The main menu GUI. More...
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "network/network_content.h"
#include "landscape_type.h"
#include "strings_func.h"
#include "window_func.h"
#include "fios.h"
#include "functions.h"
#include "ai/ai_gui.hpp"
#include "gfx_func.h"
#include "core/geometry_func.hpp"
#include "table/strings.h"
#include "table/sprites.h"
Go to the source code of this file.
Data Structures | |
struct | SelectGameWindow |
Enumerations | |
enum | SelectGameIntroWidgets { SGI_GENERATE_GAME, SGI_LOAD_GAME, SGI_PLAY_SCENARIO, SGI_PLAY_HEIGHTMAP, SGI_EDIT_SCENARIO, SGI_PLAY_NETWORK, SGI_TEMPERATE_LANDSCAPE, SGI_ARCTIC_LANDSCAPE, SGI_TROPIC_LANDSCAPE, SGI_TOYLAND_LANDSCAPE, SGI_OPTIONS, SGI_DIFFICULTIES, SGI_SETTINGS_OPTIONS, SGI_GRF_SETTINGS, SGI_CONTENT_DOWNLOAD, SGI_AI_SETTINGS, SGI_EXIT } |
Functions | |
static void | SetNewLandscapeType (byte landscape) |
void | ShowSelectGameWindow () |
static void | AskExitGameCallback (Window *w, bool confirmed) |
void | AskExitGame () |
static void | AskExitToGameMenuCallback (Window *w, bool confirmed) |
void | AskExitToGameMenu () |
Variables | |
static const NWidgetPart | _nested_select_game_widgets [] |
static const WindowDesc | _select_game_desc (WDP_CENTER, 0, 0, WC_SELECT_GAME, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_select_game_widgets, lengthof(_nested_select_game_widgets)) |
The main menu GUI.
Definition in file intro_gui.cpp.