#include "stdafx.h"
#include "openttd.h"
#include "landscape.h"
#include "news_func.h"
#include "variables.h"
#include "ai/ai.hpp"
#include "newgrf_house.h"
#include "cargotype.h"
#include "group.h"
#include "economy_func.h"
#include "functions.h"
#include "map_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "texteff.hpp"
#include "gfx_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "settings_type.h"
#include "tilehighlight_func.h"
#include "network/network_func.h"
#include "window_func.h"
#include "table/sprites.h"
Go to the source code of this file.
Functions | |
void | MakeNewgameSettingsLive () |
void | InitializeVehicles () |
void | InitializeWaypoints () |
void | InitializeDepots () |
void | InitializeEngineRenews () |
void | InitializeOrders () |
void | InitializeClearLand () |
void | InitializeRailGui () |
Initialize rail building GUI settings. | |
void | InitializeRoadGui () |
void | InitializeAirportGui () |
void | InitializeDockGui () |
void | InitializeIndustries () |
void | InitializeTowns () |
void | InitializeTrees () |
void | InitializeSigns () |
Initialize the signs. | |
void | InitializeStations () |
void | InitializeCargoPackets () |
void | InitializeCompanies () |
void | InitializeCheats () |
void | InitializeNPF () |
void | InitializeOldNames () |
Initialize the old names table memory. | |
void | InitializeGame (uint size_x, uint size_y, bool reset_date, bool reset_settings) |
void | InitializeLandscapeVariables (bool only_constants) |
Variables | |
TileIndex | _cur_tileloop_tile |
Definition in file misc.cpp.