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00012 #include "stdafx.h"
00013 #include "currency.h"
00014 #include "news_func.h"
00015 #include "settings_type.h"
00016 #include "date_func.h"
00017
00018 #include "table/strings.h"
00019
00020
00021
00022
00023
00024 static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = {
00025 { 1, "", CF_NOEURO, "\xC2\xA3", "", 0, STR_GAME_OPTIONS_CURRENCY_GBP },
00026 { 2, "", CF_NOEURO, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_USD },
00027 { 2, "", CF_ISEURO, "\xE2\x82\xAC", "", 0, STR_GAME_OPTIONS_CURRENCY_EUR },
00028 { 220, "", CF_NOEURO, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_YEN },
00029 { 20, "", 2002, "", " S.", 1, STR_GAME_OPTIONS_CURRENCY_ATS },
00030 { 59, "", 2002, "BEF ", "", 0, STR_GAME_OPTIONS_CURRENCY_BEF },
00031 { 2, "", CF_NOEURO, "CHF ", "", 0, STR_GAME_OPTIONS_CURRENCY_CHF },
00032 { 41, "", CF_NOEURO, "", " K\xC4\x8D", 1, STR_GAME_OPTIONS_CURRENCY_CZK },
00033 { 3, "", 2002, "DM ", "", 0, STR_GAME_OPTIONS_CURRENCY_DEM },
00034 { 11, "", CF_NOEURO, "", " kr", 1, STR_GAME_OPTIONS_CURRENCY_DKK },
00035 { 245, "", 2002, "Pts ", "", 0, STR_GAME_OPTIONS_CURRENCY_ESP },
00036 { 9, "", 2002, "", " mk", 1, STR_GAME_OPTIONS_CURRENCY_FIM },
00037 { 10, "", 2002, "FF ", "", 0, STR_GAME_OPTIONS_CURRENCY_FRF },
00038 { 500, "", 2002, "", "Dr.", 1, STR_GAME_OPTIONS_CURRENCY_GRD },
00039 { 378, "", CF_NOEURO, "", " Ft", 1, STR_GAME_OPTIONS_CURRENCY_HUF },
00040 { 130, "", CF_NOEURO, "", " Kr", 1, STR_GAME_OPTIONS_CURRENCY_ISK },
00041 { 2850, "", 2002, "", " L.", 1, STR_GAME_OPTIONS_CURRENCY_ITL },
00042 { 3, "", 2002, "NLG ", "", 0, STR_GAME_OPTIONS_CURRENCY_NLG },
00043 { 12, "", CF_NOEURO, "", " Kr", 1, STR_GAME_OPTIONS_CURRENCY_NOK },
00044 { 6, "", CF_NOEURO, "", " z\xC5\x82", 1, STR_GAME_OPTIONS_CURRENCY_PLN },
00045 { 5, "", CF_NOEURO, "", " Lei", 1, STR_GAME_OPTIONS_CURRENCY_RON },
00046 { 50, "", CF_NOEURO, "", " p", 1, STR_GAME_OPTIONS_CURRENCY_RUR },
00047 { 352, "", 2007, "", " SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT },
00048 { 13, "", CF_NOEURO, "", " Kr", 1, STR_GAME_OPTIONS_CURRENCY_SEK },
00049 { 3, "", CF_NOEURO, "", " TL", 1, STR_GAME_OPTIONS_CURRENCY_TRY },
00050 { 52, "", 2009, "", " Sk", 1, STR_GAME_OPTIONS_CURRENCY_SKK },
00051 { 4, "", CF_NOEURO, "R$ ", "", 0, STR_GAME_OPTIONS_CURRENCY_BRL },
00052 { 20, "", CF_NOEURO, "", " EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK },
00053 { 1, "", CF_NOEURO, "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM },
00054 };
00055
00056
00057 CurrencySpec _currency_specs[NUM_CURRENCY];
00058
00065 enum {
00066 CURR_GBP,
00067 CURR_USD,
00068 CURR_EUR,
00069 CURR_YEN,
00070 CURR_ATS,
00071 CURR_BEF,
00072 CURR_CHF,
00073 CURR_CZK,
00074 CURR_DEM,
00075 CURR_DKK,
00076 CURR_ESP,
00077 CURR_FIM,
00078 CURR_FRF,
00079 CURR_GRD,
00080 CURR_HUF,
00081 CURR_ISK,
00082 CURR_ITL,
00083 CURR_NLG,
00084 CURR_NOK,
00085 CURR_PLN,
00086 CURR_RON,
00087 CURR_RUR,
00088 CURR_SIT,
00089 CURR_SEK,
00090 CURR_YTL,
00091 CURR_SKK,
00092 CURR_BRL,
00093 CURR_EEK,
00094 };
00095
00102 const byte TTDPatch_To_OTTDIndex[] =
00103 {
00104 CURR_GBP,
00105 CURR_USD,
00106 CURR_FRF,
00107 CURR_DEM,
00108 CURR_YEN,
00109 CURR_ESP,
00110 CURR_HUF,
00111 CURR_PLN,
00112 CURR_ATS,
00113 CURR_BEF,
00114 CURR_DKK,
00115 CURR_FIM,
00116 CURR_GRD,
00117 CURR_CHF,
00118 CURR_NLG,
00119 CURR_ITL,
00120 CURR_SEK,
00121 CURR_RUR,
00122 CURR_EUR,
00123 };
00124
00133 byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
00134 {
00135 return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
00136 }
00137
00142 uint GetMaskOfAllowedCurrencies()
00143 {
00144 uint mask = 0;
00145 uint i;
00146
00147 for (i = 0; i < NUM_CURRENCY; i++) {
00148 Year to_euro = _currency_specs[i].to_euro;
00149
00150 if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && _cur_year >= to_euro) continue;
00151 if (to_euro == CF_ISEURO && _cur_year < 2000) continue;
00152 mask |= (1 << i);
00153 }
00154 mask |= (1 << CUSTOM_CURRENCY_ID);
00155 return mask;
00156 }
00157
00161 void CheckSwitchToEuro()
00162 {
00163 if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO &&
00164 _currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO &&
00165 _cur_year >= _currency_specs[_settings_game.locale.currency].to_euro) {
00166 _settings_game.locale.currency = 2;
00167 AddNewsItem(STR_NEWS_EURO_INTRODUCTION, NS_ECONOMY);
00168 }
00169 }
00170
00180 void ResetCurrencies(bool preserve_custom)
00181 {
00182 memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
00183 }
00184
00189 StringID *BuildCurrencyDropdown()
00190 {
00191
00192 static StringID names[NUM_CURRENCY + 1];
00193 uint i;
00194
00195
00196 for (i = 0; i < NUM_CURRENCY; i++) {
00197 names[i] = _currency_specs[i].name;
00198 }
00199
00200 names[i] = INVALID_STRING_ID;
00201
00202 return names;
00203 }