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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062 #include "town.h"
00063 #include "subsidy_func.h"
00064 #include "gfx_layout.h"
00065
00066
00067 #include <stdarg.h>
00068
00069
00070 void CallLandscapeTick();
00071 void IncreaseDate();
00072 void DoPaletteAnimations();
00073 void MusicLoop();
00074 void ResetMusic();
00075 void CallWindowTickEvent();
00076 bool HandleBootstrap();
00077
00078 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00079 extern void ShowOSErrorBox(const char *buf, bool system);
00080 extern char *_config_file;
00081
00087 void CDECL usererror(const char *s, ...)
00088 {
00089 va_list va;
00090 char buf[512];
00091
00092 va_start(va, s);
00093 vsnprintf(buf, lengthof(buf), s, va);
00094 va_end(va);
00095
00096 ShowOSErrorBox(buf, false);
00097 if (_video_driver != NULL) _video_driver->Stop();
00098
00099 exit(1);
00100 }
00101
00107 void CDECL error(const char *s, ...)
00108 {
00109 va_list va;
00110 char buf[512];
00111
00112 va_start(va, s);
00113 vsnprintf(buf, lengthof(buf), s, va);
00114 va_end(va);
00115
00116 ShowOSErrorBox(buf, true);
00117
00118
00119 CrashLog::SetErrorMessage(buf);
00120 abort();
00121 }
00122
00127 void CDECL ShowInfoF(const char *str, ...)
00128 {
00129 va_list va;
00130 char buf[1024];
00131 va_start(va, str);
00132 vsnprintf(buf, lengthof(buf), str, va);
00133 va_end(va);
00134 ShowInfo(buf);
00135 }
00136
00140 static void ShowHelp()
00141 {
00142 char buf[8192];
00143 char *p = buf;
00144
00145 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00146 p = strecpy(p,
00147 "\n"
00148 "\n"
00149 "Command line options:\n"
00150 " -v drv = Set video driver (see below)\n"
00151 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00152 " -m drv = Set music driver (see below)\n"
00153 " -b drv = Set the blitter to use (see below)\n"
00154 " -r res = Set resolution (for instance 800x600)\n"
00155 " -h = Display this help text\n"
00156 " -t year = Set starting year\n"
00157 " -d [[fac=]lvl[,...]]= Debug mode\n"
00158 " -e = Start Editor\n"
00159 " -g [savegame] = Start new/save game immediately\n"
00160 " -G seed = Set random seed\n"
00161 #if defined(ENABLE_NETWORK)
00162 " -n [ip:port#company]= Join network game\n"
00163 " -p password = Password to join server\n"
00164 " -P password = Password to join company\n"
00165 " -D [ip][:port] = Start dedicated server\n"
00166 " -l ip[:port] = Redirect DEBUG()\n"
00167 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00168 " -f = Fork into the background (dedicated only)\n"
00169 #endif
00170 #endif
00171 " -I graphics_set = Force the graphics set (see below)\n"
00172 " -S sounds_set = Force the sounds set (see below)\n"
00173 " -M music_set = Force the music set (see below)\n"
00174 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00175 " -x = Do not automatically save to config file on exit\n"
00176 " -q savegame = Write some information about the savegame and exit\n"
00177 "\n",
00178 lastof(buf)
00179 );
00180
00181
00182 p = BaseGraphics::GetSetsList(p, lastof(buf));
00183
00184
00185 p = BaseSounds::GetSetsList(p, lastof(buf));
00186
00187
00188 p = BaseMusic::GetSetsList(p, lastof(buf));
00189
00190
00191 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00192
00193
00194 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00195
00196
00197 p = DumpDebugFacilityNames(p, lastof(buf));
00198
00199
00200 AI::Initialize();
00201 p = AI::GetConsoleList(p, lastof(buf), true);
00202 AI::Uninitialize(true);
00203
00204
00205 Game::Initialize();
00206 p = Game::GetConsoleList(p, lastof(buf), true);
00207 Game::Uninitialize(true);
00208
00209
00210
00211 #if !defined(WIN32) && !defined(WIN64)
00212 printf("%s\n", buf);
00213 #else
00214 ShowInfo(buf);
00215 #endif
00216 }
00217
00218 static void WriteSavegameInfo(const char *name)
00219 {
00220 extern uint16 _sl_version;
00221 uint32 last_ottd_rev = 0;
00222 byte ever_modified = 0;
00223 bool removed_newgrfs = false;
00224
00225 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00226
00227 char buf[8192];
00228 char *p = buf;
00229 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00230 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00231 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00232 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00233
00234 if (removed_newgrfs) {
00235 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00236 }
00237
00238 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00239 if (_load_check_data.HasNewGrfs()) {
00240 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00241 char md5sum[33];
00242 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00243 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00244 }
00245 }
00246
00247
00248
00249 #if !defined(WIN32) && !defined(WIN64)
00250 printf("%s\n", buf);
00251 #else
00252 ShowInfo(buf);
00253 #endif
00254 }
00255
00256
00263 static void ParseResolution(Dimension *res, const char *s)
00264 {
00265 const char *t = strchr(s, 'x');
00266 if (t == NULL) {
00267 ShowInfoF("Invalid resolution '%s'", s);
00268 return;
00269 }
00270
00271 res->width = max(strtoul(s, NULL, 0), 64UL);
00272 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00273 }
00274
00275
00280 static void ShutdownGame()
00281 {
00282 IConsoleFree();
00283
00284 if (_network_available) NetworkShutDown();
00285
00286 DriverFactoryBase::ShutdownDrivers();
00287
00288 UnInitWindowSystem();
00289
00290
00291 AI::Uninitialize(false);
00292 Game::Uninitialize(false);
00293
00294
00295 GamelogReset();
00296
00297 #ifdef ENABLE_NETWORK
00298 free(_config_file);
00299 #endif
00300
00301 PoolBase::Clean(PT_ALL);
00302
00303
00304 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00305
00306
00307 FioCloseAll();
00308
00309 UninitFreeType();
00310 }
00311
00316 static void LoadIntroGame(bool load_newgrfs = true)
00317 {
00318 _game_mode = GM_MENU;
00319
00320 if (load_newgrfs) ResetGRFConfig(false);
00321
00322
00323 ResetWindowSystem();
00324 SetupColoursAndInitialWindow();
00325
00326
00327 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00328 GenerateWorld(GWM_EMPTY, 64, 64);
00329 WaitTillGeneratedWorld();
00330 SetLocalCompany(COMPANY_SPECTATOR);
00331 } else {
00332 SetLocalCompany(COMPANY_FIRST);
00333 }
00334
00335 _pause_mode = PM_UNPAUSED;
00336 _cursor.fix_at = false;
00337
00338 if (load_newgrfs) CheckForMissingSprites();
00339 CheckForMissingGlyphs();
00340
00341
00342 if (_music_driver->IsSongPlaying()) ResetMusic();
00343 }
00344
00345 void MakeNewgameSettingsLive()
00346 {
00347 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00348 if (_settings_game.ai_config[c] != NULL) {
00349 delete _settings_game.ai_config[c];
00350 }
00351 }
00352 if (_settings_game.game_config != NULL) {
00353 delete _settings_game.game_config;
00354 }
00355
00356
00357
00358 _settings_game = _settings_newgame;
00359 _old_vds = _settings_client.company.vehicle;
00360
00361 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00362 _settings_game.ai_config[c] = NULL;
00363 if (_settings_newgame.ai_config[c] != NULL) {
00364 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00365 }
00366 }
00367 _settings_game.game_config = NULL;
00368 if (_settings_newgame.game_config != NULL) {
00369 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00370 }
00371 }
00372
00373 void OpenBrowser(const char *url)
00374 {
00375
00376 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00377
00378 extern void OSOpenBrowser(const char *url);
00379 OSOpenBrowser(url);
00380 }
00381
00383 struct AfterNewGRFScan : NewGRFScanCallback {
00384 Year startyear;
00385 uint generation_seed;
00386 char *dedicated_host;
00387 uint16 dedicated_port;
00388 char *network_conn;
00389 const char *join_server_password;
00390 const char *join_company_password;
00391 bool *save_config_ptr;
00392 bool save_config;
00393
00399 AfterNewGRFScan(bool *save_config_ptr) :
00400 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00401 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00402 join_server_password(NULL), join_company_password(NULL),
00403 save_config_ptr(save_config_ptr), save_config(true)
00404 {
00405 }
00406
00407 virtual void OnNewGRFsScanned()
00408 {
00409 ResetGRFConfig(false);
00410
00411 TarScanner::DoScan(TarScanner::SCENARIO);
00412
00413 AI::Initialize();
00414 Game::Initialize();
00415
00416
00417 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00418 LoadFromConfig();
00419 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00420
00421
00422 UpdateNewGRFConfigPalette();
00423
00424 Game::Uninitialize(true);
00425 AI::Uninitialize(true);
00426 CheckConfig();
00427 LoadFromHighScore();
00428 LoadHotkeysFromConfig();
00429
00430
00431 *save_config_ptr = save_config;
00432
00433
00434 _music_driver->SetVolume(_settings_client.music.music_vol);
00435
00436 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00437 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00438
00439 #if defined(ENABLE_NETWORK)
00440 if (dedicated_host != NULL) {
00441 _network_bind_list.Clear();
00442 *_network_bind_list.Append() = strdup(dedicated_host);
00443 }
00444 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00445 #endif
00446
00447
00448 IConsoleInit();
00449 InitializeGUI();
00450 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00451
00452
00453 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00454
00455 #ifdef ENABLE_NETWORK
00456 if (_network_available && network_conn != NULL) {
00457 const char *port = NULL;
00458 const char *company = NULL;
00459 uint16 rport = NETWORK_DEFAULT_PORT;
00460 CompanyID join_as = COMPANY_NEW_COMPANY;
00461
00462 ParseConnectionString(&company, &port, network_conn);
00463
00464 if (company != NULL) {
00465 join_as = (CompanyID)atoi(company);
00466
00467 if (join_as != COMPANY_SPECTATOR) {
00468 join_as--;
00469 if (join_as >= MAX_COMPANIES) {
00470 delete this;
00471 return;
00472 }
00473 }
00474 }
00475 if (port != NULL) rport = atoi(port);
00476
00477 LoadIntroGame();
00478 _switch_mode = SM_NONE;
00479 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00480 }
00481 #endif
00482
00483
00484 delete this;
00485 }
00486 };
00487
00488 #if defined(UNIX) && !defined(__MORPHOS__)
00489 extern void DedicatedFork();
00490 #endif
00491
00493 static const OptionData _options[] = {
00494 GETOPT_SHORT_VALUE('I'),
00495 GETOPT_SHORT_VALUE('S'),
00496 GETOPT_SHORT_VALUE('M'),
00497 GETOPT_SHORT_VALUE('m'),
00498 GETOPT_SHORT_VALUE('s'),
00499 GETOPT_SHORT_VALUE('v'),
00500 GETOPT_SHORT_VALUE('b'),
00501 #if defined(ENABLE_NETWORK)
00502 GETOPT_SHORT_OPTVAL('D'),
00503 GETOPT_SHORT_OPTVAL('n'),
00504 GETOPT_SHORT_VALUE('l'),
00505 GETOPT_SHORT_VALUE('p'),
00506 GETOPT_SHORT_VALUE('P'),
00507 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00508 GETOPT_SHORT_NOVAL('f'),
00509 #endif
00510 #endif
00511 GETOPT_SHORT_VALUE('r'),
00512 GETOPT_SHORT_VALUE('t'),
00513 GETOPT_SHORT_OPTVAL('d'),
00514 GETOPT_SHORT_NOVAL('e'),
00515 GETOPT_SHORT_OPTVAL('g'),
00516 GETOPT_SHORT_VALUE('G'),
00517 GETOPT_SHORT_VALUE('c'),
00518 GETOPT_SHORT_NOVAL('x'),
00519 GETOPT_SHORT_VALUE('q'),
00520 GETOPT_SHORT_NOVAL('h'),
00521 GETOPT_END()
00522 };
00523
00524
00525 int ttd_main(int argc, char *argv[])
00526 {
00527 char *musicdriver = NULL;
00528 char *sounddriver = NULL;
00529 char *videodriver = NULL;
00530 char *blitter = NULL;
00531 char *graphics_set = NULL;
00532 char *sounds_set = NULL;
00533 char *music_set = NULL;
00534 Dimension resolution = {0, 0};
00535
00536 bool save_config = false;
00537 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00538 #if defined(ENABLE_NETWORK)
00539 bool dedicated = false;
00540 char *debuglog_conn = NULL;
00541
00542 extern bool _dedicated_forks;
00543 _dedicated_forks = false;
00544 #endif
00545
00546 _game_mode = GM_MENU;
00547 _switch_mode = SM_MENU;
00548 _config_file = NULL;
00549
00550 GetOptData mgo(argc - 1, argv + 1, _options);
00551
00552 int i;
00553 while ((i = mgo.GetOpt()) != -1) {
00554 switch (i) {
00555 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00556 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00557 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00558 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00559 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00560 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00561 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00562 #if defined(ENABLE_NETWORK)
00563 case 'D':
00564 free(musicdriver);
00565 free(sounddriver);
00566 free(videodriver);
00567 free(blitter);
00568 musicdriver = strdup("null");
00569 sounddriver = strdup("null");
00570 videodriver = strdup("dedicated");
00571 blitter = strdup("null");
00572 dedicated = true;
00573 SetDebugString("net=6");
00574 if (mgo.opt != NULL) {
00575
00576
00577 const char *temp = NULL;
00578 const char *port = NULL;
00579 ParseConnectionString(&temp, &port, mgo.opt);
00580 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00581 if (port != NULL) scanner->dedicated_port = atoi(port);
00582 }
00583 break;
00584 case 'f': _dedicated_forks = true; break;
00585 case 'n':
00586 scanner->network_conn = mgo.opt;
00587 break;
00588 case 'l':
00589 debuglog_conn = mgo.opt;
00590 break;
00591 case 'p':
00592 scanner->join_server_password = mgo.opt;
00593 break;
00594 case 'P':
00595 scanner->join_company_password = mgo.opt;
00596 break;
00597 #endif
00598 case 'r': ParseResolution(&resolution, mgo.opt); break;
00599 case 't': scanner->startyear = atoi(mgo.opt); break;
00600 case 'd': {
00601 #if defined(WIN32)
00602 CreateConsole();
00603 #endif
00604 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00605 break;
00606 }
00607 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00608 case 'g':
00609 if (mgo.opt != NULL) {
00610 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00611 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00612 _file_to_saveload.mode = SL_LOAD;
00613
00614
00615 const char *t = strrchr(_file_to_saveload.name, '.');
00616 if (t != NULL) {
00617 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00618 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00619 }
00620
00621 break;
00622 }
00623
00624 _switch_mode = SM_NEWGAME;
00625
00626 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00627 scanner->generation_seed = InteractiveRandom();
00628 }
00629 break;
00630 case 'q': {
00631 DeterminePaths(argv[0]);
00632 if (StrEmpty(mgo.opt)) return 1;
00633 char title[80];
00634 title[0] = '\0';
00635 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00636
00637 _load_check_data.Clear();
00638 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00639 if (res != SL_OK || _load_check_data.HasErrors()) {
00640 fprintf(stderr, "Failed to open savegame\n");
00641 if (_load_check_data.HasErrors()) {
00642 char buf[256];
00643 SetDParamStr(0, _load_check_data.error_data);
00644 GetString(buf, _load_check_data.error, lastof(buf));
00645 fprintf(stderr, "%s\n", buf);
00646 }
00647 return 1;
00648 }
00649
00650 WriteSavegameInfo(title);
00651
00652 return 0;
00653 }
00654 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00655 case 'c': _config_file = strdup(mgo.opt); break;
00656 case 'x': scanner->save_config = false; break;
00657 case 'h':
00658 i = -2;
00659 break;
00660 }
00661 if (i == -2) break;
00662 }
00663
00664 if (i == -2 || mgo.numleft > 0) {
00665
00666
00667
00668
00669
00670 DeterminePaths(argv[0]);
00671 TarScanner::DoScan(TarScanner::BASESET);
00672 BaseGraphics::FindSets();
00673 BaseSounds::FindSets();
00674 BaseMusic::FindSets();
00675 ShowHelp();
00676 delete scanner;
00677 return 0;
00678 }
00679
00680 #if defined(WINCE) && defined(_DEBUG)
00681
00682 SetDebugString("4");
00683 #endif
00684
00685 DeterminePaths(argv[0]);
00686 TarScanner::DoScan(TarScanner::BASESET);
00687
00688 #if defined(ENABLE_NETWORK)
00689 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00690 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00691
00692 #if defined(UNIX) && !defined(__MORPHOS__)
00693
00694 if (_dedicated_forks) DedicatedFork();
00695 #endif
00696 #endif
00697
00698 LoadFromConfig(true);
00699
00700 if (resolution.width != 0) _cur_resolution = resolution;
00701
00702
00703
00704
00705
00706
00707
00708 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00709 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00710
00711
00712
00713
00714
00715 _cursor.in_window = true;
00716
00717
00718 InitializeLanguagePacks();
00719
00720
00721 InitFreeType(false);
00722
00723
00724 InitWindowSystem();
00725
00726 BaseGraphics::FindSets();
00727 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00728 if (!BaseGraphics::SetSet(graphics_set)) {
00729 if (!StrEmpty(graphics_set)) {
00730 BaseGraphics::SetSet(NULL);
00731
00732 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
00733 msg.SetDParamStr(0, graphics_set);
00734 ScheduleErrorMessage(msg);
00735 }
00736 }
00737 free(graphics_set);
00738
00739
00740 GfxInitPalettes();
00741
00742 DEBUG(misc, 1, "Loading blitter...");
00743 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00744 _blitter_autodetected = StrEmpty(blitter);
00745
00746 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00747 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00748 StrEmpty(blitter) ?
00749 usererror("Failed to autoprobe blitter") :
00750 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00751 }
00752 }
00753 free(blitter);
00754
00755 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00756 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00757 if (_video_driver == NULL) {
00758 StrEmpty(videodriver) ?
00759 usererror("Failed to autoprobe video driver") :
00760 usererror("Failed to select requested video driver '%s'", videodriver);
00761 }
00762 free(videodriver);
00763
00764
00765 _screen.zoom = ZOOM_LVL_NORMAL;
00766
00767 NetworkStartUp();
00768
00769 #if defined(ENABLE_NETWORK)
00770 if (debuglog_conn != NULL && _network_available) {
00771 const char *not_used = NULL;
00772 const char *port = NULL;
00773 uint16 rport;
00774
00775 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00776
00777 ParseConnectionString(¬_used, &port, debuglog_conn);
00778 if (port != NULL) rport = atoi(port);
00779
00780 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00781 }
00782 #endif
00783
00784 if (!HandleBootstrap()) goto exit;
00785
00786 _video_driver->ClaimMousePointer();
00787
00788
00789 InitializeScreenshotFormats();
00790
00791 BaseSounds::FindSets();
00792 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00793 if (!BaseSounds::SetSet(sounds_set)) {
00794 if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
00795 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
00796 } else {
00797 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
00798 msg.SetDParamStr(0, sounds_set);
00799 ScheduleErrorMessage(msg);
00800 }
00801 }
00802 free(sounds_set);
00803
00804 BaseMusic::FindSets();
00805 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00806 if (!BaseMusic::SetSet(music_set)) {
00807 if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
00808 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
00809 } else {
00810 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
00811 msg.SetDParamStr(0, music_set);
00812 ScheduleErrorMessage(msg);
00813 }
00814 }
00815 free(music_set);
00816
00817 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00818 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00819 if (_sound_driver == NULL) {
00820 StrEmpty(sounddriver) ?
00821 usererror("Failed to autoprobe sound driver") :
00822 usererror("Failed to select requested sound driver '%s'", sounddriver);
00823 }
00824 free(sounddriver);
00825
00826 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00827 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00828 if (_music_driver == NULL) {
00829 StrEmpty(musicdriver) ?
00830 usererror("Failed to autoprobe music driver") :
00831 usererror("Failed to select requested music driver '%s'", musicdriver);
00832 }
00833 free(musicdriver);
00834
00835
00836 _modal_progress_paint_mutex->BeginCritical();
00837 _modal_progress_work_mutex->BeginCritical();
00838
00839 GenerateWorld(GWM_EMPTY, 64, 64);
00840 WaitTillGeneratedWorld();
00841
00842 LoadIntroGame(false);
00843
00844 CheckForMissingGlyphs();
00845
00846 ScanNewGRFFiles(scanner);
00847
00848 _video_driver->MainLoop();
00849
00850 WaitTillSaved();
00851
00852
00853 if (save_config) {
00854 SaveToConfig();
00855 SaveHotkeysToConfig();
00856 SaveToHighScore();
00857 }
00858
00859 exit:
00860
00861 ShutdownGame();
00862
00863 free(BaseGraphics::ini_set);
00864 free(BaseSounds::ini_set);
00865 free(BaseMusic::ini_set);
00866 free(_ini_musicdriver);
00867 free(_ini_sounddriver);
00868 free(_ini_videodriver);
00869 free(_ini_blitter);
00870
00871 return 0;
00872 }
00873
00874 void HandleExitGameRequest()
00875 {
00876 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00877 _exit_game = true;
00878 } else if (_settings_client.gui.autosave_on_exit) {
00879 DoExitSave();
00880 _exit_game = true;
00881 } else {
00882 AskExitGame();
00883 }
00884 }
00885
00886 static void MakeNewGameDone()
00887 {
00888 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00889
00890
00891 if (!_video_driver->HasGUI()) {
00892 SetLocalCompany(COMPANY_SPECTATOR);
00893 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00894 IConsoleCmdExec("exec scripts/game_start.scr 0");
00895 return;
00896 }
00897
00898
00899 DoStartupNewCompany(false);
00900
00901 Company *c = Company::Get(COMPANY_FIRST);
00902 c->settings = _settings_client.company;
00903
00904 IConsoleCmdExec("exec scripts/game_start.scr 0");
00905
00906 SetLocalCompany(COMPANY_FIRST);
00907
00908 InitializeRailGUI();
00909
00910 #ifdef ENABLE_NETWORK
00911
00912
00913 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00914 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00915 }
00916 #endif
00917
00918 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00919
00920 CheckEngines();
00921 MarkWholeScreenDirty();
00922 }
00923
00924 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00925 {
00926 _game_mode = GM_NORMAL;
00927
00928 ResetGRFConfig(true);
00929
00930 GenerateWorldSetCallback(&MakeNewGameDone);
00931 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00932 }
00933
00934 static void MakeNewEditorWorldDone()
00935 {
00936 SetLocalCompany(OWNER_NONE);
00937 }
00938
00939 static void MakeNewEditorWorld()
00940 {
00941 _game_mode = GM_EDITOR;
00942
00943 ResetGRFConfig(true);
00944
00945 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00946 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00947 }
00948
00959 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00960 {
00961 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00962 GameMode ogm = _game_mode;
00963
00964 _game_mode = newgm;
00965
00966 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00967 case SL_OK: return true;
00968
00969 case SL_REINIT:
00970 #ifdef ENABLE_NETWORK
00971 if (_network_dedicated) {
00972
00973
00974
00975
00976
00977
00978 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00979 MakeNewGame(false, true);
00980 return false;
00981 }
00982 if (_network_server) {
00983
00984 NetworkDisconnect();
00985 }
00986 #endif
00987
00988 switch (ogm) {
00989 default:
00990 case GM_MENU: LoadIntroGame(); break;
00991 case GM_EDITOR: MakeNewEditorWorld(); break;
00992 }
00993 return false;
00994
00995 default:
00996 _game_mode = ogm;
00997 return false;
00998 }
00999 }
01000
01001 void SwitchToMode(SwitchMode new_mode)
01002 {
01003 #ifdef ENABLE_NETWORK
01004
01005 if (new_mode != SM_SAVE_GAME) {
01006
01007 if (_networking) {
01008 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01009 NetworkReboot();
01010 } else {
01011 NetworkDisconnect();
01012 }
01013 }
01014
01015
01016 if (_is_network_server) {
01017
01018 if (new_mode != SM_MENU) {
01019
01020 if (_settings_client.network.reload_cfg) {
01021 LoadFromConfig();
01022 MakeNewgameSettingsLive();
01023 ResetGRFConfig(false);
01024 }
01025 NetworkServerStart();
01026 } else {
01027
01028 _is_network_server = false;
01029 }
01030 }
01031 }
01032 #endif
01033
01034 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01035
01036 switch (new_mode) {
01037 case SM_EDITOR:
01038 MakeNewEditorWorld();
01039 break;
01040
01041 case SM_RESTARTGAME:
01042 case SM_NEWGAME:
01043 #ifdef ENABLE_NETWORK
01044 if (_network_server) {
01045 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01046 }
01047 #endif
01048 MakeNewGame(false, new_mode == SM_NEWGAME);
01049 break;
01050
01051 case SM_LOAD_GAME: {
01052 ResetGRFConfig(true);
01053 ResetWindowSystem();
01054
01055 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01056 SetDParamStr(0, GetSaveLoadErrorString());
01057 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01058 } else {
01059 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01060
01061 EngineOverrideManager::ResetToCurrentNewGRFConfig();
01062 }
01063
01064
01065 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01066
01067 IConsoleCmdExec("exec scripts/game_start.scr 0");
01068
01069 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01070 #ifdef ENABLE_NETWORK
01071 if (_network_server) {
01072 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01073 }
01074 #endif
01075 }
01076 break;
01077 }
01078
01079 case SM_START_HEIGHTMAP:
01080 #ifdef ENABLE_NETWORK
01081 if (_network_server) {
01082 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01083 }
01084 #endif
01085 MakeNewGame(true, true);
01086 break;
01087
01088 case SM_LOAD_HEIGHTMAP:
01089 SetLocalCompany(OWNER_NONE);
01090
01091 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01092 MarkWholeScreenDirty();
01093 break;
01094
01095 case SM_LOAD_SCENARIO: {
01096 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01097 SetLocalCompany(OWNER_NONE);
01098 _settings_newgame.game_creation.starting_year = _cur_year;
01099
01100 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01101 } else {
01102 SetDParamStr(0, GetSaveLoadErrorString());
01103 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01104 }
01105 break;
01106 }
01107
01108 case SM_MENU:
01109 LoadIntroGame();
01110 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01111 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01112 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01113 }
01114 break;
01115
01116 case SM_SAVE_GAME:
01117
01118 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01119 SetDParamStr(0, GetSaveLoadErrorString());
01120 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01121 } else {
01122 DeleteWindowById(WC_SAVELOAD, 0);
01123 }
01124 break;
01125
01126 case SM_SAVE_HEIGHTMAP:
01127 MakeHeightmapScreenshot(_file_to_saveload.name);
01128 DeleteWindowById(WC_SAVELOAD, 0);
01129 break;
01130
01131 case SM_GENRANDLAND:
01132 SetLocalCompany(OWNER_NONE);
01133 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01134
01135 MarkWholeScreenDirty();
01136 break;
01137
01138 default: NOT_REACHED();
01139 }
01140 }
01141
01142
01149 static void CheckCaches()
01150 {
01151
01152
01153 if (_debug_desync_level <= 1) return;
01154
01155
01156 SmallVector<TownCache, 4> old_town_caches;
01157 Town *t;
01158 FOR_ALL_TOWNS(t) {
01159 MemCpyT(old_town_caches.Append(), &t->cache);
01160 }
01161
01162 extern void RebuildTownCaches();
01163 RebuildTownCaches();
01164 RebuildSubsidisedSourceAndDestinationCache();
01165
01166 uint i = 0;
01167 FOR_ALL_TOWNS(t) {
01168 if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
01169 DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
01170 }
01171 i++;
01172 }
01173
01174
01175 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01176 Company *c;
01177 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01178
01179 extern void AfterLoadCompanyStats();
01180 AfterLoadCompanyStats();
01181
01182 i = 0;
01183 FOR_ALL_COMPANIES(c) {
01184 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01185 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01186 }
01187 i++;
01188 }
01189
01190
01191 const RoadStop *rs;
01192 FOR_ALL_ROADSTOPS(rs) {
01193 if (IsStandardRoadStopTile(rs->xy)) continue;
01194
01195 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01196 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01197 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01198 }
01199
01200 Vehicle *v;
01201 FOR_ALL_VEHICLES(v) {
01202 extern void FillNewGRFVehicleCache(const Vehicle *v);
01203 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01204
01205 uint length = 0;
01206 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01207
01208 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01209 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01210 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01211 TrainCache *tra_cache = CallocT<TrainCache>(length);
01212
01213 length = 0;
01214 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01215 FillNewGRFVehicleCache(u);
01216 grf_cache[length] = u->grf_cache;
01217 veh_cache[length] = u->vcache;
01218 switch (u->type) {
01219 case VEH_TRAIN:
01220 gro_cache[length] = Train::From(u)->gcache;
01221 tra_cache[length] = Train::From(u)->tcache;
01222 break;
01223 case VEH_ROAD:
01224 gro_cache[length] = RoadVehicle::From(u)->gcache;
01225 break;
01226 default:
01227 break;
01228 }
01229 length++;
01230 }
01231
01232 switch (v->type) {
01233 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01234 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01235 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01236 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01237 default: break;
01238 }
01239
01240 length = 0;
01241 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01242 FillNewGRFVehicleCache(u);
01243 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01244 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01245 }
01246 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01247 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01248 }
01249 switch (u->type) {
01250 case VEH_TRAIN:
01251 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01252 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01253 }
01254 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01255 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01256 }
01257 break;
01258 case VEH_ROAD:
01259 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01260 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01261 }
01262 break;
01263 default:
01264 break;
01265 }
01266 length++;
01267 }
01268
01269 free(grf_cache);
01270 free(veh_cache);
01271 free(gro_cache);
01272 free(tra_cache);
01273 }
01274
01275
01276 FOR_ALL_VEHICLES(v) {
01277 byte buff[sizeof(VehicleCargoList)];
01278 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01279 v->cargo.InvalidateCache();
01280 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01281 }
01282
01283 Station *st;
01284 FOR_ALL_STATIONS(st) {
01285 for (CargoID c = 0; c < NUM_CARGO; c++) {
01286 byte buff[sizeof(StationCargoList)];
01287 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01288 st->goods[c].cargo.InvalidateCache();
01289 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01290 }
01291 }
01292 }
01293
01299 void StateGameLoop()
01300 {
01301
01302 if (_pause_mode != PM_UNPAUSED) {
01303 UpdateLandscapingLimits();
01304 Game::GameLoop();
01305 CallWindowTickEvent();
01306 return;
01307 }
01308 if (HasModalProgress()) return;
01309
01310 ClearStorageChanges(false);
01311
01312 Layouter::ReduceLineCache();
01313
01314 if (_game_mode == GM_EDITOR) {
01315 RunTileLoop();
01316 CallVehicleTicks();
01317 CallLandscapeTick();
01318 ClearStorageChanges(true);
01319 UpdateLandscapingLimits();
01320
01321 CallWindowTickEvent();
01322 NewsLoop();
01323 } else {
01324 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01325
01326 char name[MAX_PATH];
01327 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01328 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01329 }
01330
01331 CheckCaches();
01332
01333
01334
01335 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01336
01337 AnimateAnimatedTiles();
01338 IncreaseDate();
01339 RunTileLoop();
01340 CallVehicleTicks();
01341 CallLandscapeTick();
01342 ClearStorageChanges(true);
01343
01344 AI::GameLoop();
01345 Game::GameLoop();
01346 UpdateLandscapingLimits();
01347
01348 CallWindowTickEvent();
01349 NewsLoop();
01350 cur_company.Restore();
01351 }
01352
01353 assert(IsLocalCompany());
01354 }
01355
01360 static void DoAutosave()
01361 {
01362 char buf[MAX_PATH];
01363
01364 #if defined(PSP)
01365
01366 if (_networking) return;
01367 #endif
01368
01369 if (_settings_client.gui.keep_all_autosave) {
01370 GenerateDefaultSaveName(buf, lastof(buf));
01371 strecat(buf, ".sav", lastof(buf));
01372 } else {
01373 static int _autosave_ctr = 0;
01374
01375
01376 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01377
01378 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01379 }
01380
01381 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01382 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01383 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01384 }
01385 }
01386
01387 void GameLoop()
01388 {
01389 if (_game_mode == GM_BOOTSTRAP) {
01390 #ifdef ENABLE_NETWORK
01391
01392 if (_network_available) NetworkBackgroundLoop();
01393 #endif
01394 InputLoop();
01395 return;
01396 }
01397
01398 ProcessAsyncSaveFinish();
01399
01400
01401 if (_do_autosave) {
01402 _do_autosave = false;
01403 DoAutosave();
01404 SetWindowDirty(WC_STATUS_BAR, 0);
01405 }
01406
01407
01408 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01409 SwitchToMode(_switch_mode);
01410 _switch_mode = SM_NONE;
01411 }
01412
01413 IncreaseSpriteLRU();
01414 InteractiveRandom();
01415
01416 extern int _caret_timer;
01417 _caret_timer += 3;
01418 CursorTick();
01419
01420 #ifdef ENABLE_NETWORK
01421
01422 if (_network_available) NetworkBackgroundLoop();
01423
01424 if (_networking && !HasModalProgress()) {
01425
01426 NetworkGameLoop();
01427 } else {
01428 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01429
01430
01431 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01432 }
01433
01434 StateGameLoop();
01435 }
01436
01437
01438 static uint check_message = 0;
01439 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01440 check_message = 0;
01441 NetworkChatMessageLoop();
01442 }
01443 #else
01444 StateGameLoop();
01445 #endif
01446
01447 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01448
01449 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01450
01451 InputLoop();
01452
01453 _sound_driver->MainLoop();
01454 MusicLoop();
01455 }