core Directory Reference

Files

file  address.cpp [code]
 

Implementation of the address.


file  address.h [code]
 

Wrapper for network addresses.


file  config.h [code]
 

Configuration options of the network stuff.


file  core.cpp [code]
 

Functions used to initialize/shut down the core network.


file  core.h [code]
 

Base for all network types (UDP and TCP).


file  game.h [code]
 

Information about a game that is sent between a game server, game client and masterserver.


file  host.cpp [code]
 

Functions related to getting host specific data (IPs).


file  host.h [code]
 

Resolving of hostnames/IPs.


file  os_abstraction.h [code]
 

Network stuff has many things that needs to be included and/or implemented by default.


file  packet.cpp [code]
 

Basic functions to create, fill and read packets.


file  packet.h [code]
 

Basic functions to create, fill and read packets.


file  tcp.cpp [code]
 

Basic functions to receive and send TCP packets.


file  tcp.h [code]
 

Basic functions to receive and send TCP packets.


file  tcp_connect.cpp [code]
 

Basic functions to create connections without blocking.


file  tcp_content.cpp [code]
 

Basic functions to receive and send Content packets.


file  tcp_content.h [code]
 

Basic functions to receive and send TCP packets to/from the content server.


file  tcp_game.cpp [code]
 

Basic functions to receive and send TCP packets for game purposes.


file  tcp_game.h [code]
 

Basic functions to receive and send TCP packets for game purposes.


file  tcp_http.cpp [code]
 

Basic functions to receive and send HTTP TCP packets.


file  tcp_http.h [code]
 

Basic functions to receive and send HTTP TCP packets.


file  udp.cpp [code]
 

Basic functions to receive and send UDP packets.


file  udp.h [code]
 

Basic functions to receive and send UDP packets.



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