#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
#include "gui.h"
#include "variables.h"
#include "settings_func.h"
#include "debug.h"
#include "genworld.h"
#include "network/network.h"
#include "newgrf_config.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "sound_func.h"
#include "fios.h"
#include "string_func.h"
#include "gfx_func.h"
#include "settings_type.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "core/random_func.hpp"
#include "landscape_type.h"
#include "querystring_gui.h"
#include "town.h"
#include "thread.h"
#include "table/strings.h"
#include "table/sprites.h"
Go to the source code of this file.
Data Structures | |
struct | GenerateLandscapeWindow |
struct | CreateScenarioWindow |
struct | tp_info |
struct | GenerateProgressWindow |
Enumerations | |
enum | glwp_modes { GLWP_GENERATE, GLWP_HEIGHTMAP, GLWP_SCENARIO, GLWP_END } |
In what 'mode' the GenerateLandscapeWindowProc is. | |
enum | GenerateLandscapeWindowWidgets { GLAND_TEMPERATE = 3, GLAND_ARCTIC, GLAND_TROPICAL, GLAND_TOYLAND, GLAND_MAPSIZE_X_TEXT, GLAND_MAPSIZE_X_PULLDOWN, GLAND_MAPSIZE_Y_TEXT, GLAND_MAPSIZE_Y_PULLDOWN, GLAND_TOWN_TEXT, GLAND_TOWN_PULLDOWN, GLAND_INDUSTRY_TEXT, GLAND_INDUSTRY_PULLDOWN, GLAND_RANDOM_TEXT, GLAND_RANDOM_EDITBOX, GLAND_RANDOM_BUTTON, GLAND_GENERATE_BUTTON, GLAND_START_DATE_TEXT1, GLAND_START_DATE_DOWN, GLAND_START_DATE_TEXT, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_TEXT1, GLAND_SNOW_LEVEL_DOWN, GLAND_SNOW_LEVEL_TEXT, GLAND_SNOW_LEVEL_UP, GLAND_TREE_TEXT, GLAND_TREE_PULLDOWN, GLAND_LANDSCAPE_TEXT, GLAND_LANDSCAPE_PULLDOWN, GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT, GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN, GLAND_TERRAIN_TEXT, GLAND_TERRAIN_PULLDOWN, GLAND_WATER_TEXT, GLAND_WATER_PULLDOWN, GLAND_SMOOTHNESS_TEXT, GLAND_SMOOTHNESS_PULLDOWN, GLAND_BORDER_TYPES, GLAND_BORDERS_RANDOM, GLAND_WATER_NW_TEXT, GLAND_WATER_NE_TEXT, GLAND_WATER_SE_TEXT, GLAND_WATER_SW_TEXT, GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW } |
enum | CreateScenarioWindowWidgets { CSCEN_TEMPERATE = 3, CSCEN_ARCTIC, CSCEN_TROPICAL, CSCEN_TOYLAND, CSCEN_EMPTY_WORLD, CSCEN_RANDOM_WORLD, CSCEN_MAPSIZE_X_TEXT, CSCEN_MAPSIZE_X_PULLDOWN, CSCEN_MAPSIZE_Y_TEXT, CSCEN_MAPSIZE_Y_PULLDOWN, CSCEN_START_DATE_LABEL, CSCEN_START_DATE_DOWN, CSCEN_START_DATE_TEXT, CSCEN_START_DATE_UP, CSCEN_FLAT_LAND_HEIGHT_LABEL, CSCEN_FLAT_LAND_HEIGHT_DOWN, CSCEN_FLAT_LAND_HEIGHT_TEXT, CSCEN_FLAT_LAND_HEIGHT_UP } |
Functions | |
void | SwitchToMode (SwitchMode new_mode) |
void | MakeNewgameSettingsLive () |
static void | SetNewLandscapeType (byte landscape) |
void | StartGeneratingLandscape (glwp_modes mode) |
static void | LandscapeGenerationCallback (Window *w, bool confirmed) |
static DropDownList * | BuildMapsizeDropDown () |
static void | _ShowGenerateLandscape (glwp_modes mode) |
void | ShowGenerateLandscape () |
void | ShowHeightmapLoad () |
void | StartScenarioEditor () |
void | StartNewGameWithoutGUI (uint seed) |
void | ShowCreateScenario () |
static void | AbortGeneratingWorldCallback (Window *w, bool confirmed) |
void | PrepareGenerateWorldProgress () |
Initializes the progress counters to the starting point. | |
void | ShowGenerateWorldProgress () |
Show the window where a user can follow the process of the map generation. | |
static void | _SetGeneratingWorldProgress (gwp_class cls, uint progress, uint total) |
void | SetGeneratingWorldProgress (gwp_class cls, uint total) |
Set the total of a stage of the world generation. | |
void | IncreaseGeneratingWorldProgress (gwp_class cls) |
Increases the current stage of the world generation with one. | |
Variables | |
static const Widget | _generate_landscape_widgets [] |
static const Widget | _heightmap_load_widgets [] |
static const StringID | _elevations [] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID} |
static const StringID | _sea_lakes [] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID} |
static const StringID | _smoothness [] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID} |
static const StringID | _tree_placer [] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID} |
static const StringID | _rotation [] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID} |
static const StringID | _landscape [] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID} |
static const StringID | _num_towns [] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, STR_02BF_CUSTOM, INVALID_STRING_ID} |
static const StringID | _num_inds [] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID} |
static const WindowDesc | _generate_landscape_desc (WDP_CENTER, WDP_CENTER, 338, 313, 338, 313, WC_GENERATE_LANDSCAPE, WC_NONE, WDF_STD_TOOLTIPS|WDF_DEF_WIDGET|WDF_UNCLICK_BUTTONS, _generate_landscape_widgets) |
static const WindowDesc | _heightmap_load_desc (WDP_CENTER, WDP_CENTER, 338, 236, 338, 236, WC_GENERATE_LANDSCAPE, WC_NONE, WDF_STD_TOOLTIPS|WDF_DEF_WIDGET|WDF_STD_BTN|WDF_UNCLICK_BUTTONS, _heightmap_load_widgets) |
static const Widget | _create_scenario_widgets [] |
static const WindowDesc | _create_scenario_desc (WDP_CENTER, WDP_CENTER, 338, 170, 338, 170, WC_GENERATE_LANDSCAPE, WC_NONE, WDF_STD_TOOLTIPS|WDF_DEF_WIDGET|WDF_STD_BTN|WDF_UNCLICK_BUTTONS, _create_scenario_widgets) |
static const Widget | _generate_progress_widgets [] |
static const WindowDesc | _generate_progress_desc (WDP_CENTER, WDP_CENTER, 181, 97, 181, 97, WC_GENERATE_PROGRESS_WINDOW, WC_NONE, WDF_DEF_WIDGET|WDF_UNCLICK_BUTTONS, _generate_progress_widgets) |
static tp_info | _tp |
Definition in file genworld_gui.cpp.
void IncreaseGeneratingWorldProgress | ( | gwp_class | cls | ) |
Increases the current stage of the world generation with one.
cls | the current class we are in. |
Definition at line 1103 of file genworld_gui.cpp.
Referenced by _GenerateWorld(), GenerateTerrainPerlin(), GenerateTowns(), PlaceInitialIndustry(), and PlaceTreesRandomly().
void SetGeneratingWorldProgress | ( | gwp_class | cls, | |
uint | total | |||
) |
Set the total of a stage of the world generation.
cls | the current class we are in. | |
total | Set the total expected items for this class. |
Definition at line 1089 of file genworld_gui.cpp.
Referenced by _GenerateWorld(), GenerateIndustries(), GenerateTowns(), and GenerateTrees().
const Widget _generate_progress_widgets[] [static] |
Initial value:
{ { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 180, 14, 96, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_WHITE, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, { WIDGETS_END}, }
Definition at line 903 of file genworld_gui.cpp.