intro_gui.cpp

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00001 /* $Id: intro_gui.cpp 21331 2010-11-26 15:22:18Z alberth $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "openttd.h"
00014 #include "gui.h"
00015 #include "window_gui.h"
00016 #include "textbuf_gui.h"
00017 #include "network/network.h"
00018 #include "genworld.h"
00019 #include "network/network_gui.h"
00020 #include "network/network_content.h"
00021 #include "landscape_type.h"
00022 #include "strings_func.h"
00023 #include "fios.h"
00024 #include "functions.h"
00025 #include "ai/ai_gui.hpp"
00026 #include "gfx_func.h"
00027 #include "core/geometry_func.hpp"
00028 
00029 #include "table/strings.h"
00030 #include "table/sprites.h"
00031 
00032 enum SelectGameIntroWidgets {
00033   SGI_GENERATE_GAME,
00034   SGI_LOAD_GAME,
00035   SGI_PLAY_SCENARIO,
00036   SGI_PLAY_HEIGHTMAP,
00037   SGI_EDIT_SCENARIO,
00038   SGI_PLAY_NETWORK,
00039   SGI_TEMPERATE_LANDSCAPE,
00040   SGI_ARCTIC_LANDSCAPE,
00041   SGI_TROPIC_LANDSCAPE,
00042   SGI_TOYLAND_LANDSCAPE,
00043   SGI_OPTIONS,
00044   SGI_DIFFICULTIES,
00045   SGI_SETTINGS_OPTIONS,
00046   SGI_GRF_SETTINGS,
00047   SGI_CONTENT_DOWNLOAD,
00048   SGI_AI_SETTINGS,
00049   SGI_EXIT,
00050 };
00051 
00052 struct SelectGameWindow : public Window {
00053 
00054   SelectGameWindow(const WindowDesc *desc) : Window()
00055   {
00056     this->InitNested(desc);
00057     this->OnInvalidateData();
00058   }
00059 
00060   virtual void OnInvalidateData(int data = 0)
00061   {
00062     this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00063     this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00064     this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
00065     this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00066   }
00067 
00068   virtual void SetStringParameters(int widget) const
00069   {
00070     if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00071   }
00072 
00073   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00074   {
00075     if (widget != SGI_DIFFICULTIES) return;
00076 
00077     Dimension textdim = {0, 0};
00078     for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00079       SetDParam(0, i);
00080       textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00081     }
00082     textdim.width += padding.width;
00083     textdim.height += padding.height;
00084     *size = maxdim(*size, textdim);
00085   }
00086 
00087   virtual void OnClick(Point pt, int widget, int click_count)
00088   {
00089 #ifdef ENABLE_NETWORK
00090     /* Do not create a network server when you (just) have closed one of the game
00091      * creation/load windows for the network server. */
00092     if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00093 #endif /* ENABLE_NETWORK */
00094 
00095     switch (widget) {
00096       case SGI_GENERATE_GAME:
00097         if (_ctrl_pressed) {
00098           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00099         } else {
00100           ShowGenerateLandscape();
00101         }
00102         break;
00103 
00104       case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00105       case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00106       case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00107       case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
00108 
00109       case SGI_PLAY_NETWORK:
00110         if (!_network_available) {
00111           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00112         } else {
00113           ShowNetworkGameWindow();
00114         }
00115         break;
00116 
00117       case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00118       case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00119         SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00120         break;
00121 
00122       case SGI_OPTIONS:         ShowGameOptions(); break;
00123       case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
00124       case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00125       case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00126       case SGI_CONTENT_DOWNLOAD:
00127         if (!_network_available) {
00128           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00129         } else {
00130           ShowNetworkContentListWindow();
00131         }
00132         break;
00133       case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
00134       case SGI_EXIT:            HandleExitGameRequest(); break;
00135     }
00136   }
00137 };
00138 
00139 static const NWidgetPart _nested_select_game_widgets[] = {
00140   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00141   NWidget(WWT_PANEL, COLOUR_BROWN),
00142   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00143 
00144   /* 'generate game' and 'load game' buttons */
00145   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00146     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00147               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00148     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00149               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00150   EndContainer(),
00151 
00152   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00153 
00154   /* 'play scenario' and 'play heightmap' buttons */
00155   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00156     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00157               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00158     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00159               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00160   EndContainer(),
00161 
00162   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00163 
00164   /* 'edit scenario' and 'play multiplayer' buttons */
00165   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00166     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00167               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00168     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00169               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00170   EndContainer(),
00171 
00172   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00173 
00174   /* climate selection buttons */
00175   NWidget(NWID_HORIZONTAL),
00176     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00177     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00178               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00179     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00180     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00181               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00182     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00183     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00184               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00185     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00186     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00187               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00188     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00189   EndContainer(),
00190 
00191   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00192 
00193   /* 'game options' and 'difficulty options' buttons */
00194   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00195     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00196               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00197     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00198               SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00199   EndContainer(),
00200 
00201   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00202 
00203   /* 'advanced settings' and 'newgrf settings' buttons */
00204   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00205     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00206               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00207     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00208               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00209   EndContainer(),
00210 
00211   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00212 
00213   /* 'online content' and 'ai settings' buttons */
00214   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00215     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00216               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00217     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00218               SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00219   EndContainer(),
00220 
00221   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00222 
00223   /* 'exit program' button */
00224   NWidget(NWID_HORIZONTAL),
00225     NWidget(NWID_SPACER), SetFill(1, 0),
00226     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00227               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00228     NWidget(NWID_SPACER), SetFill(1, 0),
00229   EndContainer(),
00230 
00231   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00232 
00233   EndContainer(),
00234 };
00235 
00236 static const WindowDesc _select_game_desc(
00237   WDP_CENTER, 0, 0,
00238   WC_SELECT_GAME, WC_NONE,
00239   WDF_UNCLICK_BUTTONS,
00240   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00241 );
00242 
00243 void ShowSelectGameWindow()
00244 {
00245   new SelectGameWindow(&_select_game_desc);
00246 }
00247 
00248 static void AskExitGameCallback(Window *w, bool confirmed)
00249 {
00250   if (confirmed) _exit_game = true;
00251 }
00252 
00253 void AskExitGame()
00254 {
00255 #if defined(_WIN32)
00256     SetDParam(0, STR_OSNAME_WINDOWS);
00257 #elif defined(__APPLE__)
00258     SetDParam(0, STR_OSNAME_OSX);
00259 #elif defined(__BEOS__)
00260     SetDParam(0, STR_OSNAME_BEOS);
00261 #elif defined(__HAIKU__)
00262     SetDParam(0, STR_OSNAME_HAIKU);
00263 #elif defined(__MORPHOS__)
00264     SetDParam(0, STR_OSNAME_MORPHOS);
00265 #elif defined(__AMIGA__)
00266     SetDParam(0, STR_OSNAME_AMIGAOS);
00267 #elif defined(__OS2__)
00268     SetDParam(0, STR_OSNAME_OS2);
00269 #elif defined(SUNOS)
00270     SetDParam(0, STR_OSNAME_SUNOS);
00271 #elif defined(DOS)
00272     SetDParam(0, STR_OSNAME_DOS);
00273 #else
00274     SetDParam(0, STR_OSNAME_UNIX);
00275 #endif
00276   ShowQuery(
00277     STR_QUIT_CAPTION,
00278     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00279     NULL,
00280     AskExitGameCallback
00281   );
00282 }
00283 
00284 
00285 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00286 {
00287   if (confirmed) _switch_mode = SM_MENU;
00288 }
00289 
00290 void AskExitToGameMenu()
00291 {
00292   ShowQuery(
00293     STR_ABANDON_GAME_CAPTION,
00294     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
00295     NULL,
00296     AskExitToGameMenuCallback
00297   );
00298 }

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