#include "stdafx.h"
#include "spritecache.h"
#include "fontcache.h"
#include "blitter/factory.hpp"
#include "gfx_func.h"
#include "core/alloc_func.hpp"
#include "core/math_func.hpp"
#include "table/sprites.h"
#include "table/control_codes.h"
#include "table/unicode.h"
Go to the source code of this file.
Functions | |
static SpriteID | GetFontBase (FontSize size) |
Get the SpriteID of the first glyph for the given font size. | |
SpriteID | GetUnicodeGlyph (FontSize size, uint32 key) |
Get the SpriteID mapped to the given font size and key. | |
void | SetUnicodeGlyph (FontSize size, uint32 key, SpriteID sprite) |
Map a SpriteID to the font size and key. | |
void | InitializeUnicodeGlyphMap () |
Initialize the glyph map. | |
Variables | |
static SpriteID ** | _unicode_glyph_map [FS_END] |
Definition in file fontcache.cpp.