definition of HouseSpec and accessors More...
#include "strings_type.h"
#include "cargo_type.h"
#include "economy_type.h"
#include "date_type.h"
#include "house_type.h"
Go to the source code of this file.
Data Structures | |
struct | HouseSpec |
Enumerations | |
enum | { HOUSE_NO_CLASS = 0, NEW_HOUSE_OFFSET = 110, HOUSE_MAX = 512, INVALID_HOUSE_ID = 0xFFFF, HOUSE_CLASS_MAX = HOUSE_MAX - NEW_HOUSE_OFFSET + 1 } |
enum | BuildingFlags { TILE_NO_FLAG = 0, TILE_SIZE_1x1 = 1U << 0, TILE_NOT_SLOPED = 1U << 1, TILE_SIZE_2x1 = 1U << 2, TILE_SIZE_1x2 = 1U << 3, TILE_SIZE_2x2 = 1U << 4, BUILDING_IS_ANIMATED = 1U << 5, BUILDING_IS_CHURCH = 1U << 6, BUILDING_IS_STADIUM = 1U << 7, BUILDING_HAS_1_TILE = TILE_SIZE_1x1 | TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2, BUILDING_HAS_2_TILES = TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2, BUILDING_2_TILES_X = TILE_SIZE_2x1 | TILE_SIZE_2x2, BUILDING_2_TILES_Y = TILE_SIZE_1x2 | TILE_SIZE_2x2, BUILDING_HAS_4_TILES = TILE_SIZE_2x2 } |
enum | HouseZonesBits { HZB_BEGIN = 0, HZB_TOWN_EDGE = 0, HZB_TOWN_OUTSKIRT, HZB_TOWN_OUTER_SUBURB, HZB_TOWN_INNER_SUBURB, HZB_TOWN_CENTRE, HZB_END } |
enum | HouseZones { HZ_NOZNS = 0x0000, HZ_ZON1 = 1U << HZB_TOWN_EDGE, HZ_ZON2 = 1U << HZB_TOWN_OUTSKIRT, HZ_ZON3 = 1U << HZB_TOWN_OUTER_SUBURB, HZ_ZON4 = 1U << HZB_TOWN_INNER_SUBURB, HZ_ZON5 = 1U << HZB_TOWN_CENTRE, HZ_ZONALL = 0x001F, HZ_SUBARTC_ABOVE = 0x0800, HZ_TEMP = 0x1000, HZ_SUBARTC_BELOW = 0x2000, HZ_SUBTROPIC = 0x4000, HZ_TOYLND = 0x8000 } |
enum | HouseExtraFlags { NO_EXTRA_FLAG = 0, BUILDING_IS_HISTORICAL = 1U << 0, BUILDING_IS_PROTECTED = 1U << 1, SYNCHRONISED_CALLBACK_1B = 1U << 2, CALLBACK_1A_RANDOM_BITS = 1U << 3 } |
Functions | |
assert_compile (HZB_END==5) | |
static HouseID | GetTranslatedHouseID (HouseID hid) |
Do HouseID translation for NewGRFs. | |
Variables | |
static const byte | TOWN_HOUSE_COMPLETED = 3 |
Simple value that indicates the house has reached the final stage of construction. |
definition of HouseSpec and accessors
Definition in file house.h.
enum HouseExtraFlags |
BUILDING_IS_HISTORICAL |
this house will only appear during town generation in random games, thus the historical |
BUILDING_IS_PROTECTED |
towns and AI will not remove this house, while human players will be able to |
SYNCHRONISED_CALLBACK_1B |
synchronized callback 1B will be performed, on multi tile houses |
CALLBACK_1A_RANDOM_BITS |
callback 1A needs random bits |
enum HouseZones |
static HouseID GetTranslatedHouseID | ( | HouseID | hid | ) | [inline, static] |
Do HouseID translation for NewGRFs.
hid | the HouseID to get the override for. |
Definition at line 145 of file house.h.
References HouseSpec::override.
Referenced by GetHouseType().
const byte TOWN_HOUSE_COMPLETED = 3 [static] |
Simple value that indicates the house has reached the final stage of construction.
Definition at line 23 of file house.h.
Referenced by BuildTownHouse(), GetHouseBuildingStage(), IncHouseConstructionTick(), and MakeHouseTile().