DifficultySettings Struct Reference

Settings related to the difficulty of the game. More...

#include <settings_type.h>


Data Fields

byte max_no_competitors
 the number of competitors (AIs)
byte number_towns
 the amount of towns
byte number_industries
 the amount of industries
uint32 max_loan
 the maximum initial loan
byte initial_interest
 amount of interest (to pay over the loan)
byte vehicle_costs
 amount of money spent on vehicle running cost
byte competitor_speed
 the speed at which the AI builds
byte vehicle_breakdowns
 likelihood of vehicles breaking down
byte subsidy_multiplier
 amount of subsidy
byte construction_cost
 how expensive is building
byte terrain_type
 the mountainousness of the landscape
byte quantity_sea_lakes
 the amount of seas/lakes
byte economy
 how volatile is the economy
byte line_reverse_mode
 reversing at stations or not
byte disasters
 are disasters enabled
byte town_council_tolerance
 minimum required town ratings to be allowed to demolish stuff
byte diff_level
 the difficulty level


Detailed Description

Settings related to the difficulty of the game.

Definition at line 15 of file settings_type.h.


The documentation for this struct was generated from the following file:

Generated on Thu Sep 24 19:35:31 2009 for OpenTTD by  doxygen 1.5.6