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00012 #include "stdafx.h"
00013 #include "gui.h"
00014 #include "command_func.h"
00015 #include "bridge.h"
00016 #include "rail.h"
00017 #include "strings_func.h"
00018 #include "window_func.h"
00019 #include "sound_func.h"
00020 #include "gfx_func.h"
00021 #include "tunnelbridge.h"
00022 #include "sortlist_type.h"
00023 #include "widgets/dropdown_func.h"
00024 #include "core/geometry_func.hpp"
00025 #include "openttd.h"
00026
00027 #include "table/strings.h"
00028
00030 static BridgeType _last_railbridge_type = 0;
00032 static BridgeType _last_roadbridge_type = 0;
00033
00037 struct BuildBridgeData {
00038 BridgeType index;
00039 const BridgeSpec *spec;
00040 Money cost;
00041 };
00042
00043 typedef GUIList<BuildBridgeData> GUIBridgeList;
00044
00053 void CcBuildBridge(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00054 {
00055 if (result.Succeeded()) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
00056 }
00057
00059 enum BuildBridgeSelectionWidgets {
00060 BBSW_CAPTION,
00061 BBSW_DROPDOWN_ORDER,
00062 BBSW_DROPDOWN_CRITERIA,
00063 BBSW_BRIDGE_LIST,
00064 BBSW_SCROLLBAR,
00065 };
00066
00068 class BuildBridgeWindow : public Window {
00069 private:
00070
00071 static uint16 last_size;
00072 static Listing last_sorting;
00073
00074
00075 static const StringID sorter_names[];
00076 static GUIBridgeList::SortFunction * const sorter_funcs[];
00077
00078
00079 TileIndex start_tile;
00080 TileIndex end_tile;
00081 uint32 type;
00082 GUIBridgeList *bridges;
00083 int bridgetext_offset;
00084 Scrollbar *vscroll;
00085
00087 static int CDECL BridgeIndexSorter(const BuildBridgeData *a, const BuildBridgeData *b)
00088 {
00089 return a->index - b->index;
00090 }
00091
00093 static int CDECL BridgePriceSorter(const BuildBridgeData *a, const BuildBridgeData *b)
00094 {
00095 return a->cost - b->cost;
00096 }
00097
00099 static int CDECL BridgeSpeedSorter(const BuildBridgeData *a, const BuildBridgeData *b)
00100 {
00101 return a->spec->speed - b->spec->speed;
00102 }
00103
00104 void BuildBridge(uint8 i)
00105 {
00106 switch ((TransportType)(this->type >> 15)) {
00107 case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->Get(i)->index; break;
00108 case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->Get(i)->index; break;
00109 default: break;
00110 }
00111 DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->Get(i)->index,
00112 CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge);
00113 }
00114
00116 void SortBridgeList()
00117 {
00118 this->bridges->Sort();
00119
00120
00121 this->GetWidget<NWidgetCore>(BBSW_DROPDOWN_CRITERIA)->widget_data = this->sorter_names[this->bridges->SortType()];
00122
00123
00124 this->SetWidgetDirty(BBSW_DROPDOWN_CRITERIA);
00125 this->SetWidgetDirty(BBSW_BRIDGE_LIST);
00126 }
00127
00128 public:
00129 BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, GUIBridgeList *bl) : Window(),
00130 start_tile(start),
00131 end_tile(end),
00132 type(br_type),
00133 bridges(bl)
00134 {
00135 this->CreateNestedTree(desc);
00136 this->vscroll = this->GetScrollbar(BBSW_SCROLLBAR);
00137
00138 this->GetWidget<NWidgetCore>(BBSW_CAPTION)->widget_data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_SELECT_ROAD_BRIDGE_CAPTION : STR_SELECT_RAIL_BRIDGE_CAPTION;
00139 this->FinishInitNested(desc, GB(br_type, 15, 2));
00140
00141 this->parent = FindWindowById(WC_BUILD_TOOLBAR, GB(this->type, 15, 2));
00142 this->bridges->SetListing(this->last_sorting);
00143 this->bridges->SetSortFuncs(this->sorter_funcs);
00144 this->bridges->NeedResort();
00145 this->SortBridgeList();
00146
00147 this->vscroll->SetCount(bl->Length());
00148 if (this->last_size < this->vscroll->GetCapacity()) this->last_size = this->vscroll->GetCapacity();
00149 if (this->last_size > this->vscroll->GetCount()) this->last_size = this->vscroll->GetCount();
00150
00151 if (this->last_size > this->vscroll->GetCapacity()) {
00152 ResizeWindow(this, 0, (this->last_size - this->vscroll->GetCapacity()) * this->resize.step_height);
00153 }
00154 this->GetWidget<NWidgetCore>(BBSW_BRIDGE_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
00155 }
00156
00157 ~BuildBridgeWindow()
00158 {
00159 this->last_sorting = this->bridges->GetListing();
00160
00161 delete bridges;
00162 }
00163
00164 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00165 {
00166 switch (widget) {
00167 case BBSW_DROPDOWN_ORDER: {
00168 Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
00169 d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2;
00170 d.height += padding.height;
00171 *size = maxdim(*size, d);
00172 break;
00173 }
00174 case BBSW_DROPDOWN_CRITERIA: {
00175 Dimension d = {0, 0};
00176 for (const StringID *str = this->sorter_names; *str != INVALID_STRING_ID; str++) {
00177 d = maxdim(d, GetStringBoundingBox(*str));
00178 }
00179 d.width += padding.width;
00180 d.height += padding.height;
00181 *size = maxdim(*size, d);
00182 break;
00183 }
00184 case BBSW_BRIDGE_LIST: {
00185 Dimension sprite_dim = {0, 0};
00186 Dimension text_dim = {0, 0};
00187 for (int i = 0; i < (int)this->bridges->Length(); i++) {
00188 const BridgeSpec *b = this->bridges->Get(i)->spec;
00189 sprite_dim = maxdim(sprite_dim, GetSpriteSize(b->sprite));
00190
00191 SetDParam(2, this->bridges->Get(i)->cost);
00192 SetDParam(1, b->speed);
00193 SetDParam(0, b->material);
00194 text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
00195 }
00196 sprite_dim.height++;
00197 text_dim.height++;
00198 resize->height = max(sprite_dim.height, text_dim.height) + 2;
00199
00200 this->bridgetext_offset = WD_MATRIX_LEFT + sprite_dim.width + 1;
00201 size->width = this->bridgetext_offset + text_dim.width + WD_MATRIX_RIGHT;
00202 size->height = 4 * resize->height;
00203 break;
00204 }
00205 }
00206 }
00207
00208 virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
00209 {
00210
00211 NWidgetBase *list = this->GetWidget<NWidgetBase>(BBSW_BRIDGE_LIST);
00212 Point corner;
00213 corner.y = Clamp(_cursor.pos.y - list->pos_y - 5, GetMainViewTop(), GetMainViewBottom() - sm_height);
00214 corner.x = Clamp(_cursor.pos.x - list->pos_x - 5, 0, _screen.width - sm_width);
00215 return corner;
00216 }
00217
00218 virtual void DrawWidget(const Rect &r, int widget) const
00219 {
00220 switch (widget) {
00221 case BBSW_DROPDOWN_ORDER:
00222 this->DrawSortButtonState(widget, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP);
00223 break;
00224
00225 case BBSW_BRIDGE_LIST: {
00226 uint y = r.top;
00227 for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->Length(); i++) {
00228 const BridgeSpec *b = this->bridges->Get(i)->spec;
00229
00230 SetDParam(2, this->bridges->Get(i)->cost);
00231 SetDParam(1, b->speed);
00232 SetDParam(0, b->material);
00233
00234 DrawSprite(b->sprite, b->pal, r.left + WD_MATRIX_LEFT, y + this->resize.step_height - 1 - GetSpriteSize(b->sprite).height);
00235 DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height,
00236 _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
00237 y += this->resize.step_height;
00238 }
00239 break;
00240 }
00241 }
00242 }
00243
00244 virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00245 {
00246 const uint8 i = keycode - '1';
00247 if (i < 9 && i < this->bridges->Length()) {
00248
00249 this->BuildBridge(i);
00250 delete this;
00251 return ES_HANDLED;
00252 }
00253 return ES_NOT_HANDLED;
00254 }
00255
00256 virtual void OnClick(Point pt, int widget, int click_count)
00257 {
00258 switch (widget) {
00259 default: break;
00260 case BBSW_BRIDGE_LIST: {
00261 uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, BBSW_BRIDGE_LIST);
00262 if (i < this->bridges->Length()) {
00263 this->BuildBridge(i);
00264 delete this;
00265 }
00266 break;
00267 }
00268
00269 case BBSW_DROPDOWN_ORDER:
00270 this->bridges->ToggleSortOrder();
00271 this->SetDirty();
00272 break;
00273
00274 case BBSW_DROPDOWN_CRITERIA:
00275 ShowDropDownMenu(this, this->sorter_names, this->bridges->SortType(), BBSW_DROPDOWN_CRITERIA, 0, 0);
00276 break;
00277 }
00278 }
00279
00280 virtual void OnDropdownSelect(int widget, int index)
00281 {
00282 if (widget == BBSW_DROPDOWN_CRITERIA && this->bridges->SortType() != index) {
00283 this->bridges->SetSortType(index);
00284
00285 this->SortBridgeList();
00286 }
00287 }
00288
00289 virtual void OnResize()
00290 {
00291 this->vscroll->SetCapacityFromWidget(this, BBSW_BRIDGE_LIST);
00292 this->GetWidget<NWidgetCore>(BBSW_BRIDGE_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
00293
00294 this->last_size = max(this->vscroll->GetCapacity(), this->last_size);
00295 }
00296 };
00297
00299 uint16 BuildBridgeWindow::last_size = 4;
00301 Listing BuildBridgeWindow::last_sorting = {true, 2};
00302
00304 GUIBridgeList::SortFunction * const BuildBridgeWindow::sorter_funcs[] = {
00305 &BridgeIndexSorter,
00306 &BridgePriceSorter,
00307 &BridgeSpeedSorter
00308 };
00309
00311 const StringID BuildBridgeWindow::sorter_names[] = {
00312 STR_SORT_BY_NUMBER,
00313 STR_SORT_BY_COST,
00314 STR_SORT_BY_MAX_SPEED,
00315 INVALID_STRING_ID
00316 };
00317
00319 static const NWidgetPart _nested_build_bridge_widgets[] = {
00320
00321 NWidget(NWID_HORIZONTAL),
00322 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
00323 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, BBSW_CAPTION), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00324 EndContainer(),
00325
00326 NWidget(NWID_HORIZONTAL),
00327 NWidget(NWID_VERTICAL),
00328
00329 NWidget(NWID_HORIZONTAL),
00330 NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, BBSW_DROPDOWN_ORDER), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
00331 NWidget(WWT_DROPDOWN, COLOUR_DARK_GREEN, BBSW_DROPDOWN_CRITERIA), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
00332 EndContainer(),
00333
00334 NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, BBSW_BRIDGE_LIST), SetFill(1, 0), SetResize(0, 22), SetDataTip(0x401, STR_SELECT_BRIDGE_SELECTION_TOOLTIP), SetScrollbar(BBSW_SCROLLBAR),
00335 EndContainer(),
00336
00337
00338 NWidget(NWID_VERTICAL),
00339 NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, BBSW_SCROLLBAR),
00340 NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
00341 EndContainer(),
00342 EndContainer(),
00343 };
00344
00346 static const WindowDesc _build_bridge_desc(
00347 WDP_AUTO, 200, 114,
00348 WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
00349 WDF_CONSTRUCTION,
00350 _nested_build_bridge_widgets, lengthof(_nested_build_bridge_widgets)
00351 );
00352
00363 void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
00364 {
00365 DeleteWindowByClass(WC_BUILD_BRIDGE);
00366
00367
00368
00369
00370
00371 uint32 type = (transport_type << 15) | (road_rail_type << 8);
00372
00373
00374 const uint bridge_len = GetTunnelBridgeLength(start, end);
00375
00376
00377
00378
00379
00380
00381 BridgeType last_bridge_type = 0;
00382 switch (transport_type) {
00383 case TRANSPORT_ROAD: last_bridge_type = _last_roadbridge_type; break;
00384 case TRANSPORT_RAIL: last_bridge_type = _last_railbridge_type; break;
00385 default: break;
00386 }
00387 if (_ctrl_pressed && CheckBridgeAvailability(last_bridge_type, bridge_len).Succeeded()) {
00388 DoCommandP(end, start, type | last_bridge_type, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE), CcBuildBridge);
00389 return;
00390 }
00391
00392
00393
00394 StringID errmsg = INVALID_STRING_ID;
00395 CommandCost ret = DoCommand(end, start, type, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)) | DC_QUERY_COST, CMD_BUILD_BRIDGE);
00396
00397 GUIBridgeList *bl = NULL;
00398 if (ret.Failed()) {
00399 errmsg = ret.GetErrorMessage();
00400 } else {
00401
00402 const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
00403
00404 bl = new GUIBridgeList();
00405
00406 Money infra_cost = 0;
00407 switch (transport_type) {
00408 case TRANSPORT_ROAD: infra_cost = (bridge_len + 2) * _price[PR_BUILD_ROAD] * 2; break;
00409 case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
00410 default: break;
00411 }
00412
00413
00414 for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
00415 if (CheckBridgeAvailability(brd_type, bridge_len).Succeeded()) {
00416
00417 BuildBridgeData *item = bl->Append();
00418 item->index = brd_type;
00419 item->spec = GetBridgeSpec(brd_type);
00420
00421
00422 item->cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item->spec->price) >> 8) + infra_cost;
00423 }
00424 }
00425 }
00426
00427 if (bl != NULL && bl->Length() != 0) {
00428 new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
00429 } else {
00430 delete bl;
00431 ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, errmsg, WL_INFO, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
00432 }
00433 }