CFVideoDriver_Win32 | The factory for Windows' video driver |
CGame | Main Game class |
CGameConfig | |
CGameCreationSettings | Settings related to the creation of games |
CGameInfo | All static information from an Game like name, version, etc |
CGameInstance | Runtime information about a game script like a pointer to the squirrel vm and the current state |
CGameLibrary | All static information from an Game library like name, version, etc |
CGameOptionsWindow | |
CGameScannerInfo | |
CGameScannerLibrary | |
CGameSettings | All settings together for the game |
CGameSettingsWindow | Window to edit settings of the game |
CGameStrings | Container for all the game strings |
CGenerateLandscapeWindow | |
CGenerateProgressWindow | |
CGenericCallback | |
CGenericResolverObject | Resolver object for generic objects/properties |
CGenericScopeResolver | Scope resolver for generic objects and properties |
CGenWorldInfo | Properties of current genworld process |
CGenWorldStatus | |
CGetNewVehiclePosResult | Position information of a vehicle after it moved |
CGetOptData | Data storage for parsing command line options |
CGoal | Struct about goals, current and completed |
CGoalListWindow | Window for displaying goals |
CGoalQuestionWindow | Ask a question about a goal |
CGoodsEntry | Stores station stats for a single cargo |
CGraphEdgeIterator | Iterator class for getting the edges in the order of their next_edge members |
CGraphicsSet | All data of a graphics set |
CGraphLegendWindow | |
CGRFConfig | Information about GRF, used in the game and (part of it) in savegames |
CGRFError | Information about why GRF had problems during initialisation |
CGRFFile | Dynamic data of a loaded NewGRF |
CGRFFileProps | Data related to the handling of grf files |
CGRFFilePropsBase | Data related to the handling of grf files |
CGRFFileScanner | Helper for scanning for files with GRF as extension |
CGRFIdentifier | Basic data to distinguish a GRF |
CGRFLabel | |
CGRFList | List of GRFs using array of pointers instead of linked list |
CGRFLoadedFeatures | |
CGRFLocation | |
CGRFParameterInfo | Information about one grf parameter |
CGRFPresence | Information about the presence of a Grf at a certain point during gamelog history Note about missing Grfs: Changes to missing Grfs are not logged including manual removal of the Grf |
►CGrfProcessingState | Temporary data during loading of GRFs |
CSpriteSet | Definition of a single Action1 spriteset |
CGRFTempEngineData | Temporary engine data used when loading only |
CGRFText | Element of the linked list |
CGRFTextEntry | Holder of the above structure |
CGRFTextWrapper | Reference counted wrapper around a GRFText pointer |
CGRFTownName | |
CGroundVehicle | Base class for all vehicles that move through ground |
CGroundVehicleCache | Cached, frequently calculated values |
CGroup | Group data |
CGroupStatistics | Statistics and caches on the vehicles in a group |
CGUIList | List template of 'things' T to sort in a GUI |
CGUISettings | Settings related to the GUI and other stuff that is not saved in the savegame |
CHangarTileTable | A list of all hangar tiles in an airport |
CHash | |
CHashNode | |
CHeaderFileWriter | |
CHeaderWriter | Base class for writing the header, i.e |
CHeightMap | Height map - allocated array of heights (MapSizeX() + 1) x (MapSizeY() + 1) |
CHighScore | |
CHighScoreWindow | |
CHotkey | All data for a single hotkey |
CHotkeyList | List of hotkeys for a window |
CHouseAnimationBase | Helper class for animation control |
CHouseClassMapping | Makes class IDs unique to each GRF file |
CHouseOverrideManager | |
CHouseResolverObject | Resolver object to be used for houses (feature 07 spritegroups) |
CHouseScopeResolver | Scope resolver for houses |
CHouseSpec | |
CHTTPCallback | Callback for when the HTTP handler has something to tell us |
CIConsoleAlias | –Aliases– Aliases are like shortcuts for complex functions, variable assignments, etc |
CIConsoleCmd | |
CIConsoleLine | Container for a single line of console output |
CIConsoleWindow | |
CICU_FONTINSTANCE | Container with information about a font |
►CICUParagraphLayout | Wrapper for doing layouts with ICU |
CICULine | A single line worth of VisualRuns |
CICUVisualRun | Visual run contains data about the bit of text with the same font |
CIcuStringIterator | String iterator using ICU as a backend |
CIncomeGraphWindow | |
CIndustriesResolverObject | Resolver for industries |
CIndustriesScopeResolver | Resolver for industry scopes |
CIndustry | Defines the internal data of a functional industry |
CIndustryAnimationBase | Helper class for animation control |
CIndustryBuildData | Data for managing the number and type of industries in the game |
CIndustryCargoesWindow | Window displaying the cargo connections around an industry (or cargo) |
CIndustryDirectoryWindow | The list of industries |
CIndustryOverrideManager | |
CIndustryProductionSpriteGroup | |
CIndustrySpec | Defines the data structure for constructing industry |
CIndustryTileOverrideManager | |
CIndustryTileResolverObject | Resolver for industry tiles |
CIndustryTileScopeResolver | Resolver for the industry tiles scope |
CIndustryTileSpec | Defines the data structure of each individual tile of an industry |
CIndustryTileTable | |
CIndustryTypeBuildData | Data for managing the number of industries of a single industry type |
CIndustryViewWindow | |
CIniFile | Ini file that supports both loading and saving |
CIniGroup | A group within an ini file |
CIniItem | A single "line" in an ini file |
CIniLoadFile | Ini file that only supports loading |
CInitHandler | Stateless, thread safe initialization hander |
CIsEmptyAction | Action to check if a vehicle has no stored cargo |
CKeycodeNames | String representation of a keycode |
CLabelObject | Container for a label for SaveLoad system |
CLandInfoWindow | |
CLangString | Information about a single string |
CLanguageFileWriter | Class for writing a language to disk |
►CLanguageMap | Mapping of language data between a NewGRF and OpenTTD |
CMapping | Mapping between NewGRF and OpenTTD IDs |
CLanguageMetadata | Metadata about a single language |
CLanguagePack | |
CLanguagePackGlyphSearcher | Helper for searching through the language pack |
CLanguagePackHeader | Header of a language file |
CLanguageScanner | Scanner to find language files in a GameScript directory |
CLanguageStrings | Container for the raw (unencoded) language strings of a language |
CLanguageWriter | Base class for all language writers |
►CLayouter | The layouter performs all the layout work |
CLineCacheItem | Item in the linecache |
CLineCacheKey | Key into the linecache |
CLegendAndColour | Structure for holding relevant data for legends in small map |
CLexer | Lexer of a file |
►CLinkGraph | A connected component of a link graph |
CBaseEdge | An edge in the link graph |
►CBaseEdgeIterator | Base class for iterating across outgoing edges of a node |
CFakePointer | A "fake" pointer to enable operator-> on temporaries |
CBaseNode | Node of the link graph |
CConstEdgeIterator | An iterator for const edges |
CConstNode | Constant node class |
CEdge | An updatable edge class |
CEdgeIterator | An iterator for non-const edges |
CEdgeWrapper | Wrapper for an edge (const or not) allowing retrieval, but no modification |
CNode | Updatable node class |
CNodeWrapper | Wrapper for a node (const or not) allowing retrieval, but no modification |
►CLinkGraphJob | Class for calculation jobs to be run on link graphs |
CEdge | A job edge |
CEdgeAnnotation | Annotation for a link graph edge |
CEdgeIterator | Iterator for job edges |
CNode | Link graph job node |
CNodeAnnotation | Annotation for a link graph node |
CLinkGraphLegendWindow | Menu window to select cargoes and companies to show in a link graph overlay |
CLinkGraphOverlay | Handles drawing of links into some window |
CLinkGraphSchedule | |
CLinkGraphSettings | |
CLinkProperties | Properties of a link between two stations |
►CLinkRefresher | Utility to refresh links a consist will visit |
CHop | A hop the refresh algorithm might evaluate |
CRefitDesc | Simulated cargo type and capacity for prediction of future links |
CListing | Data structure describing how to show the list (what sort direction and criteria) |
CListOrderChange | |
CLivery | Information about a particular livery |
CLoadCheckData | Container for loading in mode SL_LOAD_CHECK |
CLoadFilter | Interface for filtering a savegame till it is loaded |
CLoadgameState | |
CLocaleSettings | Settings related to currency/unit systems |
CLoggedAction | Contains information about one logged action that caused at least one logged change |
CLoggedChange | Contains information about one logged change |
CLZMALoadFilter | Filter without any compression |
CLZMASaveFilter | Filter using LZMA compression |
CLZOLoadFilter | Filter using LZO compression |
CLZOSaveFilter | Filter using LZO compression |
CMainToolbarWindow | Main toolbar |
CMainWindow | |
CMakeEnumPropsT | Helper template class that makes basic properties of given enumeration type visible from outsize |
CMasterNetworkUDPSocketHandler | *** Communication with the masterserver ***/ |
CMCF1stPass | First pass of the MCF calculation |
CMCF2ndPass | Second pass of the MCF calculation |
CMCFHandler | Link graph handler for MCF |
CMD5File | Structure holding filename and MD5 information about a single file |
CMemBlock | |
CMemoryDumper | Container for dumping the savegame (quickly) to memory |
CMessageHistoryWindow | |
CMissingGlyphSearcher | A searcher for missing glyphs |
CMixerChannel | |
CMovementTerminalMapping | Combination of aircraft state for going to a certain terminal and the airport flag for that terminal block |
CMultiCommodityFlow | Multi-commodity flow calculating base class |
CMultiMap | Hand-rolled multimap as map of lists |
CMultiMapIterator | STL-style iterator for MultiMap |
CMusicDriver | Driver for all music playback |
CMusicDriver_Allegro | Allegro's music player |
CMusicDriver_BeMidi | The midi player for BeOS |
CMusicDriver_Cocoa | |
CMusicDriver_DMusic | Music player making use of DirectX |
CMusicDriver_ExtMidi | |
CMusicDriver_LibTimidity | Music driver making use of libtimidity |
CMusicDriver_Null | The music player that does nothing |
CMusicDriver_OS2 | OS/2's music player |
CMusicDriver_QtMidi | |
CMusicDriver_Win32 | The Windows music player |
CMusicSet | All data of a music set |
CMusicSettings | Settings related to music |
CMusicTrackSelectionWindow | |
CMusicWindow | |
CNamePart | |
CNamePartList | |
CNetworkAddress | Wrapper for (un)resolved network addresses; there's no reason to transform a numeric IP to a string and then back again to pass it to functions |
CNetworkAdminSocketHandler | Main socket handler for admin related connections |
CNetworkChatWindow | Window to enter the chat message in |
CNetworkClientInfo | Container for all information known about a client |
►CNetworkClientListPopupWindow | Popup selection window to chose an action to perform |
CClientListAction | Container for actions that can be executed |
CNetworkClientListWindow | Main handle for clientlist |
CNetworkCompanyInfo | Company information stored at the client side |
CNetworkCompanyPasswordWindow | |
CNetworkCompanyState | Some state information of a company, especially for servers |
CNetworkCompanyStats | Simple calculated statistics of a company |
CNetworkContentConnecter | Connect to the content server |
CNetworkContentDownloadStatusWindow | Window for showing the download status of content |
CNetworkContentListWindow | Window that lists the content that's at the content server |
CNetworkContentSocketHandler | Base socket handler for all Content TCP sockets |
CNetworkGameInfo | The game information that is sent from the server to the clients |
CNetworkGameList | Structure with information shown in the game list (GUI) |
CNetworkGameSocketHandler | Base socket handler for all TCP sockets |
CNetworkGameWindow | |
CNetworkHTTPContentConnecter | Connect with a HTTP server and do ONE query |
CNetworkHTTPSocketHandler | Base socket handler for HTTP traffic |
CNetworkJoinStatusWindow | |
CNetworkLobbyWindow | |
CNetworkServerGameInfo | The game information that is not generated on-the-fly and has to be sent to the clients |
CNetworkSettings | All settings related to the network |
CNetworkSocketHandler | SocketHandler for all network sockets in OpenTTD |
CNetworkStartServerWindow | |
CNetworkTCPSocketHandler | Base socket handler for all TCP sockets |
CNetworkUDPQueryServerInfo | Simpler wrapper struct for NetworkUDPQueryServerThread |
CNetworkUDPSocketHandler | Base socket handler for all UDP sockets |
CNewGRFCache | Cached often queried (NewGRF) values |
CNewGRFClass | Struct containing information relating to NewGRF classes for stations and airports |
CNewGrfDebugSpritePicker | Spritepicker of SpriteAligner |
CNewGRFInspectWindow | Window used for inspecting NewGRFs |
CNewGRFParametersWindow | Window for setting the parameters of a NewGRF |
CNewGRFScanCallback | Callback for NewGRF scanning |
CNewGRFSpriteLayout | NewGRF supplied spritelayout |
CNewGRFTextfileWindow | Window for displaying the textfile of a NewGRF |
CNewGRFWindow | Window for showing NewGRF files |
CNewsItem | Information about a single item of news |
CNewsSettings | Settings related to news |
CNewsTypeData | Per-NewsType data |
CNewsWindow | Window class displaying a news item |
CNICallback | Representation of the available callbacks with information on when they actually apply |
CNIFeature | Container for all information for a given feature |
CNIHAirportTile | |
CNIHelper | Helper class to wrap some functionality/queries in |
CNIHHouse | |
CNIHIndustry | |
CNIHIndustryTile | |
CNIHObject | |
CNIHRailType | |
CNIHStation | |
CNIHTown | |
CNIHVehicle | |
CNIProperty | Representation of the data from a NewGRF property |
CNIVariable | Representation on the NewGRF variables |
CNoCompLoadFilter | Filter without any compression |
CNoCompSaveFilter | Filter without any compression |
CNPFFindStationOrTileData | Meant to be stored in AyStar.targetdata |
CNPFFoundTargetData | Meant to be stored in AyStar.userpath |
CNPFSettings | Settings related to the new pathfinder |
CNSCursor(OTTD_QuickdrawCursor) | Category of NSCursor to allow cursor showing/hiding |
CNullStruct | |
CNWidgetBackground | Nested widget with a child |
CNWidgetBase | Baseclass for nested widgets |
CNWidgetContainer | Baseclass for container widgets |
CNWidgetCore | Base class for a 'real' widget |
CNWidgetHorizontal | Horizontal container |
CNWidgetHorizontalLTR | Horizontal container that doesn't change the direction of the widgets for RTL languages |
CNWidgetLeaf | Leaf widget |
CNWidgetMainToolbarContainer | Container for the 'normal' main toolbar |
CNWidgetMatrix | Matrix container with implicitly equal sized (virtual) sub-widgets |
CNWidgetNewGRFDisplay | Custom nested widget container for the NewGRF gui |
CNWidgetPart | Partial widget specification to allow NWidgets to be written nested |
CNWidgetPartDataTip | Widget part for storing data and tooltip information |
CNWidgetPartPaddings | Widget part for storing padding |
CNWidgetPartPIP | Widget part for storing pre/inter/post spaces |
CNWidgetPartTextLines | Widget part for storing minimal text line data |
CNWidgetPartWidget | Widget part for storing basic widget information |
CNWidgetPIPContainer | Container with pre/inter/post child space |
CNWidgetResizeBase | Base class for a resizable nested widget |
CNWidgetScenarioToolbarContainer | Container for the scenario editor's toolbar |
CNWidgetScrollbar | Nested widget to display and control a scrollbar in a window |
CNWidgetServerListHeader | Full blown container to make it behave exactly as we want :) |
CNWidgetSmallmapDisplay | Custom container class for displaying smallmap with a vertically resizing legend panel |
CNWidgetSpacer | Spacer widget |
CNWidgetStacked | Stacked widgets, widgets all occupying the same space in the window |
CNWidgetToolbarContainer | Full blown container to make it behave exactly as we want :) |
CNWidgetVertical | Vertical container |
CNWidgetViewport | Nested widget to display a viewport in a window |
CObject | An object, such as transmitter, on the map |
CObjectAnimationBase | Helper class for animation control |
CObjectOverrideManager | |
CObjectResolverObject | A resolver object to be used with feature 0F spritegroups |
CObjectScopeResolver | Object scope resolver |
CObjectSpec | Allow incrementing of ObjectClassID variables |
COldChunks | |
COldWaypoint | Helper structure to convert from the old waypoint system |
COpenListNode | Internal node |
COperatingProfitGraphWindow | |
COPFSettings | Settings related to the old pathfinder |
COptionData | Data of an option |
COrder | |
COrderBackup | Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the same depot |
COrderList | Shared order list linking together the linked list of orders and the list of vehicles sharing this order list |
COrderSettings | Settings related to orders |
COrdersWindow | Order window code for all vehicles |
COrthogonalTileArea | Represents the covered area of e.g |
COrthogonalTileIterator | Iterator to iterate over a tile area (rectangle) of the map |
COskWindow | |
COTTD_CocoaView | Subclass of NSView to fix Quartz rendering and mouse awareness |
COTTD_CocoaWindow | Subclass of NSWindow to cater our special needs |
COTTD_CocoaWindowDelegate | Delegate for our NSWindow to send ask for quit on close |
COTTDByteReaderSignal | |
COTTDThreadExitSignal | Signal used for signalling we knowingly want to end the thread |
COTTDThreadStartupMessage | Avoid name clashes with MorphOS API functions |
COutputBuffer | Output buffer for a block of data |
COutputStore | Temporarily store output |
COverflowSafeInt | Overflow safe template for integers, i.e |
COverrideManagerBase | |
COvertakeData | |
CPacket | Internal entity of a packet |
CPacketReader | Read some packets, and when do use that data as initial load filter |
CPacketWriter | Writing a savegame directly to a number of packets |
CPair | A pair of two integers |
CPalette | Information about the currently used palette |
CPalSpriteID | Combination of a palette sprite and a 'real' sprite |
►CParagraphLayouter | Interface to glue fallback and normal layouter into one |
CLine | A single line worth of VisualRuns |
CVisualRun | Visual run contains data about the bit of text with the same font |
CParentSpriteToDraw | Parent sprite that should be drawn |
CParsedCommandStruct | |
CPath | A leg of a path in the link graph |
CPathfinderSettings | Settings related to all pathfinders |
CPathNode | A path of nodes |
CPaymentRatesGraphWindow | |
CPBSTileInfo | This struct contains information about the end of a reserved path |
CPcxHeader | Definition of a PCX file header |
CPerformanceHistoryGraphWindow | |
CPerformanceRatingDetailWindow | |
CPersistentStorage | Class for pooled persistent storage of data |
CPersistentStorageArray | Class for persistent storage of data |
CPickerWindowBase | Base class for windows opened from a toolbar |
CPluralForm | Description of a plural form |
CPoint | Coordinates of a point in 2D |
CPointDimension | Specification of a rectangle with an absolute top-left coordinate and a (relative) width/height |
►CPool | Base class for all pools |
CAllocCache | Helper struct to cache 'freed' PoolItems so we do not need to allocate them again |
CPoolItem | Base class for all PoolItems |
CPoolBase | Base class for base of all pools |
CPrepareRefitAction | Refit preparation action |
CPriceBaseSpec | Describes properties of price bases |
CQueryString | Data stored about a string that can be modified in the GUI |
CQueryStringWindow | Class for the string query window |
CQueryWindow | Window used for asking the user a YES/NO question |
CRailStationGUISettings | |
CRailtypeInfo | This struct contains all the info that is needed to draw and construct tracks |
CRailTypeResolverObject | Resolver object for rail types |
CRailTypeScopeResolver | Resolver for the railtype scope |
CRailVehicleInfo | Information about a rail vehicle |
CRandomizedSpriteGroup | |
CRandomizer | Structure to encapsulate the pseudo random number generators |
CReadBuffer | A buffer for reading (and buffering) savegame data |
CRealSpriteGroup | |
CRect | Specification of a rectangle with absolute coordinates of all edges |
CRectAndIndustryVector | Rect and pointer to IndustryVector |
CRefitDesc | Simulated cargo type and capacity for prediction of future links |
CRefitOption | Option to refit a vehicle chain |
CRefitResult | Helper structure for RefitVehicle() |
CRefitWindow | Refit cargo window |
CRememberData | |
CReplaceVehicleWindow | Window for the autoreplacing of vehicles |
CReserveCargoAction | |
CResizeInfo | Data structure for resizing a window |
CResolverObject | Interface for SpriteGroup-s to access the gamestate |
CResultSpriteGroup | |
CReturnCargoAction | Action for returning reserved cargo |
CReusableBuffer | A reusable buffer that can be used for places that temporary allocate a bit of memory and do that very often, or for places where static memory is allocated that might need to be reallocated sometimes |
CRgbQuad | Format of palette data in BMP header |
CRoadDriveEntry | |
►CRoadStop | A Stop for a Road Vehicle |
CEntry | Container for each entry point of a drive through road stop |
CRoadStopEntryRebuilderHelper | Helper for finding RVs in a road stop |
CRoadTypeInfo | Structure holding information per roadtype for several functions |
CRoadVehFindData | |
CRoadVehicle | Buses, trucks and trams belong to this class |
CRoadVehicleInfo | Information about a road vehicle |
CSavedRandomSeeds | Stores the state of all random number generators |
CSaveFilter | Interface for filtering a savegame till it is written |
CSaveLoad | SaveLoad type struct |
CSaveLoadFormat | The format for a reader/writer type of a savegame |
CSaveLoadParams | The saveload struct, containing reader-writer functions, buffer, version, etc |
CSaveLoadWindow | |
CSavePresetWindow | Class for the save preset window |
CScaler | Scale various things according to symmetric/asymmetric distribution |
CScanProgressWindow | Window for showing the progress of NewGRF scanning |
CScenarioEditorLandscapeGenerationWindow | Landscape generation window handler in the scenario editor |
CScenarioEditorToolbarWindow | |
CScenarioIdentifier | Basic data to distinguish a scenario |
CScenarioScanner | Scanner to find the unique IDs of scenarios |
CScopeResolver | Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope) |
CScoreInfo | Data structure for storing how the score is computed for a single score id |
CScreenshotFormat | Screenshot format information |
CScript_FatalError | A throw-class that is given when the script made a fatal error |
CScript_Suspend | A throw-class that is given when the script wants to suspend |
CScriptConfig | Script settings |
CScriptConfigItem | Info about a single Script setting |
CScriptFileChecksumCreator | Helper for creating a MD5sum of all files within of a script |
CScriptInfo | All static information from an Script like name, version, etc |
CScriptInstance | Runtime information about a script like a pointer to the squirrel vm and the current state |
CScriptScanner | Scanner to help finding scripts |
CScriptSettings | Settings related to scripts |
CScriptStorage | The storage for each script |
CScriptTextfileWindow | Window for displaying the textfile of a AI |
CScrollbar | Scrollbar data structure |
CSearchNearbyHouseData | Structure with user-data for SearchNearbyHouseXXX - functions |
CSelectCompanyLiveryWindow | Company livery colour scheme window |
CSelectCompanyManagerFaceWindow | Management class for customizing the face of the company manager |
CSelectGameWindow | |
CSelectStationWindow | Window for selecting stations/waypoints to (distant) join to |
CServerNetworkAdminSocketHandler | Class for handling the server side of the game connection |
CServerNetworkGameSocketHandler | Class for handling the server side of the game connection |
CServerNetworkUDPSocketHandler | *** Communication with clients (we are server) ***/ |
CSetDateWindow | Window to select a date graphically by using dropdowns |
CSettingDesc | |
CSettingDescBase | Properties of config file settings |
CSettingEntry | Standard setting |
CSettingFilter | Filter for settings list |
CSettingsContainer | Containers for BaseSettingEntry |
CSettingsIniFile | Derived class for loading INI files without going through Fio stuff |
CSettingsPage | Data structure describing one page of settings in the settings window |
CShip | All ships have this type |
CShipVehicleInfo | Information about a ship vehicle |
CSign | |
CSignList | |
CSignListWindow | |
CSignWindow | |
CSimpleCountedObject | Simple counted object |
►CSimplePool | A simplified pool which stores values instead of pointers and doesn't redefine operator new/delete |
CSimplePoolPoolItem | |
CSimpleTinyEnumT | Template of struct holding enum types (on most archs, enums are stored in an int32) |
CSmallArray | Flexible array with size limit |
CSmallMap | Implementation of simple mapping class |
CSmallMapColourScheme | Colour scheme of the smallmap |
CSmallMapWindow | Class managing the smallmap window |
CSmallMatrix | Simple matrix template class |
CSmallPair | Simple pair of data |
►CSmallSet | Set containing 'items' items of 'tile and Tdir' No tree structure is used because it would cause slowdowns in most usual cases |
CSSdata | Element of set |
►CSmallStack | Minimal stack that uses a pool to avoid pointers |
CPooledSmallStack | SmallStack item that can be kept in a pool |
CSmallStackItem | Base class for SmallStack |
CSmallStackSafeStackAlloc | A small 'wrapper' for allocations that can be done on most OSes on the stack, but are just too large to fit in the stack on devices with a small stack such as the NDS |
CSmallVector | Simple vector template class |
CSnowLine | Structure describing the height of the snow line each day of the year |
CSortableSpriteStruct | |
CSorting | |
CSoundDriver | Base for all sound drivers |
CSoundDriver_Allegro | Implementation of the allegro sound driver |
CSoundDriver_Cocoa | |
CSoundDriver_Null | Implementation of the null sound driver |
CSoundDriver_SDL | Implementation of the SDL sound driver |
CSoundDriver_Win32 | Implementation of the sound driver for Windows |
CSoundEntry | |
CSoundSettings | Settings related to sound effects |
CSoundsSet | All data of a sounds set |
CSpecializedStation | Class defining several overloaded accessors so we don't have to cast base stations that often |
CSpecializedVehicle | Class defining several overloaded accessors so we don't have to cast vehicle types that often |
CSpotData | Used as the user_data for FindFurthestFromWater |
CSprite | Data structure describing a sprite |
CSpriteAlignerWindow | Window used for aligning sprites |
CSpriteCache | |
CSpriteFontCache | Font cache for fonts that are based on a freetype font |
CSpriteGroup | |
►CSpriteLoader | Interface for the loader of our sprites |
CCommonPixel | Definition of a common pixel in OpenTTD's realm |
CSprite | Structure for passing information from the sprite loader to the blitter |
CSpriteLoaderGrf | Sprite loader for graphics coming from a (New)GRF |
CSQFile | |
CSquirrel | |
CSquirrelStd | By default we want to give a set of standard commands to a SQ script |
CStation | Station data structure |
CStationAnimationBase | Helper class for animation control |
CStationCargoList | CargoList that is used for stations |
CStationCargoReroute | Action of rerouting cargo in a station |
CStationFinder | Structure contains cached list of stations nearby |
CStationNameInformation | Information to handle station action 0 property 24 correctly |
CStationRect | StationRect - used to track station spread out rectangle - cheaper than scanning whole map |
CStationResolverObject | Station resolver |
CStationScopeResolver | Scope resolver for stations |
CStationSettings | Settings related to stations |
CStationSpec | Station specification |
CStationSpecList | |
►CStationViewWindow | The StationView window |
CRowDisplay | A row being displayed in the cargo view (as opposed to being "hidden" behind a plus sign) |
CStatueBuildSearchData | Structure for storing data while searching the best place to build a statue |
CStatusBarWindow | |
CStoryBookWindow | |
CStoryPage | Struct about stories, current and completed |
CStoryPageElement | Struct about story page elements |
CStringCompare | Comparator for strings |
CStringData | Information about the currently known strings |
►CStringFilter | String filter and state |
CWordState | State of a single filter word |
CStringIDMapping | Information for mapping static StringIDs |
CStringIterator | Class for iterating over different kind of parts of a string |
CStringListReader | A reader that simply reads using fopen |
CStringNameWriter | Class for writing the string IDs |
CStringParameters | |
CStringReader | Helper for reading strings |
CStringSpriteToDraw | |
CSubsidy | Struct about subsidies, offered and awarded |
CSubsidyListWindow | |
CSubSprite | Used to only draw a part of the sprite |
CSymmetricScaler | Scaler for symmetric distribution |
CTarFileListEntry | |
CTarListEntry | The define of a TarList |
CTarScanner | Helper for scanning for files with tar as extension |
CTCPClientConnecter | Non blocking connection create to actually connect to servers |
CTCPConnecter | "Helper" class for creating TCP connections in a non-blocking manner |
CTCPListenHandler | Template for TCP listeners |
CTCPQueryConnecter | Non blocking connection create to query servers |
CTemporaryStorageArray | Class for temporary storage of data |
CTempStorage | Temporary storage of cargo monitoring data for loading or saving it |
CTerraformerState | State of the terraforming |
CTerraformToolbarWindow | Terra form toolbar managing class |
CTextbuf | Helper/buffer for input fields |
CTextEffect | Container for all information about a text effect |
CTextfileWindow | Window for displaying a textfile |
CTextRefStack | |
CThreadMutex | Cross-platform Mutex |
CThreadMutex_None | Mutex that doesn't do locking because it ain't needed when there're no threads |
CThreadMutex_OS2 | OS/2 version of ThreadMutex |
CThreadMutex_pthread | POSIX pthread version of ThreadMutex |
CThreadMutex_Win32 | Win32 thread version of ThreadMutex |
CThreadMutexLocker | Simple mutex locker to keep a mutex locked until the locker goes out of scope |
CThreadObject | A Thread Object which works on all our supported OSes |
CThreadObject_MorphOS | MorphOS version for ThreadObject |
CThreadObject_OS2 | OS/2 version for ThreadObject |
CThreadObject_pthread | POSIX pthread version for ThreadObject |
CThreadObject_Win32 | Win32 thread version for ThreadObject |
CTile | Data that is stored per tile |
CTileAndStation | Struct containing TileIndex and StationID |
CTileDesc | Tile description for the 'land area information' tool |
CTileExtended | Data that is stored per tile |
CTileHighlightData | Metadata about the current highlighting |
CTileIndexDiffC | A pair-construct of a TileIndexDiff |
CTileInfo | Tile information, used while rendering the tile |
CTileIterator | Base class for tile iterators |
CTileLayoutRegisters | Additional modifiers for items in sprite layouts |
CTileLayoutSpriteGroup | Action 2 sprite layout for houses, industry tiles, objects and airport tiles |
CTileMatrix | A simple matrix that stores one value per N*N square of the map |
CTileSpriteToDraw | |
CTileTypeProcs | Set of callback functions for performing tile operations of a given tile type |
CTimetableArrivalDeparture | Container for the arrival/departure dates of a vehicle |
CTimetableWindow | |
CTinyEnumT | In some cases we use byte or uint16 to store values that are defined as enum |
CTooltipsWindow | Window for displaying a tooltip |
CTown | Town data structure |
CTownAuthorityWindow | Town authority window |
CTownCache | Data structure with cached data of towns |
CTownDirectoryWindow | Town directory window class |
CTownNameGeneratorParams | Contains pointer to generator and minimum buffer size (not incl |
CTownNameParams | Struct holding a parameters used to generate town name |
CTownResolverObject | Resolver of town properties |
CTownScopeResolver | Scope resolver for a town |
CTownViewWindow | |
CTrackPathFinder | |
CTrain | 'Train' is either a loco or a wagon |
CTrainCache | Variables that are cached to improve performance and such |
CTrainCollideChecker | Temporary data storage for testing collisions |
CTranslationWriter | Class for writing an encoded language |
CTransparenciesWindow | |
CTransportedCargoStat | Store the maximum and actually transported cargo amount for the current and the last month |
CTreeListEnt | |
CTreePos | |
CUnitConversion | Helper for unit conversion |
CUnits | Information about a specific unit system |
CUnitsLong | Information about a specific unit system with a long variant |
CUnknownGRF | Structure for UnknownGRFs; this is a lightweight variant of GRFConfig |
CUnmappedChoiceList | Helper structure for mapping choice lists |
CValuesInterval | Contains the interval of a graph's data |
CVehicle | Vehicle data structure |
CVehicleCache | Cached often queried values common to all vehicles |
CVehicleCargoList | CargoList that is used for vehicles |
CVehicleCargoReroute | Action of rerouting cargo staged for transfer in a vehicle |
CVehicleCellSize | Dimensions of a cell in the purchase/depot windows |
CVehicleDefaultSettings | Default settings for vehicles |
CVehicleDetailsWindow | Class for managing the vehicle details window |
CVehicleGroupWindow | |
CVehicleListIdentifier | The information about a vehicle list |
CVehicleListWindow | Window for the (old) vehicle listing |
CVehicleOrderSaver | This class will save the current order of a vehicle and restore it on destruction |
CVehicleResolverObject | Resolver for a vehicle (chain) |
CVehicleScopeResolver | Resolver for a vehicle scope |
CVehicleSettings | Settings related to vehicles |
CVehicleSpriteSeq | Sprite sequence for a vehicle part |
CVehicleViewWindow | Window manager class for viewing a vehicle |
CVideoDriver | The base of all video drivers |
CVideoDriver_Allegro | The allegro video driver |
CVideoDriver_Cocoa | |
CVideoDriver_Dedicated | The dedicated server video driver |
CVideoDriver_Null | The null video driver |
CVideoDriver_SDL | The SDL video driver |
CVideoDriver_Win32 | The video driver for windows |
CViewPort | Data structure for viewport, display of a part of the world |
CViewportData | Data structure for a window viewport |
CViewportDrawer | Data structure storing rendering information |
CViewportSign | Location information about a sign as seen on the viewport |
CViewportSSCSS | Helper class for getting the best sprite sorter |
CVkMapping | |
CWagonOverride | |
CWaterFeature | Information about a water feature |
CWaypoint | Representation of a waypoint |
CWaypointWindow | GUI for accessing waypoints and buoys |
CWindow | Data structure for an opened window |
CWindowDesc | High level window description |
CYAPFSettings | Settings related to the yet another pathfinder |
CYearMonthDay | Data structure to convert between Date and triplet (year, month, and day) |
CZeroedMemoryAllocator | Base class that provides memory initialization on dynamically created objects |
CZlibLoadFilter | Filter using Zlib compression |
CZlibSaveFilter | Filter using Zlib compression |