tcp_game.cpp File Reference

Basic functions to receive and send TCP packets for game purposes. More...

#include "../../stdafx.h"
#include "../network.h"
#include "../network_internal.h"
#include "../../core/pool_func.hpp"
#include "table/strings.h"

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Functions

 assert_compile (MAX_CLIENT_SLOTS > MAX_CLIENTS)
 Make very sure the preconditions given in network_type.h are actually followed.
 assert_compile (NetworkClientSocketPool::MAX_SIZE==MAX_CLIENT_SLOTS)

Variables

NetworkClientSocketPool _networkclientsocket_pool ("NetworkClientSocket")

Detailed Description

Basic functions to receive and send TCP packets for game purposes.

Definition in file tcp_game.cpp.


Generated on Sat Nov 20 20:59:16 2010 for OpenTTD by  doxygen 1.6.1