tree_map.h File Reference

Map accessors for tree tiles. More...

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Enumerations

enum  TreeType {
  TREE_INVALID = -1, TREE_TEMPERATE = 0x00, TREE_SUB_ARCTIC = 0x0C, TREE_RAINFOREST = 0x14,
  TREE_CACTUS = 0x1B, TREE_SUB_TROPICAL = 0x1C, TREE_TOYLAND = 0x20
}
 List of tree types along all landscape types. More...
enum  {
  TREE_COUNT_TEMPERATE = TREE_SUB_ARCTIC - TREE_TEMPERATE, TREE_COUNT_SUB_ARCTIC = TREE_RAINFOREST - TREE_SUB_ARCTIC, TREE_COUNT_RAINFOREST = TREE_CACTUS - TREE_RAINFOREST, TREE_COUNT_SUB_TROPICAL = TREE_SUB_TROPICAL - TREE_CACTUS,
  TREE_COUNT_TOYLAND = 9
}
 Counts the number of treetypes for each landscape. More...
enum  TreeGround { TREE_GROUND_GRASS = 0, TREE_GROUND_ROUGH = 1, TREE_GROUND_SNOW_DESERT = 2, TREE_GROUND_SHORE = 3 }
 Enumeration for ground types of tiles with trees. More...

Functions

static TreeType GetTreeType (TileIndex t)
 Returns the treetype of a tile.
static TreeGround GetTreeGround (TileIndex t)
 Returns the groundtype for tree tiles.
static uint GetTreeDensity (TileIndex t)
 Returns the 'density' of a tile with trees.
static void SetTreeGroundDensity (TileIndex t, TreeGround g, uint d)
 Set the density and ground type of a tile with trees.
static uint GetTreeCount (TileIndex t)
 Returns the number of trees on a tile.
static void AddTreeCount (TileIndex t, int c)
 Add a amount to the tree-count value of a tile with trees.
static uint GetTreeGrowth (TileIndex t)
 Returns the tree growth status.
static void AddTreeGrowth (TileIndex t, int a)
 Add a value to the tree growth status.
static void SetTreeGrowth (TileIndex t, uint g)
 Sets the tree growth status of a tile.
static uint GetTreeCounter (TileIndex t)
 Get the tick counter of a tree tile.
static void AddTreeCounter (TileIndex t, int a)
 Add a value on the tick counter of a tree-tile.
static void SetTreeCounter (TileIndex t, uint c)
 Set the tick counter for a tree-tile.
static void MakeTree (TileIndex t, TreeType type, uint count, uint growth, TreeGround ground, uint density)
 Make a tree-tile.


Detailed Description

Map accessors for tree tiles.

Definition in file tree_map.h.


Enumeration Type Documentation

anonymous enum

Counts the number of treetypes for each landscape.

This list contains the counts of different treetypes for each landscape. This list contains 5 entries instead of 4 (as there are only 4 landscape types) as the sub tropic landscape got two types of area, one for normal trees and one only for cacti.

Enumerator:
TREE_COUNT_TEMPERATE  number of treetypes on a temperate map
TREE_COUNT_SUB_ARCTIC  number of treetypes on a sub arctic map
TREE_COUNT_RAINFOREST  number of treetypes for the 'green part' of a sub tropic map
TREE_COUNT_SUB_TROPICAL  number of treetypes for the 'desert part' of a sub tropic map
TREE_COUNT_TOYLAND  number of treetypes on a toyland map

Definition at line 36 of file tree_map.h.

enum TreeGround

Enumeration for ground types of tiles with trees.

This enumeration defines the ground types for tiles with trees on it.

Enumerator:
TREE_GROUND_GRASS  normal grass
TREE_GROUND_ROUGH  some rough tile
TREE_GROUND_SNOW_DESERT  a desert or snow tile, depend on landscape
TREE_GROUND_SHORE  shore

Definition at line 49 of file tree_map.h.

enum TreeType

List of tree types along all landscape types.

This enumeration contains a list of the different tree types along all landscape types. The values for the enumerations may be used for offsets from the grfs files. These points to the start of the tree list for a landscape. See the TREE_COUNT_* enumerations for the amount of different trees for a specific landscape.

Note:
TREE_INVALID may be 0xFF according to the coding style, not -1 (Progman)
Enumerator:
TREE_INVALID  An invalid tree.
TREE_TEMPERATE  temperate tree
TREE_SUB_ARCTIC  tree on a sub_arctic landscape
TREE_RAINFOREST  tree on the 'green part' on a sub-tropical map
TREE_CACTUS  a catus for the 'desert part' on a sub-tropical map
TREE_SUB_TROPICAL  tree on a sub-tropical map, non-rainforest, non-desert
TREE_TOYLAND  tree on a toyland map

Definition at line 19 of file tree_map.h.


Function Documentation

static void AddTreeCount ( TileIndex  t,
int  c 
) [inline, static]

Add a amount to the tree-count value of a tile with trees.

This function add a value to the tree-count value of a tile. This value may be negative to reduce the tree-counter. If the resulting value reach 0 it doesn't get converted to a "normal" tile.

Parameters:
t The tile to change the tree amount
c The value to add (or reduce) on the tree-count value
Precondition:
Tile must be of type MP_TREES

Definition at line 161 of file tree_map.h.

References _m, IsTileType(), Tile::m5, and MP_TREES.

Referenced by CmdPlantTree().

static void AddTreeCounter ( TileIndex  t,
int  a 
) [inline, static]

Add a value on the tick counter of a tree-tile.

This function adds a value on the tick counter of a tree-tile.

Parameters:
t The tile to add the value on
a The value to add on the tick counter
Precondition:
Tile must be of type MP_TREES

Definition at line 236 of file tree_map.h.

References _m, IsTileType(), Tile::m2, and MP_TREES.

static void AddTreeGrowth ( TileIndex  t,
int  a 
) [inline, static]

Add a value to the tree growth status.

This function adds a value to the tree grow status of a tile.

Parameters:
t The tile to add the value on
a The value to add on the tree growth status
Precondition:
Tile must be of type MP_TREES

Definition at line 191 of file tree_map.h.

References _m, IsTileType(), Tile::m5, and MP_TREES.

static uint GetTreeCount ( TileIndex  t  )  [inline, static]

Returns the number of trees on a tile.

This function returns the number of trees of a tile (1-4). The tile must be contains at least one tree or be more specific: it must be of type MP_TREES.

Parameters:
t The index to get the number of trees
Returns:
The number of trees (1-4)
Precondition:
Tile must be of type MP_TREES

Definition at line 144 of file tree_map.h.

References _m, GB(), IsTileType(), and MP_TREES.

Referenced by CmdPlantTree().

static uint GetTreeCounter ( TileIndex  t  )  [inline, static]

Get the tick counter of a tree tile.

Returns the saved tick counter of a given tile.

Parameters:
t The tile to get the counter value from
Precondition:
Tile must be of type MP_TREES

Definition at line 221 of file tree_map.h.

References _m, GB(), IsTileType(), and MP_TREES.

static uint GetTreeDensity ( TileIndex  t  )  [inline, static]

Returns the 'density' of a tile with trees.

This function returns the density of a tile which got trees. Note that this value doesn't count the number of trees on a tile, use GetTreeCount instead. This function instead returns some kind of groundtype of the tile. As the map-array is finite in size and the informations about the trees must be saved somehow other informations about a tile must be saved somewhere encoded in the tile. So this function returns the density of a tile for sub arctic and sub tropical games. This means for sub arctic the type of snowline (0 to 3 for all 4 types of snowtiles) and for sub tropical the value 3 for a desert (and 0 for non-desert). The functionname is not read as "get the tree density of a tile" but "get the density of a tile which got trees".

Parameters:
t The tile to get the 'density'
Precondition:
Tile must be of type MP_TREES
See also:
GetTreeCount

Definition at line 109 of file tree_map.h.

References _m, GB(), IsTileType(), and MP_TREES.

static TreeGround GetTreeGround ( TileIndex  t  )  [inline, static]

Returns the groundtype for tree tiles.

This function returns the groundtype of a tile with trees.

Parameters:
t The tile to get the groundtype from
Returns:
The groundtype of the tile
Precondition:
Tile must be of type MP_TREES

Definition at line 84 of file tree_map.h.

References _m, GB(), IsTileType(), and MP_TREES.

Referenced by GenerateRockyArea(), GetFloodingBehaviour(), GetNearbyTileInformation(), PlaceTree(), and SetWaterClassDependingOnSurroundings().

static uint GetTreeGrowth ( TileIndex  t  )  [inline, static]

Returns the tree growth status.

This function returns the tree growth status of a tile with trees.

Parameters:
t The tile to get the tree growth status
Returns:
The tree growth status
Precondition:
Tile must be of type MP_TREES

Definition at line 176 of file tree_map.h.

References _m, GB(), IsTileType(), and MP_TREES.

Referenced by SearchLumberMillTrees().

static TreeType GetTreeType ( TileIndex  t  )  [inline, static]

Returns the treetype of a tile.

This function returns the treetype of a given tile. As there are more possible treetypes for a tile in a game as the enumeration TreeType defines this function may be return a value which isn't catch by an entry of the enumeration TreeType. But there is no problem known about it.

Parameters:
t The tile to get the treetype from
Returns:
The treetype of the given tile with trees
Precondition:
Tile t must be of type MP_TREES

Definition at line 69 of file tree_map.h.

References _m, IsTileType(), Tile::m3, and MP_TREES.

static void MakeTree ( TileIndex  t,
TreeType  type,
uint  count,
uint  growth,
TreeGround  ground,
uint  density 
) [inline, static]

Make a tree-tile.

This functions change the tile to a tile with trees and all informations which belongs to it.

Parameters:
t The tile to make a tree-tile from
type The type of the tree
set the number of trees
growth the growth status
ground the ground type
density the density (not the number of trees)

Definition at line 269 of file tree_map.h.

References _m, _me, Tile::m2, Tile::m3, Tile::m4, Tile::m5, TileExtended::m7, MP_TREES, OWNER_NONE, SB(), SetTileOwner(), and SetTileType().

Referenced by PlantTreesOnTile().

static void SetTreeCounter ( TileIndex  t,
uint  c 
) [inline, static]

Set the tick counter for a tree-tile.

This function sets directly the tick counter for a tree-tile.

Parameters:
t The tile to set the tick counter
c The new tick counter value
Precondition:
Tile must be of type MP_TREES

Definition at line 251 of file tree_map.h.

References _m, IsTileType(), MP_TREES, and SB().

Referenced by PlaceTree().

static void SetTreeGroundDensity ( TileIndex  t,
TreeGround  g,
uint  d 
) [inline, static]

Set the density and ground type of a tile with trees.

This functions saves the ground type and the density which belongs to it for a given tile.

Parameters:
t The tile to set the density and ground type
g The ground type to save
d The density to save with
Precondition:
Tile must be of type MP_TREES

Definition at line 126 of file tree_map.h.

References _m, IsTileType(), MP_TREES, and SB().

Referenced by DoDryUp(), DoFloodTile(), and PlaceTree().

static void SetTreeGrowth ( TileIndex  t,
uint  g 
) [inline, static]

Sets the tree growth status of a tile.

This function sets the tree growth status of a tile directly with the given value.

Parameters:
t The tile to change the tree growth status
g The new value
Precondition:
Tile must be of type MP_TREES

Definition at line 207 of file tree_map.h.

References _m, IsTileType(), MP_TREES, and SB().


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