saveload.cpp File Reference

All actions handling saving and loading goes on in this file. More...

#include "../stdafx.h"
#include "../openttd.h"
#include "../debug.h"
#include "../station_base.h"
#include "../thread.h"
#include "../town.h"
#include "../network/network.h"
#include "../variables.h"
#include "../window_func.h"
#include "../strings_func.h"
#include "../gfx_func.h"
#include "../core/alloc_func.hpp"
#include "../core/endian_func.hpp"
#include "../vehicle_base.h"
#include "../company_func.h"
#include "../date_func.h"
#include "../autoreplace_base.h"
#include "../statusbar_gui.h"
#include "../fileio_func.h"
#include "../gamelog.h"
#include "../string_func.h"
#include "../engine_base.h"
#include "table/strings.h"
#include "saveload_internal.h"
#include "../minilzo.h"
#include "../gui.h"

Go to the source code of this file.

Data Structures

struct  ThreadedSave
struct  SaveLoadFormat
 The format for a reader/writer type of a savegame. More...

Defines

#define LZO_SIZE   8192

Typedefs

typedef void WriterProc (size_t len)
typedef size_t ReaderProc ()
typedef void(* AsyncSaveFinishProc )()

Enumerations

enum  NeedLengthValues { NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2 }

Functions

static void NORETURN SlError (StringID string, const char *extra_msg=NULL)
 Error handler, calls longjmp to simulate an exception.
static void SetAsyncSaveFinish (AsyncSaveFinishProc proc)
 Called by save thread to tell we finished saving.
void ProcessAsyncSaveFinish ()
 Handle async save finishes.
static void SlReadFill ()
 Fill the input buffer by reading from the file with the given reader.
static size_t SlGetOffs ()
static byte SlCalcConvMemLen (VarType conv)
 Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.
static byte SlCalcConvFileLen (VarType conv)
 Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.
static size_t SlCalcRefLen ()
 Return the size in bytes of a reference (pointer).
static void SlWriteFill ()
 Flush the output buffer by writing to disk with the given reader.
static byte SlReadByteInternal ()
 Read in a single byte from file.
byte SlReadByte ()
 Wrapper for SlReadByteInternal.
static void SlWriteByteInternal (byte b)
 Write away a single byte from memory.
void SlWriteByte (byte b)
 Wrapper for SlWriteByteInternal.
static int SlReadUint16 ()
static uint32 SlReadUint32 ()
static uint64 SlReadUint64 ()
static void SlWriteUint16 (uint16 v)
static void SlWriteUint32 (uint32 v)
static void SlWriteUint64 (uint64 x)
static uint SlReadSimpleGamma ()
 Read in the header descriptor of an object or an array.
static void SlWriteSimpleGamma (size_t i)
 Write the header descriptor of an object or an array.
static uint SlGetGammaLength (size_t i)
 Return how many bytes used to encode a gamma value.
static uint SlReadSparseIndex ()
static void SlWriteSparseIndex (uint index)
static uint SlReadArrayLength ()
static void SlWriteArrayLength (size_t length)
static uint SlGetArrayLength (size_t length)
void SlSetArrayIndex (uint index)
int SlIterateArray ()
 Iterate through the elements of an array and read the whole thing.
void SlSetLength (size_t length)
 Sets the length of either a RIFF object or the number of items in an array.
static void SlCopyBytes (void *ptr, size_t length)
 Save/Load bytes.
static void SlSkipBytes (size_t length)
 Read in bytes from the file/data structure but don't do anything with them, discarding them in effect.
size_t SlGetFieldLength ()
int64 ReadValue (const void *ptr, VarType conv)
 Return a signed-long version of the value of a setting.
void WriteValue (void *ptr, VarType conv, int64 val)
 Write the value of a setting.
static void SlSaveLoadConv (void *ptr, VarType conv)
 Handle all conversion and typechecking of variables here.
static size_t SlCalcNetStringLen (const char *ptr, size_t length)
 Calculate the net length of a string.
static size_t SlCalcStringLen (const void *ptr, size_t length, VarType conv)
 Calculate the gross length of the string that it will occupy in the savegame.
static void SlString (void *ptr, size_t length, VarType conv)
 Save/Load a string.
static size_t SlCalcArrayLen (size_t length, VarType conv)
 Return the size in bytes of a certain type of atomic array.
void SlArray (void *array, size_t length, VarType conv)
 Save/Load an array.
static uint ReferenceToInt (const void *obj, SLRefType rt)
 Pointers cannot be saved to a savegame, so this functions gets the index of the item, and if not available, it hussles with pointers (looks really bad :() Remember that a NULL item has value 0, and all indeces have +1, so vehicle 0 is saved as index 1.
static void * IntToReference (uint index, SLRefType rt)
 Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and returns the appropiate pointer from the already loaded base.
static size_t SlCalcListLen (const void *list)
 Return the size in bytes of a list.
void SlList (void *list, SLRefType conv)
 Save/Load a list.
static bool SlIsObjectValidInSavegame (const SaveLoad *sld)
 Are we going to save this object or not?
static bool SlSkipVariableOnLoad (const SaveLoad *sld)
 Are we going to load this variable when loading a savegame or not?
size_t SlCalcObjLength (const void *object, const SaveLoad *sld)
 Calculate the size of an object.
size_t SlCalcObjMemberLength (const void *object, const SaveLoad *sld)
bool SlObjectMember (void *ptr, const SaveLoad *sld)
void SlObject (void *object, const SaveLoad *sld)
 Main SaveLoad function.
void SlGlobList (const SaveLoadGlobVarList *sldg)
 Save or Load (a list of) global variables.
void SlAutolength (AutolengthProc *proc, void *arg)
 Do something of which I have no idea what it is :P.
static void SlLoadChunk (const ChunkHandler *ch)
 Load a chunk of data (eg vehicles, stations, etc.
static void SlStubSaveProc2 (void *arg)
static void SlStubSaveProc ()
static void SlSaveChunk (const ChunkHandler *ch)
 Save a chunk of data (eg.
static void SlSaveChunks ()
 Save all chunks.
static const ChunkHandler * SlFindChunkHandler (uint32 id)
 Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.
static void SlLoadChunks ()
 Load all chunks.
static size_t ReadLZO ()
static void WriteLZO (size_t size)
static bool InitLZO ()
static void UninitLZO ()
static size_t ReadNoComp ()
static void WriteNoComp (size_t size)
static bool InitNoComp ()
static void UninitNoComp ()
static bool InitMem ()
static void UnInitMem ()
static void WriteMem (size_t size)
static const SaveLoadFormatGetSavegameFormat (const char *s)
 Return the savegameformat of the game.
void InitializeGame (uint size_x, uint size_y, bool reset_date, bool reset_settings)
bool AfterLoadGame ()
bool LoadOldSaveGame (const char *file)
static SaveOrLoadResult AbortSaveLoad ()
 Small helper function to close the to be loaded savegame an signal error.
static void SaveFileStart ()
 Update the gui accordingly when starting saving and set locks on saveload.
static void SaveFileDone ()
 Update the gui accordingly when saving is done and release locks on saveload.
void SetSaveLoadError (StringID str)
 Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends).
const char * GetSaveLoadErrorString ()
 Get the string representation of the error message.
static void SaveFileError ()
 Show a gui message when saving has failed.
static SaveOrLoadResult SaveFileToDisk (bool threaded)
 We have written the whole game into memory, _Savegame_pool, now find and appropiate compressor and start writing to file.
static void SaveFileToDiskThread (void *arg)
void WaitTillSaved ()
SaveOrLoadResult SaveOrLoad (const char *filename, int mode, Subdirectory sb)
 Main Save or Load function where the high-level saveload functions are handled.
void DoExitSave ()
 Do a save when exiting the game (_settings_client.gui.autosave_on_exit).
void GenerateDefaultSaveName (char *buf, const char *last)
 Fill the buffer with the default name for a savegame *or* screenshot.

Variables

const uint16 SAVEGAME_VERSION = 116
SavegameType _savegame_type
 type of savegame we are loading
uint32 _ttdp_version
 version of TTDP savegame (if applicable)
uint16 _sl_version
 the major savegame version identifier
byte _sl_minor_version
 the minor savegame version, DO NOT USE!
char _savegame_format [8]
 how to compress savegames
struct {
   bool   save
 are we doing a save or a load atm. True when saving
   byte   need_length
 ???
   byte   block_mode
 ???
   bool   error
 did an error occur or not
   size_t   obj_len
 the length of the current object we are busy with
   int   array_index
   int   last_array_index
 in the case of an array, the current and last positions
   size_t   offs_base
 the offset in number of bytes since we started writing data (eg uncompressed savegame size)
   WriterProc *   write_bytes
 savegame writer function
   ReaderProc *   read_bytes
 savegame loader function
   const ChunkHandler *const *   chs
 the chunk of data that is being processed atm (vehicles, signs, etc.)
   byte *   bufp
   byte *   bufe
 bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
   byte *   buf
 pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
   byte *   buf_ori
 pointer to the original memory location of buf, used to free it afterwards
   uint   bufsize
 the size of the temporary memory *buf
   FILE *   fh
 the file from which is read or written to
   void(*   excpt_uninit )()
 the function to execute on any encountered error
   StringID   error_str
 the translateable error message to show
   char *   extra_msg
 the error message
_sl
 The saveload struct, containing reader-writer functions, bufffer, version, etc.
static AsyncSaveFinishProc _async_save_finish = NULL
static ThreadObject_save_thread
static size_t _next_offs
static ChunkSaveLoadProc * _tmp_proc_1
static ThreadedSave _ts
const ChunkHandler _gamelog_chunk_handlers []
const ChunkHandler _map_chunk_handlers []
const ChunkHandler _misc_chunk_handlers []
const ChunkHandler _name_chunk_handlers []
const ChunkHandler _cheat_chunk_handlers []
const ChunkHandler _setting_chunk_handlers []
const ChunkHandler _company_chunk_handlers []
const ChunkHandler _engine_chunk_handlers []
const ChunkHandler _veh_chunk_handlers []
const ChunkHandler _waypoint_chunk_handlers []
const ChunkHandler _depot_chunk_handlers []
const ChunkHandler _order_chunk_handlers []
const ChunkHandler _town_chunk_handlers []
const ChunkHandler _sign_chunk_handlers []
const ChunkHandler _station_chunk_handlers []
const ChunkHandler _industry_chunk_handlers []
const ChunkHandler _economy_chunk_handlers []
const ChunkHandler _subsidy_chunk_handlers []
const ChunkHandler _ai_chunk_handlers []
const ChunkHandler _animated_tile_chunk_handlers []
const ChunkHandler _newgrf_chunk_handlers []
const ChunkHandler _group_chunk_handlers []
const ChunkHandler _cargopacket_chunk_handlers []
const ChunkHandler _autoreplace_chunk_handlers []
static const ChunkHandler *const _chunk_handlers []
static const SaveLoadFormat _saveload_formats []


Detailed Description

All actions handling saving and loading goes on in this file.

The general actions are as follows for saving a game (loading is analogous):

  1. initialize the writer by creating a temporary memory-buffer for it
  2. go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
  3. use their description array (SaveLoad) to know what elements to save and in what version of the game it was active (used when loading)
  4. write all data byte-by-byte to the temporary buffer so it is endian-safe
  5. when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
  6. repeat this until everything is done, and flush any remaining output to file

Definition in file saveload.cpp.


Function Documentation

void GenerateDefaultSaveName ( char *  buf,
const char *  last 
)

Fill the buffer with the default name for a savegame *or* screenshot.

Parameters:
buf the buffer to write to.
last the last element in the buffer.

Definition at line 1848 of file saveload.cpp.

References _date, _settings_client, GUISettings::date_format_in_default_names, ClientSettings::gui, and SanitizeFilename().

Referenced by DoAutosave().

static const SaveLoadFormat* GetSavegameFormat ( const char *  s  )  [static]

Return the savegameformat of the game.

Whether it was create with ZLIB compression uncompressed, or another type

Parameters:
s Name of the savegame format. If NULL it picks the first available one
Returns:
Pointer to SaveLoadFormat struct giving all characteristics of this type of savegame

Definition at line 1499 of file saveload.cpp.

References endof, SaveLoadFormat::init_write, SaveLoadFormat::name, and ShowInfoF().

Referenced by SaveFileToDisk(), and SaveOrLoad().

static void * IntToReference ( uint  index,
SLRefType  rt 
) [static]

Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and returns the appropiate pointer from the already loaded base.

Remember that an index of 0 is a NULL pointer so all indeces are +1 so vehicle 0 is saved as 1.

Parameters:
index The index that is being converted to a pointer
rt SLRefType type of the object the pointer is sought of
Returns:
Return the index converted to a pointer of any type

Definition at line 1404 of file saveload.cpp.

References CheckSavegameVersionOldStyle(), and SlError().

Referenced by SlList().

int64 ReadValue ( const void *  ptr,
VarType  conv 
)

Return a signed-long version of the value of a setting.

Parameters:
ptr pointer to the variable
conv type of variable, can be a non-clean type, eg one with other flags because it is parsed
Returns:
returns the value of the pointer-setting

Definition at line 445 of file saveload.cpp.

References SLE_VAR_NULL.

Referenced by CmdChangeSetting(), SettingEntry::DrawSetting(), AIGameSettings::GetValue(), IConsoleGetSetting(), IConsoleListSettings(), ini_save_settings(), SetSettingValue(), and SlSaveLoadConv().

static uint ReferenceToInt ( const void *  obj,
SLRefType  rt 
) [static]

Pointers cannot be saved to a savegame, so this functions gets the index of the item, and if not available, it hussles with pointers (looks really bad :() Remember that a NULL item has value 0, and all indeces have +1, so vehicle 0 is saved as index 1.

Parameters:
obj The object that we want to get the index of
rt SLRefType type of the object the index is being sought of
Returns:
Return the pointer converted to an index of the type pointed to

Definition at line 1374 of file saveload.cpp.

Referenced by SlList().

static void SaveFileStart (  )  [static]

Update the gui accordingly when starting saving and set locks on saveload.

Also turn off fast-forward cause with that saving takes Aaaaages

Definition at line 1535 of file saveload.cpp.

References InvalidateWindowData(), SBI_SAVELOAD_START, and CursorVars::sprite.

Referenced by SaveOrLoad().

SaveOrLoadResult SaveOrLoad ( const char *  filename,
int  mode,
Subdirectory  sb 
)

Main Save or Load function where the high-level saveload functions are handled.

It opens the savegame, selects format and checks versions

Parameters:
filename The name of the savegame being created/loaded
mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
Returns:
Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)

Definition at line 1662 of file saveload.cpp.

References _savegame_type, _sl, _sl_minor_version, _sl_version, AbortSaveLoad(), BASE_DIR, endof, FioFOpenFile(), GamelogReset(), GamelogStartAction(), GamelogStopAction(), GetSavegameFormat(), GetSaveLoadErrorString(), GLAT_LOAD, SaveLoadFormat::init_read, SaveLoadFormat::init_write, INVALID_STRING_ID, lengthof, SaveLoadFormat::name, ThreadObject::New(), SaveLoadFormat::reader, EngineOverrideManager::ResetToDefaultMapping(), SAVE_DIR, SaveFileDone(), SaveFileStart(), SaveFileToDisk(), SAVEGAME_VERSION, SGT_OTTD, SL_ERROR, SL_OK, SL_REINIT, SlError(), SlLoadChunks(), SlSaveChunks(), SlWriteFill(), SaveLoadFormat::tag, SaveLoadFormat::uninit_read, SaveLoadFormat::uninit_write, and SaveLoadFormat::writer.

Referenced by _GenerateWorld(), DoAutosave(), DoExitSave(), SafeSaveOrLoad(), and StartScenario().

void SlArray ( void *  array,
size_t  length,
VarType  conv 
)

Save/Load an array.

Parameters:
array The array being manipulated
length The length of the array in elements
conv VarType type of the atomic array (int, byte, uint64, etc.)

Definition at line 656 of file saveload.cpp.

References _sl, _sl_version, BSWAP32(), SlCalcArrayLen(), SlCalcConvFileLen(), SlCalcConvMemLen(), SlCopyBytes(), SlSaveLoadConv(), and SlSetLength().

Referenced by Load_ANIT(), Save_ANIT(), SaveLoad_CAPR(), and SaveLoad_PRIC().

void SlAutolength ( AutolengthProc *  proc,
void *  arg 
)

Do something of which I have no idea what it is :P.

Parameters:
proc The callback procedure that is called
arg The variable that will be used for the callback procedure

Definition at line 907 of file saveload.cpp.

References _sl, SlError(), and SlSetLength().

static size_t SlCalcArrayLen ( size_t  length,
VarType  conv 
) [inline, static]

Return the size in bytes of a certain type of atomic array.

Parameters:
length The length of the array counted in elements
conv VarType type of the variable that is used in calculating the size

Definition at line 645 of file saveload.cpp.

References SlCalcConvFileLen().

Referenced by SlArray().

static byte SlCalcConvFileLen ( VarType  conv  )  [inline, static]

Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.

See VarTypes

Parameters:
conv VarType type of variable that is used for calculating the size
Returns:
Return the size of this type in bytes

Definition at line 165 of file saveload.cpp.

References GB(), and lengthof.

Referenced by SlArray(), and SlCalcArrayLen().

static byte SlCalcConvMemLen ( VarType  conv  )  [inline, static]

Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.

See VarTypes

Parameters:
conv VarType type of variable that is used for calculating the size
Returns:
Return the size of this type in bytes

Definition at line 153 of file saveload.cpp.

References GB(), and lengthof.

Referenced by SlArray(), and SlSkipVariableOnLoad().

static size_t SlCalcListLen ( const void *  list  )  [inline, static]

Return the size in bytes of a list.

Parameters:
list The std::list to find the size of

Definition at line 707 of file saveload.cpp.

References CheckSavegameVersion().

Referenced by SlList().

static size_t SlCalcNetStringLen ( const char *  ptr,
size_t  length 
) [inline, static]

Calculate the net length of a string.

This is in almost all cases just strlen(), but if the string is not properly terminated, we'll resort to the maximum length of the buffer.

Parameters:
ptr pointer to the stringbuffer
length maximum length of the string (buffer). If -1 we don't care about a maximum length, but take string length as it is.
Returns:
return the net length of the string

Definition at line 545 of file saveload.cpp.

References min().

Referenced by SlCalcStringLen(), and SlString().

size_t SlCalcObjLength ( const void *  object,
const SaveLoad sld 
)

Calculate the size of an object.

Parameters:
object to be measured
sld The SaveLoad description of the object so we know how to manipulate it
Returns:
size of given objetc

Definition at line 782 of file saveload.cpp.

References SaveLoad::cmd.

Referenced by SlObject().

static size_t SlCalcStringLen ( const void *  ptr,
size_t  length,
VarType  conv 
) [inline, static]

Calculate the gross length of the string that it will occupy in the savegame.

This includes the real length, returned by SlCalcNetStringLen and the length that the index will occupy.

Parameters:
ptr pointer to the stringbuffer
length maximum length of the string (buffer size, etc.)
conv type of data been used
Returns:
return the gross length of the string

Definition at line 558 of file saveload.cpp.

References SlCalcNetStringLen(), SLE_VAR_STR, SLE_VAR_STRB, SLE_VAR_STRBQ, and SLE_VAR_STRQ.

static void SlCopyBytes ( void *  ptr,
size_t  length 
) [static]

Save/Load bytes.

These do not need to be converted to Little/Big Endian so directly write them or read them to/from file

Parameters:
ptr The source or destination of the object being manipulated
length number of bytes this fast CopyBytes lasts

Definition at line 417 of file saveload.cpp.

References _sl, SlReadByteInternal(), and SlWriteByteInternal().

Referenced by SlArray(), and SlString().

static void NORETURN SlError ( StringID  string,
const char *  extra_msg = NULL 
) [static]

Error handler, calls longjmp to simulate an exception.

Todo:
this was used to have a central place to handle errors, but it is pretty ugly, and seriously interferes with any multithreaded approaches

Definition at line 93 of file saveload.cpp.

References _sl, and extra_msg.

Referenced by IntToReference(), SaveFileToDisk(), SaveOrLoad(), SlAutolength(), SlIterateArray(), SlLoadChunk(), SlLoadChunks(), SlReadFill(), and SlReadSimpleGamma().

static const ChunkHandler* SlFindChunkHandler ( uint32  id  )  [static]

Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.

Parameters:
id the chunk in question
Returns:
returns the appropiate chunkhandler

Definition at line 1041 of file saveload.cpp.

References _sl.

Referenced by SlLoadChunks().

void SlGlobList ( const SaveLoadGlobVarList sldg  ) 

Save or Load (a list of) global variables.

Parameters:
sldg The global variable that is being loaded or saved

Definition at line 897 of file saveload.cpp.

References SlObject().

int SlIterateArray (  ) 

Iterate through the elements of an array and read the whole thing.

Returns:
The index of the object, or -1 if we have reached the end of current block

Definition at line 343 of file saveload.cpp.

References _sl, and SlError().

Referenced by Load_SIGN(), and Load_VEHS().

void SlList ( void *  list,
SLRefType  conv 
)

Save/Load a list.

Parameters:
list The list being manipulated
conv SLRefType type of the list (Vehicle *, Station *, etc)

Definition at line 723 of file saveload.cpp.

References _sl, CheckSavegameVersion(), IntToReference(), ReferenceToInt(), SlCalcListLen(), and SlSetLength().

static void SlLoadChunk ( const ChunkHandler *  ch  )  [static]

Load a chunk of data (eg vehicles, stations, etc.

)

Parameters:
ch The chunkhandler that will be used for the operation

Definition at line 934 of file saveload.cpp.

References _sl, SlError(), and SlReadByte().

Referenced by SlLoadChunks().

void SlObject ( void *  object,
const SaveLoad sld 
)

Main SaveLoad function.

Parameters:
object The object that is being saved or loaded
sld The SaveLoad description of the object so we know how to manipulate it

Definition at line 879 of file saveload.cpp.

References _sl, SaveLoad::address, SaveLoad::cmd, GetVariableAddress(), SaveLoad::global, SlCalcObjLength(), and SlSetLength().

Referenced by Load_ECMY(), Load_SIGN(), Load_VEHS(), Save_ECMY(), Save_SIGN(), Save_VEHS(), and SlGlobList().

static byte SlReadByteInternal (  )  [inline, static]

Read in a single byte from file.

If the temporary buffer is full, flush it to its final destination

Returns:
return the read byte from file

Definition at line 199 of file saveload.cpp.

References _sl, and SlReadFill().

Referenced by SlCopyBytes(), and SlReadByte().

static uint SlReadSimpleGamma (  )  [static]

Read in the header descriptor of an object or an array.

If the highest bit is set (7), then the index is bigger than 127 elements, so use the next byte to read in the real value. The actual value is then both bytes added with the first shifted 8 bits to the left, and dropping the highest bit (which only indicated a big index). x = ((x & 0x7F) << 8) + SlReadByte();

Returns:
Return the value of the index

Definition at line 267 of file saveload.cpp.

References HasBit(), SlError(), and SlReadByte().

static void SlSaveChunk ( const ChunkHandler *  ch  )  [static]

Save a chunk of data (eg.

vehicles, stations, etc.). Each chunk is prefixed by an ID identifying it, followed by data, and terminator where appropiate

Parameters:
ch The chunkhandler that will be used for the operation

Definition at line 976 of file saveload.cpp.

References _sl, and SlWriteByte().

Referenced by SlSaveChunks().

static void SlSaveLoadConv ( void *  ptr,
VarType  conv 
) [static]

Handle all conversion and typechecking of variables here.

In the case of saving, read in the actual value from the struct and then write them to file, endian safely. Loading a value goes exactly the opposite way

Parameters:
ptr The object being filled/read
conv VarType type of the current element of the struct

Definition at line 496 of file saveload.cpp.

References _sl, ReadValue(), RemapOldStringID(), SLE_FILE_STRINGID, SlReadByte(), SlWriteByte(), and WriteValue().

Referenced by SlArray().

void SlSetLength ( size_t  length  ) 

Sets the length of either a RIFF object or the number of items in an array.

This lets us load an object or an array of arbitrary size

Parameters:
length The length of the sought object/array

Definition at line 378 of file saveload.cpp.

References _sl.

Referenced by Save_ANIT(), SaveSettings(), SlArray(), SlAutolength(), SlList(), and SlObject().

static void SlSkipBytes ( size_t  length  )  [inline, static]

Read in bytes from the file/data structure but don't do anything with them, discarding them in effect.

Parameters:
length The amount of bytes that is being treated this way

Definition at line 432 of file saveload.cpp.

References SlReadByte().

Referenced by SlSkipVariableOnLoad(), and SlString().

static bool SlSkipVariableOnLoad ( const SaveLoad sld  )  [inline, static]

Are we going to load this variable when loading a savegame or not?

Note:
If the variable is skipped it is skipped in the savegame bytestream itself as well, so there is no need to skip it somewhere else

Definition at line 766 of file saveload.cpp.

References _sl, SaveLoad::conv, SaveLoad::length, SlCalcConvMemLen(), SLF_NETWORK_NO, and SlSkipBytes().

static void SlString ( void *  ptr,
size_t  length,
VarType  conv 
) [static]

Save/Load a string.

Parameters:
ptr the string being manipulated
length of the string (full length)
conv must be SLE_FILE_STRING

Definition at line 586 of file saveload.cpp.

References _sl, SlCalcNetStringLen(), SlCopyBytes(), SLE_VAR_STR, SLE_VAR_STRB, SLE_VAR_STRBQ, SLE_VAR_STRQ, SlSkipBytes(), and str_validate().

static void SlWriteByteInternal ( byte  b  )  [inline, static]

Write away a single byte from memory.

If the temporary buffer is full, flush it to its destination (file)

Parameters:
b the byte that is currently written

Definition at line 212 of file saveload.cpp.

References _sl, and SlWriteFill().

Referenced by SlCopyBytes(), and SlWriteByte().

static void SlWriteFill (  )  [static]

Flush the output buffer by writing to disk with the given reader.

If the buffer pointer has not yet been set up, set it up now. Usually only called when the buffer is full, or there is no more data to be processed

Definition at line 180 of file saveload.cpp.

References _sl.

Referenced by SaveOrLoad(), and SlWriteByteInternal().

static void SlWriteSimpleGamma ( size_t  i  )  [static]

Write the header descriptor of an object or an array.

If the element is bigger than 127, use 2 bytes for saving and use the highest byte of the first written one as a notice that the length consists of 2 bytes, etc.. like this: 0xxxxxxx 10xxxxxx xxxxxxxx 110xxxxx xxxxxxxx xxxxxxxx 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx

Parameters:
i Index being written

Definition at line 299 of file saveload.cpp.

References SlWriteByte().

void WriteValue ( void *  ptr,
VarType  conv,
int64  val 
)

Write the value of a setting.

Parameters:
ptr pointer to the variable
conv type of variable, can be a non-clean type, eg with other flags. It is parsed upon read
val the new value being given to the variable

Definition at line 470 of file saveload.cpp.

References CopyFromOldName(), SLE_VAR_NAME, and SLE_VAR_NULL.

Referenced by CmdChangeSetting(), SlSaveLoadConv(), and Write_ValidateSetting().


Variable Documentation

const ChunkHandler* const _chunk_handlers[] [static]

Initial value:

 {
  _gamelog_chunk_handlers,
  _map_chunk_handlers,
  _misc_chunk_handlers,
  _name_chunk_handlers,
  _cheat_chunk_handlers,
  _setting_chunk_handlers,
  _veh_chunk_handlers,
  _waypoint_chunk_handlers,
  _depot_chunk_handlers,
  _order_chunk_handlers,
  _industry_chunk_handlers,
  _economy_chunk_handlers,
  _subsidy_chunk_handlers,
  _engine_chunk_handlers,
  _town_chunk_handlers,
  _sign_chunk_handlers,
  _station_chunk_handlers,
  _company_chunk_handlers,
  _ai_chunk_handlers,
  _animated_tile_chunk_handlers,
  _newgrf_chunk_handlers,
  _group_chunk_handlers,
  _cargopacket_chunk_handlers,
  _autoreplace_chunk_handlers,
  NULL,
}

Definition at line 1336 of file saveload.cpp.

const SaveLoadFormat _saveload_formats[] [static]

Initial value:

 {
  {"memory", 0,                NULL,         NULL,       NULL,           InitMem,       WriteMem,    UnInitMem},
  {"lzo",    TO_BE32X('OTTD'), InitLZO,      ReadLZO,    UninitLZO,      InitLZO,       WriteLZO,    UninitLZO},
  {"none",   TO_BE32X('OTTN'), InitNoComp,   ReadNoComp, UninitNoComp,   InitNoComp,    WriteNoComp, UninitNoComp},



  {"zlib",   TO_BE32X('OTTZ'), NULL,         NULL,       NULL,           NULL,          NULL,        NULL},

}

Definition at line 1482 of file saveload.cpp.

struct { ... } _sl [static]


Generated on Thu Sep 24 19:35:14 2009 for OpenTTD by  doxygen 1.5.6