00001
00002
00005 #include "highscore.h"
00006 #include "table/strings.h"
00007 #include "gfx_func.h"
00008 #include "table/sprites.h"
00009 #include "window_gui.h"
00010 #include "window_func.h"
00011 #include "network/network.h"
00012 #include "command_func.h"
00013 #include "company_func.h"
00014 #include "company_base.h"
00015 #include "settings_type.h"
00016 #include "strings_func.h"
00017 #include "openttd.h"
00018
00019 struct EndGameHighScoreBaseWindow : Window {
00020 uint32 background_img;
00021 int8 rank;
00022
00023 EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
00024 {
00025 }
00026
00027
00028 void SetupHighScoreEndWindow(uint *x, uint *y)
00029 {
00030
00031 this->width = _screen.width;
00032 this->height = _screen.height;
00033 this->widget[0].right = this->width - 1;
00034 this->widget[0].bottom = this->height - 1;
00035
00036 this->DrawWidgets();
00037
00038
00039 *x = max(0, (_screen.width / 2) - (640 / 2));
00040 *y = max(0, (_screen.height / 2) - (480 / 2));
00041 for (uint i = 0; i < 10; i++) {
00042 DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
00043 }
00044 }
00045
00046 virtual void OnClick(Point pt, int widget)
00047 {
00048 delete this;
00049 }
00050 };
00051
00053 struct EndGameWindow : EndGameHighScoreBaseWindow {
00054 EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
00055 {
00056
00057 if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
00058
00059 this->background_img = SPR_TYCOON_IMG1_BEGIN;
00060
00061 if (_local_company != COMPANY_SPECTATOR) {
00062 const Company *c = GetCompany(_local_company);
00063 if (c->old_economy[0].performance_history == SCORE_MAX) {
00064 this->background_img = SPR_TYCOON_IMG2_BEGIN;
00065 }
00066 }
00067
00068
00069
00070 if (_networking) {
00071 this->window_number = lengthof(_highscore_table) - 1;
00072 this->rank = SaveHighScoreValueNetwork();
00073 } else {
00074
00075 const Company *c = GetCompany(_local_company);
00076 this->window_number = _settings_game.difficulty.diff_level;
00077 this->rank = SaveHighScoreValue(c);
00078 }
00079
00080 MarkWholeScreenDirty();
00081 }
00082
00083 ~EndGameWindow()
00084 {
00085 if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE);
00086 ShowHighscoreTable(this->window_number, this->rank);
00087 }
00088
00089 virtual void OnPaint()
00090 {
00091 const Company *c;
00092 uint x, y;
00093
00094 this->SetupHighScoreEndWindow(&x, &y);
00095
00096 if (!IsValidCompanyID(_local_company)) return;
00097
00098 c = GetCompany(_local_company);
00099
00100
00101 if (this->background_img == SPR_TYCOON_IMG2_BEGIN) {
00102 SetDParam(0, c->index);
00103 SetDParam(1, c->index);
00104 SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
00105 DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
00106 } else {
00107 SetDParam(0, c->index);
00108 SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
00109 DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
00110 }
00111 }
00112 };
00113
00114 struct HighScoreWindow : EndGameHighScoreBaseWindow {
00115 HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
00116 {
00117
00118 if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
00119
00120
00121 if (_game_mode != GM_MENU) HideVitalWindows();
00122
00123 MarkWholeScreenDirty();
00124 this->window_number = difficulty;
00125 this->background_img = SPR_HIGHSCORE_CHART_BEGIN;
00126 this->rank = ranking;
00127 }
00128
00129 ~HighScoreWindow()
00130 {
00131 if (_game_mode != GM_MENU) ShowVitalWindows();
00132
00133 if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE);
00134 }
00135
00136 virtual void OnPaint()
00137 {
00138 const HighScore *hs = _highscore_table[this->window_number];
00139 uint x, y;
00140
00141 this->SetupHighScoreEndWindow(&x, &y);
00142
00143 SetDParam(0, ORIGINAL_END_YEAR);
00144 SetDParam(1, this->window_number + STR_6801_EASY);
00145 DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
00146
00147
00148 for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
00149 SetDParam(0, i + 1);
00150 DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
00151
00152 if (hs[i].company[0] != '\0') {
00153 TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK;
00154
00155 DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
00156 SetDParam(0, hs[i].title);
00157 SetDParam(1, hs[i].score);
00158 DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
00159 }
00160 }
00161 }
00162 };
00163
00164 static const Widget _highscore_widgets[] = {
00165 { WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
00166 { WIDGETS_END},
00167 };
00168
00169 static const WindowDesc _highscore_desc = {
00170 0, 0, 641, 481, 641, 481,
00171 WC_HIGHSCORE, WC_NONE,
00172 0,
00173 _highscore_widgets,
00174 };
00175
00176 static const WindowDesc _endgame_desc = {
00177 0, 0, 641, 481, 641, 481,
00178 WC_ENDSCREEN, WC_NONE,
00179 0,
00180 _highscore_widgets,
00181 };
00182
00186 void ShowHighscoreTable(int difficulty, int8 ranking)
00187 {
00188 DeleteWindowByClass(WC_HIGHSCORE);
00189 new HighScoreWindow(&_highscore_desc, difficulty, ranking);
00190 }
00191
00194 void ShowEndGameChart()
00195 {
00196
00197 if (_network_dedicated || (!_networking && !IsValidCompanyID(_local_company))) return;
00198
00199 HideVitalWindows();
00200 DeleteWindowByClass(WC_ENDSCREEN);
00201 new EndGameWindow(&_endgame_desc);
00202 }