Handling NewGRF provided sounds. More...
#include "stdafx.h"
#include "engine_base.h"
#include "newgrf.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "vehicle_base.h"
#include "sound_func.h"
#include "core/mem_func.hpp"
Go to the source code of this file.
Functions | |
SoundEntry * | AllocateSound () |
void | InitializeSoundPool () |
SoundEntry * | GetSound (SoundID index) |
uint | GetNumSounds () |
bool | PlayVehicleSound (const Vehicle *v, VehicleSoundEvent event) |
bool | PlayTileSound (const GRFFile *file, SoundID sound_id, TileIndex tile) |
Variables | |
static SmallVector< SoundEntry, 8 > | _sounds |
Handling NewGRF provided sounds.
Definition in file newgrf_sound.cpp.