Functions related to setting/changing the settings. More...
#include "core/smallvec_type.hpp"
#include "company_type.h"
Go to the source code of this file.
Typedefs | |
typedef AutoFreeSmallVector < char *, 4 > | GRFPresetList |
Functions | |
void | IConsoleSetSetting (const char *name, const char *value, bool force_newgame=false) |
void | IConsoleSetSetting (const char *name, int32 value) |
void | IConsoleGetSetting (const char *name, bool force_newgame=false) |
Output value of a specific setting to the console. | |
void | IConsoleListSettings (const char *prefilter) |
List all settings and their value to the console. | |
void | LoadFromConfig () |
Load the values from the configuration files. | |
void | SaveToConfig () |
Save the values to the configuration file. | |
void | CheckConfig () |
void | GetGRFPresetList (GRFPresetList *list) |
struct GRFConfig * | LoadGRFPresetFromConfig (const char *config_name) |
void | SaveGRFPresetToConfig (const char *config_name, struct GRFConfig *config) |
void | DeleteGRFPresetFromConfig (const char *config_name) |
uint | GetCompanySettingIndex (const char *name) |
Get the index in the _company_settings array of a setting. | |
void | SetDefaultCompanySettings (CompanyID cid) |
Set the company settings for a new company to their default values. | |
void | SyncCompanySettings () |
Sync all company settings in a multiplayer game. |
Functions related to setting/changing the settings.
Definition in file settings_func.h.
uint GetCompanySettingIndex | ( | const char * | name | ) |
Get the index in the _company_settings array of a setting.
name | The name of the setting |
Definition at line 1634 of file settings.cpp.
References SettingDesc::desc, SettingDescBase::flags, GetSettingFromName(), and SGF_PER_COMPANY.
Referenced by AIGroup::EnableWagonRemoval(), ReplaceVehicleWindow::OnClick(), AICompany::SetAutoRenewMoney(), AICompany::SetAutoRenewMonths(), and AICompany::SetAutoRenewStatus().
void IConsoleGetSetting | ( | const char * | name, | |
bool | force_newgame | |||
) |
Output value of a specific setting to the console.
name | Name of the setting to output its value | |
force_newgame | force the newgame settings |
Definition at line 1746 of file settings.cpp.
References SettingDescBase::cmd, SaveLoad::conv, SettingDesc::desc, SettingDescBase::flags, GetSettingFromName(), GetVariableAddress(), IConsolePrintF(), SettingDescBase::max, SettingDescBase::min, ReadValue(), SettingDesc::save, SDT_BOOLX, SDT_STRING, and SGF_0ISDISABLED.
void IConsoleListSettings | ( | const char * | prefilter | ) |
List all settings and their value to the console.
prefilter | If not NULL , only list settings with names that begin with prefilter prefix |
Definition at line 1779 of file settings.cpp.
References SettingDescBase::cmd, SaveLoad::cmd, SaveLoad::conv, SettingDesc::desc, GetVariableAddress(), IConsolePrintF(), lengthof, SettingDescBase::name, ReadValue(), SettingDesc::save, SDT_BOOLX, SDT_STRING, SlIsObjectCurrentlyValid(), SaveLoad::version_from, and SaveLoad::version_to.