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00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_base.h"
00016 #include "landscape.h"
00017 #include "viewport_func.h"
00018 #include "command_func.h"
00019 #include "town.h"
00020 #include "news_func.h"
00021 #include "cheat_type.h"
00022 #include "genworld.h"
00023 #include "tree_map.h"
00024 #include "newgrf_cargo.h"
00025 #include "newgrf_debug.h"
00026 #include "newgrf_industrytiles.h"
00027 #include "autoslope.h"
00028 #include "water.h"
00029 #include "strings_func.h"
00030 #include "window_func.h"
00031 #include "date_func.h"
00032 #include "vehicle_func.h"
00033 #include "sound_func.h"
00034 #include "animated_tile_func.h"
00035 #include "effectvehicle_func.h"
00036 #include "effectvehicle_base.h"
00037 #include "ai/ai.hpp"
00038 #include "core/pool_func.hpp"
00039 #include "subsidy_func.h"
00040 #include "core/backup_type.hpp"
00041 #include "object_base.h"
00042 #include "game/game.hpp"
00043
00044 #include "table/strings.h"
00045 #include "table/industry_land.h"
00046 #include "table/build_industry.h"
00047
00048 IndustryPool _industry_pool("Industry");
00049 INSTANTIATE_POOL_METHODS(Industry)
00050
00051 void ShowIndustryViewWindow(int industry);
00052 void BuildOilRig(TileIndex tile);
00053
00054 static byte _industry_sound_ctr;
00055 static TileIndex _industry_sound_tile;
00056
00057 uint16 Industry::counts[NUM_INDUSTRYTYPES];
00058
00059 IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
00060 IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
00061 IndustryBuildData _industry_builder;
00062
00069 void ResetIndustries()
00070 {
00071 memset(&_industry_specs, 0, sizeof(_industry_specs));
00072 memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
00073
00074
00075 for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
00076 _industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
00077 HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
00078 }
00079
00080 memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
00081 memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));
00082
00083
00084 _industile_mngr.ResetOverride();
00085 _industry_mngr.ResetOverride();
00086 }
00087
00096 IndustryType GetIndustryType(TileIndex tile)
00097 {
00098 assert(IsTileType(tile, MP_INDUSTRY));
00099
00100 const Industry *ind = Industry::GetByTile(tile);
00101 assert(ind != NULL);
00102 return ind->type;
00103 }
00104
00113 const IndustrySpec *GetIndustrySpec(IndustryType thistype)
00114 {
00115 assert(thistype < NUM_INDUSTRYTYPES);
00116 return &_industry_specs[thistype];
00117 }
00118
00127 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
00128 {
00129 assert(gfx < INVALID_INDUSTRYTILE);
00130 return &_industry_tile_specs[gfx];
00131 }
00132
00133 Industry::~Industry()
00134 {
00135 if (CleaningPool()) return;
00136
00137
00138
00139
00140 if (this->location.w == 0) return;
00141
00142 TILE_AREA_LOOP(tile_cur, this->location) {
00143 if (IsTileType(tile_cur, MP_INDUSTRY)) {
00144 if (GetIndustryIndex(tile_cur) == this->index) {
00145 DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, tile_cur);
00146
00147
00148 MakeWaterKeepingClass(tile_cur, OWNER_NONE);
00149 }
00150 } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
00151 DeleteOilRig(tile_cur);
00152 }
00153 }
00154
00155 if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
00156 TileArea ta(this->location.tile - TileDiffXY(min(TileX(this->location.tile), 21), min(TileY(this->location.tile), 21)), 42, 42);
00157 ta.ClampToMap();
00158
00159
00160 TILE_AREA_LOOP(tile_cur, ta) {
00161 if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
00162 GetIndustryIndexOfField(tile_cur) == this->index) {
00163 SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
00164 }
00165 }
00166 }
00167
00168
00169 ReleaseDisastersTargetingIndustry(this->index);
00170
00171
00172 delete this->psa;
00173
00174 DecIndustryTypeCount(this->type);
00175
00176 DeleteIndustryNews(this->index);
00177 DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
00178 DeleteNewGRFInspectWindow(GSF_INDUSTRIES, this->index);
00179
00180 DeleteSubsidyWith(ST_INDUSTRY, this->index);
00181 CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
00182 }
00183
00188 void Industry::PostDestructor(size_t index)
00189 {
00190 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
00191 Station::RecomputeIndustriesNearForAll();
00192 }
00193
00194
00199 Industry *Industry::GetRandom()
00200 {
00201 if (Industry::GetNumItems() == 0) return NULL;
00202 int num = RandomRange((uint16)Industry::GetNumItems());
00203 size_t index = MAX_UVALUE(size_t);
00204
00205 while (num >= 0) {
00206 num--;
00207 index++;
00208
00209
00210 while (!Industry::IsValidID(index)) {
00211 index++;
00212 assert(index < Industry::GetPoolSize());
00213 }
00214 }
00215
00216 return Industry::Get(index);
00217 }
00218
00219
00220 static void IndustryDrawSugarMine(const TileInfo *ti)
00221 {
00222 if (!IsIndustryCompleted(ti->tile)) return;
00223
00224 const DrawIndustryAnimationStruct *d = &_draw_industry_spec1[GetAnimationFrame(ti->tile)];
00225
00226 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);
00227
00228 if (d->image_2 != 0) {
00229 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
00230 }
00231
00232 if (d->image_3 != 0) {
00233 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
00234 _drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
00235 }
00236 }
00237
00238 static void IndustryDrawToffeeQuarry(const TileInfo *ti)
00239 {
00240 uint8 x = 0;
00241
00242 if (IsIndustryCompleted(ti->tile)) {
00243 x = _industry_anim_offs_toffee[GetAnimationFrame(ti->tile)];
00244 if (x == 0xFF) {
00245 x = 0;
00246 }
00247 }
00248
00249 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
00250 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
00251 }
00252
00253 static void IndustryDrawBubbleGenerator( const TileInfo *ti)
00254 {
00255 if (IsIndustryCompleted(ti->tile)) {
00256 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetAnimationFrame(ti->tile)]);
00257 }
00258 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
00259 }
00260
00261 static void IndustryDrawToyFactory(const TileInfo *ti)
00262 {
00263 const DrawIndustryAnimationStruct *d = &_industry_anim_offs_toys[GetAnimationFrame(ti->tile)];
00264
00265 if (d->image_1 != 0xFF) {
00266 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
00267 }
00268
00269 if (d->image_2 != 0xFF) {
00270 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
00271 }
00272
00273 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
00274 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
00275 }
00276
00277 static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
00278 {
00279 if (IsIndustryCompleted(ti->tile)) {
00280 uint8 image = GetAnimationFrame(ti->tile);
00281
00282 if (image != 0 && image < 7) {
00283 AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
00284 PAL_NONE,
00285 _coal_plant_sparks[image - 1].x,
00286 _coal_plant_sparks[image - 1].y
00287 );
00288 }
00289 }
00290 }
00291
00292 typedef void IndustryDrawTileProc(const TileInfo *ti);
00293 static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
00294 IndustryDrawSugarMine,
00295 IndustryDrawToffeeQuarry,
00296 IndustryDrawBubbleGenerator,
00297 IndustryDrawToyFactory,
00298 IndustryDrawCoalPlantSparks,
00299 };
00300
00301 static void DrawTile_Industry(TileInfo *ti)
00302 {
00303 IndustryGfx gfx = GetIndustryGfx(ti->tile);
00304 Industry *ind = Industry::GetByTile(ti->tile);
00305 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00306
00307
00308 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00309
00310
00311
00312
00313 if (indts->grf_prop.spritegroup[0] != NULL && DrawNewIndustryTile(ti, ind, gfx, indts)) {
00314 return;
00315 } else {
00316
00317
00318 if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
00319 gfx = indts->grf_prop.subst_id;
00320
00321 indts = GetIndustryTileSpec(gfx);
00322 }
00323 }
00324 }
00325
00326 const DrawBuildingsTileStruct *dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
00327 GetAnimationFrame(ti->tile) & INDUSTRY_COMPLETED :
00328 GetIndustryConstructionStage(ti->tile))];
00329
00330 SpriteID image = dits->ground.sprite;
00331
00332
00333 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
00334
00335
00336
00337 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
00338 DrawWaterClassGround(ti);
00339 } else {
00340 DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
00341 }
00342
00343
00344 if (IsInvisibilitySet(TO_INDUSTRIES)) return;
00345
00346
00347 image = dits->building.sprite;
00348 if (image != 0) {
00349 AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
00350 ti->x + dits->subtile_x,
00351 ti->y + dits->subtile_y,
00352 dits->width,
00353 dits->height,
00354 dits->dz,
00355 ti->z,
00356 IsTransparencySet(TO_INDUSTRIES));
00357
00358 if (IsTransparencySet(TO_INDUSTRIES)) return;
00359 }
00360
00361 {
00362 int proc = dits->draw_proc - 1;
00363 if (proc >= 0) _industry_draw_tile_procs[proc](ti);
00364 }
00365 }
00366
00367 static int GetSlopePixelZ_Industry(TileIndex tile, uint x, uint y)
00368 {
00369 return GetTileMaxPixelZ(tile);
00370 }
00371
00372 static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
00373 {
00374 IndustryGfx gfx = GetIndustryGfx(tile);
00375
00376
00377
00378
00379
00380 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00381 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00382 if (indts->grf_prop.spritegroup[0] != NULL && HasBit(indts->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00383 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
00384 if (callback_res != CALLBACK_FAILED && !ConvertBooleanCallback(indts->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res)) return FOUNDATION_NONE;
00385 }
00386 }
00387 return FlatteningFoundation(tileh);
00388 }
00389
00390 static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
00391 {
00392 IndustryGfx gfx = GetIndustryGfx(tile);
00393 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00394
00395
00396 CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)];
00397 uint8 raw_cargo_acceptance[lengthof(itspec->acceptance)];
00398
00399
00400 const CargoID *accepts_cargo = itspec->accepts_cargo;
00401 const uint8 *cargo_acceptance = itspec->acceptance;
00402
00403 if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) {
00404 uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile);
00405 if (res != CALLBACK_FAILED) {
00406 accepts_cargo = raw_accepts_cargo;
00407 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
00408 }
00409 }
00410
00411 if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) {
00412 uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile);
00413 if (res != CALLBACK_FAILED) {
00414 cargo_acceptance = raw_cargo_acceptance;
00415 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_cargo_acceptance[i] = GB(res, i * 4, 4);
00416 }
00417 }
00418
00419 const Industry *ind = Industry::GetByTile(tile);
00420 for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
00421 CargoID a = accepts_cargo[i];
00422 if (a == CT_INVALID || cargo_acceptance[i] == 0) continue;
00423
00424
00425 acceptance[a] += cargo_acceptance[i];
00426
00427
00428 if (HasBit(*always_accepted, a)) continue;
00429
00430 bool accepts = false;
00431 for (uint cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
00432
00433 if (ind->accepts_cargo[cargo_index] == a) {
00434 accepts = true;
00435 break;
00436 }
00437 }
00438
00439 if (accepts) continue;
00440
00441
00442 SetBit(*always_accepted, a);
00443 }
00444 }
00445
00446 static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
00447 {
00448 const Industry *i = Industry::GetByTile(tile);
00449 const IndustrySpec *is = GetIndustrySpec(i->type);
00450
00451 td->owner[0] = i->owner;
00452 td->str = is->name;
00453 if (!IsIndustryCompleted(tile)) {
00454 SetDParamX(td->dparam, 0, td->str);
00455 td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
00456 }
00457
00458 if (is->grf_prop.grffile != NULL) {
00459 td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName();
00460 }
00461 }
00462
00463 static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
00464 {
00465 Industry *i = Industry::GetByTile(tile);
00466 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00467
00468
00469
00470
00471
00472
00473 if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
00474 !_cheats.magic_bulldozer.value) ||
00475 ((flags & DC_AUTO) != 0) ||
00476 (_current_company == OWNER_WATER &&
00477 ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
00478 HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
00479 SetDParam(1, indspec->name);
00480 return_cmd_error(flags & DC_AUTO ? STR_ERROR_GENERIC_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
00481 }
00482
00483 if (flags & DC_EXEC) {
00484 AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
00485 Game::NewEvent(new ScriptEventIndustryClose(i->index));
00486 delete i;
00487 }
00488 return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
00489 }
00490
00491 static void TransportIndustryGoods(TileIndex tile)
00492 {
00493 Industry *i = Industry::GetByTile(tile);
00494 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00495 bool moved_cargo = false;
00496
00497 StationFinder stations(i->location);
00498
00499 for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
00500 uint cw = min(i->produced_cargo_waiting[j], 255);
00501 if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
00502 i->produced_cargo_waiting[j] -= cw;
00503
00504
00505 if (EconomyIsInRecession()) cw = (cw + 1) / 2;
00506
00507 i->this_month_production[j] += cw;
00508
00509 uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, stations.GetStations());
00510 i->this_month_transported[j] += am;
00511
00512 moved_cargo |= (am != 0);
00513 }
00514 }
00515
00516 if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
00517 uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
00518
00519 if (newgfx != INDUSTRYTILE_NOANIM) {
00520 ResetIndustryConstructionStage(tile);
00521 SetIndustryCompleted(tile, true);
00522 SetIndustryGfx(tile, newgfx);
00523 MarkTileDirtyByTile(tile);
00524 }
00525 }
00526 }
00527
00528
00529 static void AnimateTile_Industry(TileIndex tile)
00530 {
00531 IndustryGfx gfx = GetIndustryGfx(tile);
00532
00533 if (GetIndustryTileSpec(gfx)->animation.status != ANIM_STATUS_NO_ANIMATION) {
00534 AnimateNewIndustryTile(tile);
00535 return;
00536 }
00537
00538 switch (gfx) {
00539 case GFX_SUGAR_MINE_SIEVE:
00540 if ((_tick_counter & 1) == 0) {
00541 byte m = GetAnimationFrame(tile) + 1;
00542
00543 switch (m & 7) {
00544 case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
00545 case 6: SndPlayTileFx(SND_29_RIP, tile); break;
00546 }
00547
00548 if (m >= 96) {
00549 m = 0;
00550 DeleteAnimatedTile(tile);
00551 }
00552 SetAnimationFrame(tile, m);
00553
00554 MarkTileDirtyByTile(tile);
00555 }
00556 break;
00557
00558 case GFX_TOFFEE_QUARY:
00559 if ((_tick_counter & 3) == 0) {
00560 byte m = GetAnimationFrame(tile);
00561
00562 if (_industry_anim_offs_toffee[m] == 0xFF) {
00563 SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
00564 }
00565
00566 if (++m >= 70) {
00567 m = 0;
00568 DeleteAnimatedTile(tile);
00569 }
00570 SetAnimationFrame(tile, m);
00571
00572 MarkTileDirtyByTile(tile);
00573 }
00574 break;
00575
00576 case GFX_BUBBLE_CATCHER:
00577 if ((_tick_counter & 1) == 0) {
00578 byte m = GetAnimationFrame(tile);
00579
00580 if (++m >= 40) {
00581 m = 0;
00582 DeleteAnimatedTile(tile);
00583 }
00584 SetAnimationFrame(tile, m);
00585
00586 MarkTileDirtyByTile(tile);
00587 }
00588 break;
00589
00590
00591 case GFX_POWERPLANT_SPARKS:
00592 if ((_tick_counter & 3) == 0) {
00593 byte m = GetAnimationFrame(tile);
00594 if (m == 6) {
00595 SetAnimationFrame(tile, 0);
00596 DeleteAnimatedTile(tile);
00597 } else {
00598 SetAnimationFrame(tile, m + 1);
00599 MarkTileDirtyByTile(tile);
00600 }
00601 }
00602 break;
00603
00604 case GFX_TOY_FACTORY:
00605 if ((_tick_counter & 1) == 0) {
00606 byte m = GetAnimationFrame(tile) + 1;
00607
00608 switch (m) {
00609 case 1: SndPlayTileFx(SND_2C_MACHINERY, tile); break;
00610 case 23: SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
00611 case 28: SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
00612 default:
00613 if (m >= 50) {
00614 int n = GetIndustryAnimationLoop(tile) + 1;
00615 m = 0;
00616 if (n >= 8) {
00617 n = 0;
00618 DeleteAnimatedTile(tile);
00619 }
00620 SetIndustryAnimationLoop(tile, n);
00621 }
00622 }
00623
00624 SetAnimationFrame(tile, m);
00625 MarkTileDirtyByTile(tile);
00626 }
00627 break;
00628
00629 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00630 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00631 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00632 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00633 if ((_tick_counter & 3) == 0) {
00634 IndustryGfx gfx = GetIndustryGfx(tile);
00635
00636 gfx = (gfx < 155) ? gfx + 1 : 148;
00637 SetIndustryGfx(tile, gfx);
00638 MarkTileDirtyByTile(tile);
00639 }
00640 break;
00641
00642 case GFX_OILWELL_ANIMATED_1:
00643 case GFX_OILWELL_ANIMATED_2:
00644 case GFX_OILWELL_ANIMATED_3:
00645 if ((_tick_counter & 7) == 0) {
00646 bool b = Chance16(1, 7);
00647 IndustryGfx gfx = GetIndustryGfx(tile);
00648
00649 byte m = GetAnimationFrame(tile) + 1;
00650 if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
00651 SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
00652 SetIndustryConstructionStage(tile, 3);
00653 DeleteAnimatedTile(tile);
00654 } else {
00655 SetAnimationFrame(tile, m);
00656 SetIndustryGfx(tile, gfx);
00657 MarkTileDirtyByTile(tile);
00658 }
00659 }
00660 break;
00661
00662 case GFX_COAL_MINE_TOWER_ANIMATED:
00663 case GFX_COPPER_MINE_TOWER_ANIMATED:
00664 case GFX_GOLD_MINE_TOWER_ANIMATED: {
00665 int state = _tick_counter & 0x7FF;
00666
00667 if ((state -= 0x400) < 0) return;
00668
00669 if (state < 0x1A0) {
00670 if (state < 0x20 || state >= 0x180) {
00671 byte m = GetAnimationFrame(tile);
00672 if (!(m & 0x40)) {
00673 SetAnimationFrame(tile, m | 0x40);
00674 SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
00675 }
00676 if (state & 7) return;
00677 } else {
00678 if (state & 3) return;
00679 }
00680 byte m = (GetAnimationFrame(tile) + 1) | 0x40;
00681 if (m > 0xC2) m = 0xC0;
00682 SetAnimationFrame(tile, m);
00683 MarkTileDirtyByTile(tile);
00684 } else if (state >= 0x200 && state < 0x3A0) {
00685 int i = (state < 0x220 || state >= 0x380) ? 7 : 3;
00686 if (state & i) return;
00687
00688 byte m = (GetAnimationFrame(tile) & 0xBF) - 1;
00689 if (m < 0x80) m = 0x82;
00690 SetAnimationFrame(tile, m);
00691 MarkTileDirtyByTile(tile);
00692 }
00693 break;
00694 }
00695 }
00696 }
00697
00698 static void CreateChimneySmoke(TileIndex tile)
00699 {
00700 uint x = TileX(tile) * TILE_SIZE;
00701 uint y = TileY(tile) * TILE_SIZE;
00702 int z = GetTileMaxPixelZ(tile);
00703
00704 CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
00705 }
00706
00707 static void MakeIndustryTileBigger(TileIndex tile)
00708 {
00709 byte cnt = GetIndustryConstructionCounter(tile) + 1;
00710 if (cnt != 4) {
00711 SetIndustryConstructionCounter(tile, cnt);
00712 return;
00713 }
00714
00715 byte stage = GetIndustryConstructionStage(tile) + 1;
00716 SetIndustryConstructionCounter(tile, 0);
00717 SetIndustryConstructionStage(tile, stage);
00718 StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
00719 if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
00720
00721 MarkTileDirtyByTile(tile);
00722
00723 if (!IsIndustryCompleted(tile)) return;
00724
00725 IndustryGfx gfx = GetIndustryGfx(tile);
00726 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00727
00728 return;
00729 }
00730
00731 switch (gfx) {
00732 case GFX_POWERPLANT_CHIMNEY:
00733 CreateChimneySmoke(tile);
00734 break;
00735
00736 case GFX_OILRIG_1: {
00737
00738
00739
00740
00741 TileIndex other = tile + TileDiffXY(0, 1);
00742
00743 if (IsTileType(other, MP_INDUSTRY) &&
00744 GetIndustryGfx(other) == GFX_OILRIG_1 &&
00745 GetIndustryIndex(tile) == GetIndustryIndex(other)) {
00746 BuildOilRig(tile);
00747 }
00748 break;
00749 }
00750
00751 case GFX_TOY_FACTORY:
00752 case GFX_BUBBLE_CATCHER:
00753 case GFX_TOFFEE_QUARY:
00754 SetAnimationFrame(tile, 0);
00755 SetIndustryAnimationLoop(tile, 0);
00756 break;
00757
00758 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00759 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00760 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00761 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00762 AddAnimatedTile(tile);
00763 break;
00764 }
00765 }
00766
00767 static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
00768 {
00769 static const int8 _bubble_spawn_location[3][4] = {
00770 { 11, 0, -4, -14 },
00771 { -4, -10, -4, 1 },
00772 { 49, 59, 60, 65 },
00773 };
00774
00775 SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
00776
00777 int dir = Random() & 3;
00778
00779 EffectVehicle *v = CreateEffectVehicleAbove(
00780 TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
00781 TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
00782 _bubble_spawn_location[2][dir],
00783 EV_BUBBLE
00784 );
00785
00786 if (v != NULL) v->animation_substate = dir;
00787 }
00788
00789 static void TileLoop_Industry(TileIndex tile)
00790 {
00791 if (IsTileOnWater(tile)) TileLoop_Water(tile);
00792
00793
00794
00795
00796
00797 if (!IsTileType(tile, MP_INDUSTRY)) return;
00798
00799 TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
00800
00801 if (!IsIndustryCompleted(tile)) {
00802 MakeIndustryTileBigger(tile);
00803 return;
00804 }
00805
00806 if (_game_mode == GM_EDITOR) return;
00807
00808 TransportIndustryGoods(tile);
00809
00810 if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
00811
00812 IndustryGfx newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
00813 if (newgfx != INDUSTRYTILE_NOANIM) {
00814 ResetIndustryConstructionStage(tile);
00815 SetIndustryGfx(tile, newgfx);
00816 MarkTileDirtyByTile(tile);
00817 return;
00818 }
00819
00820 IndustryGfx gfx = GetIndustryGfx(tile);
00821 switch (gfx) {
00822 case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
00823 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
00824 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
00825 if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
00826 switch (gfx) {
00827 case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
00828 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
00829 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
00830 }
00831 SetIndustryGfx(tile, gfx);
00832 SetAnimationFrame(tile, 0x80);
00833 AddAnimatedTile(tile);
00834 }
00835 break;
00836
00837 case GFX_OILWELL_NOT_ANIMATED:
00838 if (Chance16(1, 6)) {
00839 SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
00840 SetAnimationFrame(tile, 0);
00841 AddAnimatedTile(tile);
00842 }
00843 break;
00844
00845 case GFX_COAL_MINE_TOWER_ANIMATED:
00846 case GFX_COPPER_MINE_TOWER_ANIMATED:
00847 case GFX_GOLD_MINE_TOWER_ANIMATED:
00848 if (!(_tick_counter & 0x400)) {
00849 switch (gfx) {
00850 case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
00851 case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
00852 case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
00853 }
00854 SetIndustryGfx(tile, gfx);
00855 SetIndustryCompleted(tile, true);
00856 SetIndustryConstructionStage(tile, 3);
00857 DeleteAnimatedTile(tile);
00858 }
00859 break;
00860
00861 case GFX_POWERPLANT_SPARKS:
00862 if (Chance16(1, 3)) {
00863 SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
00864 AddAnimatedTile(tile);
00865 }
00866 break;
00867
00868 case GFX_COPPER_MINE_CHIMNEY:
00869 CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_COPPER_MINE_SMOKE);
00870 break;
00871
00872
00873 case GFX_TOY_FACTORY: {
00874 Industry *i = Industry::GetByTile(tile);
00875 if (i->was_cargo_delivered) {
00876 i->was_cargo_delivered = false;
00877 SetIndustryAnimationLoop(tile, 0);
00878 AddAnimatedTile(tile);
00879 }
00880 }
00881 break;
00882
00883 case GFX_BUBBLE_GENERATOR:
00884 TileLoopIndustry_BubbleGenerator(tile);
00885 break;
00886
00887 case GFX_TOFFEE_QUARY:
00888 AddAnimatedTile(tile);
00889 break;
00890
00891 case GFX_SUGAR_MINE_SIEVE:
00892 if (Chance16(1, 3)) AddAnimatedTile(tile);
00893 break;
00894 }
00895 }
00896
00897 static bool ClickTile_Industry(TileIndex tile)
00898 {
00899 ShowIndustryViewWindow(GetIndustryIndex(tile));
00900 return true;
00901 }
00902
00903 static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
00904 {
00905 return 0;
00906 }
00907
00908 static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
00909 {
00910
00911 Industry *i = Industry::GetByTile(tile);
00912 if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
00913 }
00914
00920 bool IsTileForestIndustry(TileIndex tile)
00921 {
00922
00923 if (!IsTileType(tile, MP_INDUSTRY)) return false;
00924
00925 const Industry *ind = Industry::GetByTile(tile);
00926
00927
00928 if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;
00929
00930
00931 for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
00932
00933 if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true;
00934 }
00935
00936 return false;
00937 }
00938
00939 static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
00940
00941 static bool IsBadFarmFieldTile(TileIndex tile)
00942 {
00943 switch (GetTileType(tile)) {
00944 case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00945 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00946 default: return true;
00947 }
00948 }
00949
00950 static bool IsBadFarmFieldTile2(TileIndex tile)
00951 {
00952 switch (GetTileType(tile)) {
00953 case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00954 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00955 default: return true;
00956 }
00957 }
00958
00959 static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction, bool north)
00960 {
00961 do {
00962 tile = TILE_MASK(tile);
00963
00964 if (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)) {
00965 byte or_ = type;
00966
00967 if (or_ == 1 && Chance16(1, 7)) or_ = 2;
00968
00969 if (direction == AXIS_X) {
00970 if (north) {
00971 SetFenceNW(tile, or_);
00972 } else {
00973 SetFenceSE(tile, or_);
00974 }
00975 } else {
00976 if (north) {
00977 SetFenceNE(tile, or_);
00978 } else {
00979 SetFenceSW(tile, or_);
00980 }
00981 }
00982 }
00983
00984 tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
00985 } while (--size);
00986 }
00987
00988 static void PlantFarmField(TileIndex tile, IndustryID industry)
00989 {
00990 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
00991 if (GetTileZ(tile) + 2 >= GetSnowLine()) return;
00992 }
00993
00994
00995 uint32 r = (Random() & 0x303) + 0x404;
00996 if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
00997 uint size_x = GB(r, 0, 8);
00998 uint size_y = GB(r, 8, 8);
00999
01000 TileArea ta(tile - TileDiffXY(min(TileX(tile), size_x / 2), min(TileY(tile), size_y / 2)), size_x, size_y);
01001 ta.ClampToMap();
01002
01003 if (ta.w == 0 || ta.h == 0) return;
01004
01005
01006 int count = 0;
01007 TILE_AREA_LOOP(cur_tile, ta) {
01008 assert(cur_tile < MapSize());
01009 count += IsBadFarmFieldTile(cur_tile);
01010 }
01011 if (count * 2 >= ta.w * ta.h) return;
01012
01013
01014 r = Random();
01015 uint counter = GB(r, 5, 3);
01016 uint field_type = GB(r, 8, 8) * 9 >> 8;
01017
01018
01019 TILE_AREA_LOOP(cur_tile, ta) {
01020 assert(cur_tile < MapSize());
01021 if (!IsBadFarmFieldTile2(cur_tile)) {
01022 MakeField(cur_tile, field_type, industry);
01023 SetClearCounter(cur_tile, counter);
01024 MarkTileDirtyByTile(cur_tile);
01025 }
01026 }
01027
01028 int type = 3;
01029 if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
01030 type = _plantfarmfield_type[Random() & 0xF];
01031 }
01032
01033 SetupFarmFieldFence(ta.tile, ta.h, type, AXIS_Y, true);
01034 SetupFarmFieldFence(ta.tile, ta.w, type, AXIS_X, true);
01035 SetupFarmFieldFence(ta.tile + TileDiffXY(ta.w - 1, 0), ta.h, type, AXIS_Y, false);
01036 SetupFarmFieldFence(ta.tile + TileDiffXY(0, ta.h - 1), ta.w, type, AXIS_X, false);
01037 }
01038
01039 void PlantRandomFarmField(const Industry *i)
01040 {
01041 int x = i->location.w / 2 + Random() % 31 - 16;
01042 int y = i->location.h / 2 + Random() % 31 - 16;
01043
01044 TileIndex tile = TileAddWrap(i->location.tile, x, y);
01045
01046 if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
01047 }
01048
01055 static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
01056 {
01057 if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) {
01058
01059
01060 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01061
01062 _industry_sound_ctr = 1;
01063 _industry_sound_tile = tile;
01064 SndPlayTileFx(SND_38_CHAINSAW, tile);
01065
01066 DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
01067
01068 cur_company.Restore();
01069 return true;
01070 }
01071 return false;
01072 }
01073
01078 static void ChopLumberMillTrees(Industry *i)
01079 {
01080
01081 TILE_AREA_LOOP(tile_cur, i->location) {
01082 if (i->TileBelongsToIndustry(tile_cur)) {
01083 if (!IsIndustryCompleted(tile_cur)) return;
01084 }
01085 }
01086
01087 TileIndex tile = i->location.tile;
01088 if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL)) {
01089 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45);
01090 }
01091 }
01092
01093 static void ProduceIndustryGoods(Industry *i)
01094 {
01095 const IndustrySpec *indsp = GetIndustrySpec(i->type);
01096
01097
01098 if ((i->counter & 0x3F) == 0) {
01099 uint32 r;
01100 uint num;
01101 if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0) {
01102 SndPlayTileFx(
01103 (SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
01104 i->location.tile);
01105 }
01106 }
01107
01108 i->counter--;
01109
01110
01111 if ((i->counter % INDUSTRY_PRODUCE_TICKS) == 0) {
01112 if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
01113
01114 IndustryBehaviour indbehav = indsp->behaviour;
01115 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
01116 i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
01117
01118 if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
01119 uint16 cb_res = CALLBACK_FAILED;
01120 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01121 cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->location.tile);
01122 }
01123
01124 bool plant;
01125 if (cb_res != CALLBACK_FAILED) {
01126 plant = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
01127 } else {
01128 plant = Chance16(1, 8);
01129 }
01130
01131 if (plant) PlantRandomFarmField(i);
01132 }
01133 if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
01134 uint16 cb_res = CALLBACK_FAILED;
01135 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01136 cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 1, i, i->type, i->location.tile);
01137 }
01138
01139 bool cut;
01140 if (cb_res != CALLBACK_FAILED) {
01141 cut = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
01142 } else {
01143 cut = ((i->counter % INDUSTRY_CUT_TREE_TICKS) == 0);
01144 }
01145
01146 if (cut) ChopLumberMillTrees(i);
01147 }
01148
01149 TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
01150 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
01151 }
01152 }
01153
01154 void OnTick_Industry()
01155 {
01156 if (_industry_sound_ctr != 0) {
01157 _industry_sound_ctr++;
01158
01159 if (_industry_sound_ctr == 75) {
01160 SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
01161 } else if (_industry_sound_ctr == 160) {
01162 _industry_sound_ctr = 0;
01163 SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
01164 }
01165 }
01166
01167 if (_game_mode == GM_EDITOR) return;
01168
01169 Industry *i;
01170 FOR_ALL_INDUSTRIES(i) {
01171 ProduceIndustryGoods(i);
01172 }
01173 }
01174
01180 static CommandCost CheckNewIndustry_NULL(TileIndex tile)
01181 {
01182 return CommandCost();
01183 }
01184
01190 static CommandCost CheckNewIndustry_Forest(TileIndex tile)
01191 {
01192 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01193 if (GetTileZ(tile) < HighestSnowLine() + 2) {
01194 return_cmd_error(STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED);
01195 }
01196 }
01197 return CommandCost();
01198 }
01199
01205 static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
01206 {
01207 if (_game_mode == GM_EDITOR) return CommandCost();
01208 if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01209
01210 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01211 }
01212
01213 extern bool _ignore_restrictions;
01214
01220 static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
01221 {
01222 if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
01223 if (TileHeight(tile) == 0 &&
01224 DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01225
01226 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01227 }
01228
01234 static CommandCost CheckNewIndustry_Farm(TileIndex tile)
01235 {
01236 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01237 if (GetTileZ(tile) + 2 >= HighestSnowLine()) {
01238 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01239 }
01240 }
01241 return CommandCost();
01242 }
01243
01249 static CommandCost CheckNewIndustry_Plantation(TileIndex tile)
01250 {
01251 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
01252 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01253 }
01254 return CommandCost();
01255 }
01256
01262 static CommandCost CheckNewIndustry_Water(TileIndex tile)
01263 {
01264 if (GetTropicZone(tile) != TROPICZONE_DESERT) {
01265 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
01266 }
01267 return CommandCost();
01268 }
01269
01275 static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
01276 {
01277 if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
01278 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
01279 }
01280 return CommandCost();
01281 }
01282
01288 static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
01289 {
01290 if (GetTileZ(tile) > 4) {
01291 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS);
01292 }
01293 return CommandCost();
01294 }
01295
01301 typedef CommandCost CheckNewIndustryProc(TileIndex tile);
01302
01304 static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
01305 CheckNewIndustry_NULL,
01306 CheckNewIndustry_Forest,
01307 CheckNewIndustry_OilRefinery,
01308 CheckNewIndustry_Farm,
01309 CheckNewIndustry_Plantation,
01310 CheckNewIndustry_Water,
01311 CheckNewIndustry_Lumbermill,
01312 CheckNewIndustry_BubbleGen,
01313 CheckNewIndustry_OilRig,
01314 };
01315
01326 static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t)
01327 {
01328 *t = ClosestTownFromTile(tile, UINT_MAX);
01329
01330 if (_settings_game.economy.multiple_industry_per_town) return CommandCost();
01331
01332 const Industry *i;
01333 FOR_ALL_INDUSTRIES(i) {
01334 if (i->type == (byte)type && i->town == *t) {
01335 *t = NULL;
01336 return_cmd_error(STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN);
01337 }
01338 }
01339
01340 return CommandCost();
01341 }
01342
01343 bool IsSlopeRefused(Slope current, Slope refused)
01344 {
01345 if (IsSteepSlope(current)) return true;
01346 if (current != SLOPE_FLAT) {
01347 if (IsSteepSlope(refused)) return true;
01348
01349 Slope t = ComplementSlope(current);
01350
01351 if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
01352 if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
01353 if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
01354 if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
01355 }
01356
01357 return false;
01358 }
01359
01372 static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL)
01373 {
01374 bool refused_slope = false;
01375 bool custom_shape = false;
01376
01377 do {
01378 IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
01379 TileIndex cur_tile = TileAddWrap(tile, it->ti.x, it->ti.y);
01380
01381 if (!IsValidTile(cur_tile)) {
01382 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01383 }
01384
01385 if (gfx == GFX_WATERTILE_SPECIALCHECK) {
01386 if (!IsTileType(cur_tile, MP_WATER) ||
01387 GetTileSlope(cur_tile) != SLOPE_FLAT) {
01388 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01389 }
01390 } else {
01391 CommandCost ret = EnsureNoVehicleOnGround(cur_tile);
01392 if (ret.Failed()) return ret;
01393 if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01394
01395 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
01396
01397 IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
01398
01399
01400 if (!HasBit(its->slopes_refused, 5) && ((HasTileWaterClass(cur_tile) && IsTileOnWater(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01401
01402 if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
01403 custom_shape = true;
01404 CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index, initial_random_bits, founder, creation_type);
01405 if (ret.Failed()) return ret;
01406 } else {
01407 Slope tileh = GetTileSlope(cur_tile);
01408 refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
01409 }
01410
01411 if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) ||
01412 ((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) {
01413 if (!IsTileType(cur_tile, MP_HOUSE)) {
01414 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS);
01415 }
01416
01417
01418 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01419 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
01420 cur_company.Restore();
01421
01422 if (ret.Failed()) return ret;
01423 } else {
01424
01425 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01426
01427 if (ret.Failed()) return ret;
01428 }
01429 }
01430 } while ((++it)->ti.x != -0x80);
01431
01432 if (custom_shape_check != NULL) *custom_shape_check = custom_shape;
01433
01434
01435
01436
01437 if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions)) {
01438 return CommandCost();
01439 }
01440 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01441 }
01442
01450 static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
01451 {
01452 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->cache.population < 1200) {
01453 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
01454 }
01455
01456 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
01457 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER);
01458 }
01459
01460 return CommandCost();
01461 }
01462
01463 static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
01464 {
01465
01466 if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
01467
01468 TileArea ta(tile - TileDiffXY(1, 1), 2, 2);
01469 TILE_AREA_LOOP(tile_walk, ta) {
01470 uint curh = TileHeight(tile_walk);
01471
01472 if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES)) return false;
01473
01474
01475 if (internal != 0 && Delta(curh, height) > 1) return false;
01476
01477
01478
01479
01480 if (internal == 0 && curh != height) {
01481 if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1)) {
01482 return false;
01483 }
01484 }
01485 }
01486
01487 return true;
01488 }
01489
01494 static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
01495 {
01496 const int MKEND = -0x80;
01497 int max_x = 0;
01498 int max_y = 0;
01499
01500
01501 do {
01502 if (it->gfx == 0xFF) continue;
01503 if (it->ti.x > max_x) max_x = it->ti.x;
01504 if (it->ti.y > max_y) max_y = it->ti.y;
01505 } while ((++it)->ti.x != MKEND);
01506
01507
01508 uint h = TileHeight(tile);
01509
01510 if (TileX(tile) <= _settings_game.construction.industry_platform + 1U || TileY(tile) <= _settings_game.construction.industry_platform + 1U) return false;
01511
01512
01513
01514 TileArea ta(tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform),
01515 max_x + 2 + 2 * _settings_game.construction.industry_platform, max_y + 2 + 2 * _settings_game.construction.industry_platform);
01516
01517 if (TileX(ta.tile) + ta.w >= MapMaxX() || TileY(ta.tile) + ta.h >= MapMaxY()) return false;
01518
01519
01520
01521 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01522
01523 TILE_AREA_LOOP(tile_walk, ta) {
01524 uint curh = TileHeight(tile_walk);
01525 if (curh != h) {
01526
01527
01528 if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
01529 cur_company.Restore();
01530 return false;
01531 }
01532
01533
01534 if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
01535 cur_company.Restore();
01536 return false;
01537 }
01538 }
01539 }
01540
01541 if (flags & DC_EXEC) {
01542
01543 TILE_AREA_LOOP(tile_walk, ta) {
01544 uint curh = TileHeight(tile_walk);
01545 while (curh != h) {
01546
01547
01548
01549 DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
01550 curh += (curh > h) ? -1 : 1;
01551 }
01552 }
01553 }
01554
01555 cur_company.Restore();
01556 return true;
01557 }
01558
01559
01566 static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
01567 {
01568 const IndustrySpec *indspec = GetIndustrySpec(type);
01569 const Industry *i;
01570 FOR_ALL_INDUSTRIES(i) {
01571
01572 if (DistanceMax(tile, i->location.tile) > 14) continue;
01573
01574
01575 if (i->type == indspec->conflicting[0] ||
01576 i->type == indspec->conflicting[1] ||
01577 i->type == indspec->conflicting[2]) {
01578 return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
01579 }
01580 }
01581 return CommandCost();
01582 }
01583
01595 static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, Town *t, Owner founder, uint16 initial_random_bits)
01596 {
01597 const IndustrySpec *indspec = GetIndustrySpec(type);
01598
01599 i->location = TileArea(tile, 1, 1);
01600 i->type = type;
01601 Industry::IncIndustryTypeCount(type);
01602
01603 i->produced_cargo[0] = indspec->produced_cargo[0];
01604 i->produced_cargo[1] = indspec->produced_cargo[1];
01605 i->accepts_cargo[0] = indspec->accepts_cargo[0];
01606 i->accepts_cargo[1] = indspec->accepts_cargo[1];
01607 i->accepts_cargo[2] = indspec->accepts_cargo[2];
01608 i->production_rate[0] = indspec->production_rate[0];
01609 i->production_rate[1] = indspec->production_rate[1];
01610
01611
01612 if (indspec->UsesSmoothEconomy()) {
01613 i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255);
01614 i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255);
01615 }
01616
01617 i->town = t;
01618 i->owner = OWNER_NONE;
01619
01620 uint16 r = Random();
01621 i->random_colour = GB(r, 0, 4);
01622 i->counter = GB(r, 4, 12);
01623 i->random = initial_random_bits;
01624 i->produced_cargo_waiting[0] = 0;
01625 i->produced_cargo_waiting[1] = 0;
01626 i->incoming_cargo_waiting[0] = 0;
01627 i->incoming_cargo_waiting[1] = 0;
01628 i->incoming_cargo_waiting[2] = 0;
01629 i->this_month_production[0] = 0;
01630 i->this_month_production[1] = 0;
01631 i->this_month_transported[0] = 0;
01632 i->this_month_transported[1] = 0;
01633 i->last_month_pct_transported[0] = 0;
01634 i->last_month_pct_transported[1] = 0;
01635 i->last_month_transported[0] = 0;
01636 i->last_month_transported[1] = 0;
01637 i->was_cargo_delivered = false;
01638 i->last_prod_year = _cur_year;
01639 i->last_month_production[0] = i->production_rate[0] * 8;
01640 i->last_month_production[1] = i->production_rate[1] * 8;
01641 i->founder = founder;
01642
01643 i->construction_date = _date;
01644 i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
01645 (_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
01646
01647
01648
01649
01650 i->selected_layout = layout + 1;
01651
01652 if (!_generating_world) i->last_month_production[0] = i->last_month_production[1] = 0;
01653
01654 i->prod_level = PRODLEVEL_DEFAULT;
01655
01656
01657
01658 if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) {
01659 uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
01660 if (res != CALLBACK_FAILED) {
01661 if (GB(res, 4, 11) != 0) ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_DECIDE_COLOUR, res);
01662 i->random_colour = GB(res, 0, 4);
01663 }
01664 }
01665
01666 if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) {
01667 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
01668 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) {
01669 uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01670 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01671 if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
01672 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res);
01673 break;
01674 }
01675 i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01676 }
01677 }
01678
01679 if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) {
01680 for (uint j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
01681 for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
01682 uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01683 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01684 if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
01685 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res);
01686 break;
01687 }
01688 i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01689 }
01690 }
01691
01692
01693
01694 do {
01695 TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
01696
01697 if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
01698 i->location.Add(cur_tile);
01699
01700 WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
01701
01702 DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01703
01704 MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
01705
01706 if (_generating_world) {
01707 SetIndustryConstructionCounter(cur_tile, 3);
01708 SetIndustryConstructionStage(cur_tile, 2);
01709 }
01710
01711
01712 IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
01713 const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
01714 if (its->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
01715 }
01716 } while ((++it)->ti.x != -0x80);
01717
01718 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
01719 for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
01720 }
01721 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
01722
01723 Station::RecomputeIndustriesNearForAll();
01724 }
01725
01742 static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
01743 {
01744 assert(itspec_index < indspec->num_table);
01745 const IndustryTileTable *it = indspec->table[itspec_index];
01746 bool custom_shape_check = false;
01747
01748 *ip = NULL;
01749
01750 SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
01751 CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
01752 _cleared_object_areas = object_areas;
01753 if (ret.Failed()) return ret;
01754
01755 if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
01756 ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, random_var8f, random_initial_bits, founder, creation_type);
01757 } else {
01758 ret = _check_new_industry_procs[indspec->check_proc](tile);
01759 }
01760 if (ret.Failed()) return ret;
01761
01762 if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
01763 !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) {
01764 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01765 }
01766
01767 ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
01768 if (ret.Failed()) return ret;
01769
01770 Town *t = NULL;
01771 ret = FindTownForIndustry(tile, type, &t);
01772 if (ret.Failed()) return ret;
01773 assert(t != NULL);
01774
01775 ret = CheckIfIndustryIsAllowed(tile, type, t);
01776 if (ret.Failed()) return ret;
01777
01778 if (!Industry::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_INDUSTRIES);
01779
01780 if (flags & DC_EXEC) {
01781 *ip = new Industry(tile);
01782 if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
01783 DoCreateNewIndustry(*ip, tile, type, it, itspec_index, t, founder, random_initial_bits);
01784 }
01785
01786 return CommandCost();
01787 }
01788
01800 CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01801 {
01802 IndustryType it = GB(p1, 0, 8);
01803 if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
01804
01805 const IndustrySpec *indspec = GetIndustrySpec(it);
01806
01807
01808 if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
01809
01810
01811
01812 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
01813 return CMD_ERROR;
01814 }
01815
01816 if (_game_mode != GM_EDITOR && GetIndustryProbabilityCallback(it, IACT_USERCREATION, 1) == 0) {
01817 return CMD_ERROR;
01818 }
01819
01820 Randomizer randomizer;
01821 randomizer.SetSeed(p2);
01822 uint16 random_initial_bits = GB(p2, 0, 16);
01823 uint32 random_var8f = randomizer.Next();
01824 int num_layouts = indspec->num_table;
01825 CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
01826
01827 Industry *ind = NULL;
01828 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
01829 if (flags & DC_EXEC) {
01830
01831 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01832
01833
01834
01835 if (Random() <= indspec->prospecting_chance) {
01836 for (int i = 0; i < 5000; i++) {
01837
01838
01839
01840 tile = RandomTile();
01841
01842 int layout = RandomRange(num_layouts);
01843
01844 for (int j = 0; j < num_layouts; j++) {
01845 layout = (layout + 1) % num_layouts;
01846 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind);
01847 if (ret.Succeeded()) break;
01848 }
01849 if (ret.Succeeded()) break;
01850 }
01851 }
01852 cur_company.Restore();
01853 }
01854 } else {
01855 int layout = GB(p1, 8, 8);
01856 if (layout >= num_layouts) return CMD_ERROR;
01857
01858
01859 for (int i = 0; i < num_layouts; i++) {
01860 layout = (layout + 1) % num_layouts;
01861 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
01862 if (ret.Succeeded()) break;
01863 }
01864
01865
01866 if (ret.Failed()) return ret;
01867 }
01868
01869 if ((flags & DC_EXEC) && ind != NULL && _game_mode != GM_EDITOR) {
01870
01871 SetDParam(0, indspec->name);
01872 if (indspec->new_industry_text > STR_LAST_STRINGID) {
01873 SetDParam(1, STR_TOWN_NAME);
01874 SetDParam(2, ind->town->index);
01875 } else {
01876 SetDParam(1, ind->town->index);
01877 }
01878 AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
01879 AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
01880 Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
01881 }
01882
01883 return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
01884 }
01885
01886
01894 static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAvailabilityCallType creation_type)
01895 {
01896 const IndustrySpec *indspec = GetIndustrySpec(type);
01897
01898 uint32 seed = Random();
01899 uint32 seed2 = Random();
01900 Industry *i = NULL;
01901 CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
01902 assert(i != NULL || ret.Failed());
01903 return i;
01904 }
01905
01912 static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
01913 {
01914 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01915 uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16;
01916 if (!ind_spc->enabled || ind_spc->num_table == 0 ||
01917 (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) ||
01918 (chance = GetIndustryProbabilityCallback(it, IACT_MAPGENERATION, chance)) == 0) {
01919 *force_at_least_one = false;
01920 return 0;
01921 } else {
01922
01923
01924 chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);
01925
01926 *force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION) && (_game_mode != GM_EDITOR);
01927 return chance;
01928 }
01929 }
01930
01937 static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
01938 {
01939 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
01940 *min_number = 0;
01941 return 0;
01942 }
01943
01944 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01945 byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
01946 if (!ind_spc->enabled || ind_spc->num_table == 0 ||
01947 ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
01948 ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
01949 (chance = GetIndustryProbabilityCallback(it, IACT_RANDOMCREATION, chance)) == 0) {
01950 *min_number = 0;
01951 return 0;
01952 }
01953 *min_number = (ind_spc->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) ? 1 : 0;
01954 return chance;
01955 }
01956
01961 static uint GetNumberOfIndustries()
01962 {
01963
01964 static const uint16 numof_industry_table[] = {
01965 0,
01966 0,
01967 10,
01968 25,
01969 55,
01970 80,
01971 };
01972
01973 assert(lengthof(numof_industry_table) == ID_END);
01974 uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
01975 return ScaleByMapSize(numof_industry_table[difficulty]);
01976 }
01977
01982 static void AdvertiseIndustryOpening(const Industry *ind)
01983 {
01984 const IndustrySpec *ind_spc = GetIndustrySpec(ind->type);
01985 SetDParam(0, ind_spc->name);
01986 if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
01987 SetDParam(1, STR_TOWN_NAME);
01988 SetDParam(2, ind->town->index);
01989 } else {
01990 SetDParam(1, ind->town->index);
01991 }
01992 AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
01993 AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
01994 Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
01995 }
01996
02005 static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType creation_type, bool try_hard)
02006 {
02007 uint tries = try_hard ? 10000u : 2000u;
02008 for (; tries > 0; tries--) {
02009 Industry *ind = CreateNewIndustry(RandomTile(), type, creation_type);
02010 if (ind != NULL) return ind;
02011 }
02012 return NULL;
02013 }
02014
02020 static void PlaceInitialIndustry(IndustryType type, bool try_hard)
02021 {
02022 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02023
02024 IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
02025 PlaceIndustry(type, IACT_MAPGENERATION, try_hard);
02026
02027 cur_company.Restore();
02028 }
02029
02034 static uint GetCurrentTotalNumberOfIndustries()
02035 {
02036 int total = 0;
02037 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) total += Industry::GetIndustryTypeCount(it);
02038 return total;
02039 }
02040
02041
02043 void IndustryTypeBuildData::Reset()
02044 {
02045 this->probability = 0;
02046 this->min_number = 0;
02047 this->target_count = 0;
02048 this->max_wait = 1;
02049 this->wait_count = 0;
02050 }
02051
02053 void IndustryBuildData::Reset()
02054 {
02055 this->wanted_inds = GetCurrentTotalNumberOfIndustries() << 16;
02056
02057 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02058 this->builddata[it].Reset();
02059 }
02060 }
02061
02063 void IndustryBuildData::MonthlyLoop()
02064 {
02065 static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12);
02066 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02067
02068
02069
02070 uint max_behind = 1 + min(99u, ScaleByMapSize(3));
02071 if (GetCurrentTotalNumberOfIndustries() + max_behind >= (this->wanted_inds >> 16)) {
02072 this->wanted_inds += ScaleByMapSize(NEWINDS_PER_MONTH);
02073 }
02074 }
02075
02080 void GenerateIndustries()
02081 {
02082 if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02083
02084 uint32 industry_probs[NUM_INDUSTRYTYPES];
02085 bool force_at_least_one[NUM_INDUSTRYTYPES];
02086 uint32 total_prob = 0;
02087 uint num_forced = 0;
02088
02089 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02090 industry_probs[it] = GetScaledIndustryGenerationProbability(it, force_at_least_one + it);
02091 total_prob += industry_probs[it];
02092 if (force_at_least_one[it]) num_forced++;
02093 }
02094
02095 uint total_amount = GetNumberOfIndustries();
02096 if (total_prob == 0 || total_amount < num_forced) {
02097
02098 total_amount = num_forced;
02099 }
02100
02101 SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);
02102
02103
02104 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02105 if (force_at_least_one[it]) {
02106 assert(total_amount > 0);
02107 total_amount--;
02108 PlaceInitialIndustry(it, true);
02109 }
02110 }
02111
02112
02113 for (uint i = 0; i < total_amount; i++) {
02114 uint32 r = RandomRange(total_prob);
02115 IndustryType it = 0;
02116 while (r >= industry_probs[it]) {
02117 r -= industry_probs[it];
02118 it++;
02119 assert(it < NUM_INDUSTRYTYPES);
02120 }
02121 assert(industry_probs[it] > 0);
02122 PlaceInitialIndustry(it, false);
02123 }
02124 _industry_builder.Reset();
02125 }
02126
02131 static void UpdateIndustryStatistics(Industry *i)
02132 {
02133 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02134 if (i->produced_cargo[j] != CT_INVALID) {
02135 byte pct = 0;
02136 if (i->this_month_production[j] != 0) {
02137 i->last_prod_year = _cur_year;
02138 pct = min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
02139 }
02140 i->last_month_pct_transported[j] = pct;
02141
02142 i->last_month_production[j] = i->this_month_production[j];
02143 i->this_month_production[j] = 0;
02144
02145 i->last_month_transported[j] = i->this_month_transported[j];
02146 i->this_month_transported[j] = 0;
02147 }
02148 }
02149 }
02150
02155 void Industry::RecomputeProductionMultipliers()
02156 {
02157 const IndustrySpec *indspec = GetIndustrySpec(this->type);
02158 assert(!indspec->UsesSmoothEconomy());
02159
02160
02161 this->production_rate[0] = min(CeilDiv(indspec->production_rate[0] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02162 this->production_rate[1] = min(CeilDiv(indspec->production_rate[1] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02163 }
02164
02165
02171 bool IndustryTypeBuildData::GetIndustryTypeData(IndustryType it)
02172 {
02173 byte min_number;
02174 uint32 probability = GetIndustryGamePlayProbability(it, &min_number);
02175 bool changed = min_number != this->min_number || probability != this->probability;
02176 this->min_number = min_number;
02177 this->probability = probability;
02178 return changed;
02179 }
02180
02182 void IndustryBuildData::SetupTargetCount()
02183 {
02184 bool changed = false;
02185 uint num_planned = 0;
02186 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02187 changed |= this->builddata[it].GetIndustryTypeData(it);
02188 num_planned += this->builddata[it].target_count;
02189 }
02190 uint total_amount = this->wanted_inds >> 16;
02191 changed |= num_planned != total_amount;
02192 if (!changed) return;
02193
02194
02195 uint force_build = 0;
02196 uint32 total_prob = 0;
02197 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02198 IndustryTypeBuildData *ibd = this->builddata + it;
02199 force_build += ibd->min_number;
02200 ibd->target_count = ibd->min_number;
02201 total_prob += ibd->probability;
02202 }
02203
02204 if (total_prob == 0) return;
02205
02206
02207 total_amount = (total_amount <= force_build) ? 0 : total_amount - force_build;
02208
02209
02210 while (total_amount > 0) {
02211 uint32 r = RandomRange(total_prob);
02212 IndustryType it = 0;
02213 while (r >= this->builddata[it].probability) {
02214 r -= this->builddata[it].probability;
02215 it++;
02216 assert(it < NUM_INDUSTRYTYPES);
02217 }
02218 assert(this->builddata[it].probability > 0);
02219 this->builddata[it].target_count++;
02220 total_amount--;
02221 }
02222 }
02223
02227 void IndustryBuildData::TryBuildNewIndustry()
02228 {
02229 this->SetupTargetCount();
02230
02231 int missing = 0;
02232 uint count = 0;
02233 uint32 total_prob = 0;
02234 IndustryType forced_build = NUM_INDUSTRYTYPES;
02235 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02236 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02237 missing += difference;
02238 if (this->builddata[it].wait_count > 0) continue;
02239 if (difference > 0) {
02240 if (Industry::GetIndustryTypeCount(it) == 0 && this->builddata[it].min_number > 0) {
02241
02242 if (forced_build == NUM_INDUSTRYTYPES ||
02243 difference > this->builddata[forced_build].target_count - Industry::GetIndustryTypeCount(forced_build)) {
02244 forced_build = it;
02245 }
02246 }
02247 total_prob += difference;
02248 count++;
02249 }
02250 }
02251
02252 if (EconomyIsInRecession() || (forced_build == NUM_INDUSTRYTYPES && (missing <= 0 || total_prob == 0))) count = 0;
02253
02254 if (count >= 1) {
02255
02256
02257 IndustryType it;
02258 if (forced_build != NUM_INDUSTRYTYPES) {
02259 it = forced_build;
02260 } else {
02261
02262 uint32 r = 0;
02263 if (count > 1) r = RandomRange(total_prob);
02264 for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
02265 if (this->builddata[it].wait_count > 0) continue;
02266 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02267 if (difference <= 0) continue;
02268 if (count == 1) break;
02269 if (r < (uint)difference) break;
02270 r -= difference;
02271 }
02272 assert(it < NUM_INDUSTRYTYPES && this->builddata[it].target_count > Industry::GetIndustryTypeCount(it));
02273 }
02274
02275
02276 const Industry *ind = PlaceIndustry(it, IACT_RANDOMCREATION, false);
02277 if (ind == NULL) {
02278 this->builddata[it].wait_count = this->builddata[it].max_wait + 1;
02279 this->builddata[it].max_wait = min(1000, this->builddata[it].max_wait + 2);
02280 } else {
02281 AdvertiseIndustryOpening(ind);
02282 this->builddata[it].max_wait = max(this->builddata[it].max_wait / 2, 1);
02283 }
02284 }
02285
02286
02287 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02288 if (this->builddata[it].wait_count > 0) this->builddata[it].wait_count--;
02289 }
02290 }
02291
02300 static bool CheckIndustryCloseDownProtection(IndustryType type)
02301 {
02302 const IndustrySpec *indspec = GetIndustrySpec(type);
02303
02304
02305 if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
02306 return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && Industry::GetIndustryTypeCount(type) <= 1;
02307 }
02308
02318 static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
02319 {
02320 if (cargo == CT_INVALID) return;
02321
02322
02323 for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
02324 if (cargo == ind->accepts_cargo[j] && !IndustryTemporarilyRefusesCargo(ind, cargo)) {
02325 *c_accepts = true;
02326 break;
02327 }
02328 }
02329
02330
02331 for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
02332 if (cargo == ind->produced_cargo[j]) {
02333 *c_produces = true;
02334 break;
02335 }
02336 }
02337 }
02338
02352 static int WhoCanServiceIndustry(Industry *ind)
02353 {
02354
02355 StationList stations;
02356 FindStationsAroundTiles(ind->location, &stations);
02357
02358 if (stations.Length() == 0) return 0;
02359
02360 const Vehicle *v;
02361 int result = 0;
02362 FOR_ALL_VEHICLES(v) {
02363
02364 if (v->owner != _local_company && result != 0) continue;
02365
02366
02367 bool c_accepts = false;
02368 bool c_produces = false;
02369 if (v->type == VEH_TRAIN && v->IsFrontEngine()) {
02370 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
02371 CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
02372 }
02373 } else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
02374 CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
02375 } else {
02376 continue;
02377 }
02378 if (!c_accepts && !c_produces) continue;
02379
02380
02381
02382
02383
02384 const Order *o;
02385 FOR_VEHICLE_ORDERS(v, o) {
02386 if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
02387
02388 Station *st = Station::Get(o->GetDestination());
02389 assert(st != NULL);
02390
02391
02392 if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
02393
02394 if (stations.Contains(st)) {
02395 if (v->owner == _local_company) return 2;
02396 result = 1;
02397 }
02398 }
02399 }
02400 }
02401 return result;
02402 }
02403
02411 static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
02412 {
02413 NewsSubtype ns;
02414
02415 switch (WhoCanServiceIndustry(ind)) {
02416 case 0: ns = NS_INDUSTRY_NOBODY; break;
02417 case 1: ns = NS_INDUSTRY_OTHER; break;
02418 case 2: ns = NS_INDUSTRY_COMPANY; break;
02419 default: NOT_REACHED();
02420 }
02421 SetDParam(2, abs(percent));
02422 SetDParam(0, CargoSpec::Get(type)->name);
02423 SetDParam(1, ind->index);
02424 AddIndustryNewsItem(
02425 percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
02426 ns,
02427 ind->index
02428 );
02429 }
02430
02431 static const uint PERCENT_TRANSPORTED_60 = 153;
02432 static const uint PERCENT_TRANSPORTED_80 = 204;
02433
02439 static void ChangeIndustryProduction(Industry *i, bool monthly)
02440 {
02441 StringID str = STR_NULL;
02442 bool closeit = false;
02443 const IndustrySpec *indspec = GetIndustrySpec(i->type);
02444 bool standard = false;
02445 bool suppress_message = false;
02446 bool recalculate_multipliers = false;
02447
02448 bool smooth_economy = indspec->UsesSmoothEconomy();
02449 byte div = 0;
02450 byte mul = 0;
02451 int8 increment = 0;
02452
02453 bool callback_enabled = HasBit(indspec->callback_mask, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
02454 if (callback_enabled) {
02455 uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->location.tile);
02456 if (res != CALLBACK_FAILED) {
02457 suppress_message = HasBit(res, 7);
02458
02459 if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
02460 res = GB(res, 0, 4);
02461 switch (res) {
02462 default: NOT_REACHED();
02463 case 0x0: break;
02464 case 0x1: div = 1; break;
02465 case 0x2: mul = 1; break;
02466 case 0x3: closeit = true; break;
02467 case 0x4: standard = true; break;
02468 case 0x5: case 0x6: case 0x7:
02469 case 0x8: div = res - 0x3; break;
02470 case 0x9: case 0xA: case 0xB:
02471 case 0xC: mul = res - 0x7; break;
02472 case 0xD:
02473 case 0xE:
02474 increment = res == 0x0D ? -1 : 1;
02475 break;
02476 case 0xF:
02477 i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02478 recalculate_multipliers = true;
02479 break;
02480 }
02481 }
02482 } else {
02483 if (monthly != smooth_economy) return;
02484 if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
02485 }
02486
02487 if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
02488
02489 bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
02490
02491 if (smooth_economy) {
02492 closeit = true;
02493 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02494 if (i->produced_cargo[j] == CT_INVALID) continue;
02495 uint32 r = Random();
02496 int old_prod, new_prod, percent;
02497
02498 int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;
02499
02500 new_prod = old_prod = i->production_rate[j];
02501
02502
02503
02504 if (only_decrease) {
02505 mult = -1;
02506
02507
02508 } else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
02509 mult *= -1;
02510 }
02511
02512
02513
02514 if (Chance16I(1, 22, r >> 16)) {
02515 new_prod += mult * (max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
02516 }
02517
02518
02519 new_prod = Clamp(new_prod, 1, 255);
02520
02521 if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1) {
02522 new_prod = Clamp(new_prod, 0, 16);
02523 }
02524
02525
02526 if (new_prod == old_prod && old_prod > 1) {
02527 closeit = false;
02528 continue;
02529 }
02530
02531 percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
02532 i->production_rate[j] = new_prod;
02533
02534
02535 if (new_prod > 1) closeit = false;
02536
02537 if (abs(percent) >= 10) {
02538 ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
02539 }
02540 }
02541 } else {
02542 if (only_decrease || Chance16(1, 3)) {
02543
02544 if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
02545 mul = 1;
02546 } else {
02547 div = 1;
02548 }
02549 }
02550 }
02551 }
02552
02553 if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
02554 if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
02555 closeit = true;
02556 }
02557 }
02558
02559
02560 while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
02561 i->prod_level = min(i->prod_level * 2, PRODLEVEL_MAXIMUM);
02562 recalculate_multipliers = true;
02563 if (str == STR_NULL) str = indspec->production_up_text;
02564 }
02565
02566
02567 while (div-- != 0 && !closeit) {
02568 if (i->prod_level == PRODLEVEL_MINIMUM) {
02569 closeit = true;
02570 } else {
02571 i->prod_level = max(i->prod_level / 2, (int)PRODLEVEL_MINIMUM);
02572 recalculate_multipliers = true;
02573 if (str == STR_NULL) str = indspec->production_down_text;
02574 }
02575 }
02576
02577
02578 if (increment != 0) {
02579 if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
02580 closeit = true;
02581 } else {
02582 i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02583 recalculate_multipliers = true;
02584 }
02585 }
02586
02587
02588
02589 if (recalculate_multipliers) i->RecomputeProductionMultipliers();
02590
02591
02592 if (closeit && !CheckIndustryCloseDownProtection(i->type)) {
02593 i->prod_level = PRODLEVEL_CLOSURE;
02594 str = indspec->closure_text;
02595 }
02596
02597 if (!suppress_message && str != STR_NULL) {
02598 NewsSubtype ns;
02599
02600 if (closeit) {
02601 ns = NS_INDUSTRY_CLOSE;
02602 AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
02603 Game::NewEvent(new ScriptEventIndustryClose(i->index));
02604 } else {
02605 switch (WhoCanServiceIndustry(i)) {
02606 case 0: ns = NS_INDUSTRY_NOBODY; break;
02607 case 1: ns = NS_INDUSTRY_OTHER; break;
02608 case 2: ns = NS_INDUSTRY_COMPANY; break;
02609 default: NOT_REACHED();
02610 }
02611 }
02612
02613 if (str > STR_LAST_STRINGID) {
02614 SetDParam(0, STR_TOWN_NAME);
02615 SetDParam(1, i->town->index);
02616 SetDParam(2, indspec->name);
02617 } else if (closeit) {
02618 SetDParam(0, STR_FORMAT_INDUSTRY_NAME);
02619 SetDParam(1, i->town->index);
02620 SetDParam(2, indspec->name);
02621 } else {
02622 SetDParam(0, i->index);
02623 }
02624
02625 AddNewsItem(str,
02626 ns,
02627 closeit ? NR_TILE : NR_INDUSTRY,
02628 closeit ? i->location.tile + TileDiffXY(1, 1) : i->index);
02629 }
02630 }
02631
02639 void IndustryDailyLoop()
02640 {
02641 _economy.industry_daily_change_counter += _economy.industry_daily_increment;
02642
02643
02644
02645
02646 uint16 change_loop = _economy.industry_daily_change_counter >> 16;
02647
02648
02649 _economy.industry_daily_change_counter &= 0xFFFF;
02650
02651 if (change_loop == 0) {
02652 return;
02653 }
02654
02655 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02656
02657
02658
02659 uint perc = 3;
02660 if ((_industry_builder.wanted_inds >> 16) > GetCurrentTotalNumberOfIndustries()) {
02661 perc = min(9u, perc + (_industry_builder.wanted_inds >> 16) - GetCurrentTotalNumberOfIndustries());
02662 }
02663 for (uint16 j = 0; j < change_loop; j++) {
02664 if (Chance16(perc, 100)) {
02665 _industry_builder.TryBuildNewIndustry();
02666 } else {
02667 Industry *i = Industry::GetRandom();
02668 if (i != NULL) {
02669 ChangeIndustryProduction(i, false);
02670 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02671 }
02672 }
02673 }
02674
02675 cur_company.Restore();
02676
02677
02678 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02679 }
02680
02681 void IndustryMonthlyLoop()
02682 {
02683 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02684
02685 _industry_builder.MonthlyLoop();
02686
02687 Industry *i;
02688 FOR_ALL_INDUSTRIES(i) {
02689 UpdateIndustryStatistics(i);
02690 if (i->prod_level == PRODLEVEL_CLOSURE) {
02691 delete i;
02692 } else {
02693 ChangeIndustryProduction(i, true);
02694 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02695 }
02696 }
02697
02698 cur_company.Restore();
02699
02700
02701 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02702 }
02703
02704
02705 void InitializeIndustries()
02706 {
02707 Industry::ResetIndustryCounts();
02708 _industry_sound_tile = 0;
02709
02710 _industry_builder.Reset();
02711 }
02712
02717 bool IndustrySpec::IsRawIndustry() const
02718 {
02719
02720 return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0 &&
02721 (this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
02722 }
02723
02728 Money IndustrySpec::GetConstructionCost() const
02729 {
02730
02731 return (_price[(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry()) ?
02732 PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
02733 }
02734
02741 Money IndustrySpec::GetRemovalCost() const
02742 {
02743 return (_price[PR_CLEAR_INDUSTRY] * this->removal_cost_multiplier) >> 8;
02744 }
02745
02750 bool IndustrySpec::UsesSmoothEconomy() const
02751 {
02752 return _settings_game.economy.smooth_economy &&
02753 !(HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
02754 !(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE));
02755 }
02756
02757 static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
02758 {
02759 if (AutoslopeEnabled()) {
02760
02761
02762
02763
02764
02765
02766 Slope tileh_old = GetTileSlope(tile);
02767
02768 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
02769 const IndustryGfx gfx = GetIndustryGfx(tile);
02770 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
02771
02772
02773 if (HasBit(itspec->callback_mask, CBM_INDT_AUTOSLOPE)) {
02774
02775 uint16 res = GetIndustryTileCallback(CBID_INDTILE_AUTOSLOPE, 0, 0, gfx, Industry::GetByTile(tile), tile);
02776 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(itspec->grf_prop.grffile, CBID_INDTILE_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02777 } else {
02778
02779 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02780 }
02781 }
02782 }
02783 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
02784 }
02785
02786 extern const TileTypeProcs _tile_type_industry_procs = {
02787 DrawTile_Industry,
02788 GetSlopePixelZ_Industry,
02789 ClearTile_Industry,
02790 AddAcceptedCargo_Industry,
02791 GetTileDesc_Industry,
02792 GetTileTrackStatus_Industry,
02793 ClickTile_Industry,
02794 AnimateTile_Industry,
02795 TileLoop_Industry,
02796 ChangeTileOwner_Industry,
02797 NULL,
02798 NULL,
02799 GetFoundation_Industry,
02800 TerraformTile_Industry,
02801 };