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Files |
file | address.cpp [code] |
| Implementation of the address.
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file | address.h [code] |
| Wrapper for network addresses.
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file | config.h [code] |
| Configuration options of the network stuff.
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file | core.cpp [code] |
| Functions used to initialize/shut down the core network.
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file | core.h [code] |
| Base for all network types (UDP and TCP).
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file | game.h [code] |
| Information about a game that is sent between a game server, game client and masterserver.
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file | host.cpp [code] |
| Functions related to getting host specific data (IPs).
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file | host.h [code] |
| Resolving of hostnames/IPs.
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file | os_abstraction.h [code] |
| Network stuff has many things that needs to be included and/or implemented by default.
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file | packet.cpp [code] |
| Basic functions to create, fill and read packets.
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file | packet.h [code] |
| Basic functions to create, fill and read packets.
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file | tcp.cpp [code] |
| Basic functions to receive and send TCP packets.
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file | tcp.h [code] |
| Basic functions to receive and send TCP packets.
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file | tcp_connect.cpp [code] |
| Basic functions to create connections without blocking.
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file | tcp_content.cpp [code] |
| Basic functions to receive and send Content packets.
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file | tcp_content.h [code] |
| Basic functions to receive and send TCP packets to/from the content server.
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file | tcp_game.cpp [code] |
| Basic functions to receive and send TCP packets for game purposes.
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file | tcp_game.h [code] |
| Basic functions to receive and send TCP packets for game purposes.
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file | udp.cpp [code] |
| Basic functions to receive and send UDP packets.
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file | udp.h [code] |
| Basic functions to receive and send UDP packets.
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