clear_land.h File Reference

Tables with sprites for clear land and fences. More...

Go to the source code of this file.

Variables

static const SpriteID _landscape_clear_sprites [8]
static const byte _fence_mod_by_tileh [32]
static const byte _fence_mod_by_tileh_2 [32]
static const SpriteID _clear_land_fence_sprites_1 [7]
static const SpriteID _clear_land_sprites_1 [16]
static const SpriteID _clear_land_sprites_2 [8]
static const SpriteID _clear_land_sprites_3 [8]


Detailed Description

Tables with sprites for clear land and fences.

Definition in file clear_land.h.


Variable Documentation

const SpriteID _clear_land_fence_sprites_1[7] [static]

Initial value:

 {
  0xFFA,
  0x1000,
  0x1006,
  0x100C,
  0x1012,
  0x1018,
}

Definition at line 31 of file clear_land.h.

const SpriteID _clear_land_sprites_1[16] [static]

Initial value:

 {
  0x101E,
  0x1031,
  0x1044,
  0x1057,
  0x106A,
  0x107D,
  0x1090,
  0x10A3,
  0x10B6,
}

Definition at line 40 of file clear_land.h.

const SpriteID _clear_land_sprites_2[8] [static]

Initial value:

 {
  0x118D,
  0x11A0,
  0x11B3,
  0x11C6,
}

Definition at line 52 of file clear_land.h.

const SpriteID _clear_land_sprites_3[8] [static]

Initial value:

 {
  0x118D,
  0x11A0,
  0x11B3,
  0x11C6,
}

Definition at line 59 of file clear_land.h.

const byte _fence_mod_by_tileh[32] [static]

Initial value:

 {
  0, 2, 4, 0, 0, 2, 4, 0,
  0, 2, 4, 0, 0, 2, 4, 0,
  0, 2, 4, 0, 0, 2, 4, 4,
  0, 2, 4, 2, 0, 2, 4, 0,
}

Definition at line 16 of file clear_land.h.

const byte _fence_mod_by_tileh_2[32] [static]

Initial value:

 {
  1, 1, 5, 5, 3, 3, 1, 1,
  1, 1, 5, 5, 3, 3, 1, 1,
  1, 1, 5, 5, 3, 3, 1, 5,
  1, 1, 5, 5, 3, 3, 3, 1,
}

Definition at line 23 of file clear_land.h.

const SpriteID _landscape_clear_sprites[8] [static]

Initial value:

 {
  0xFA0,
  0xFB3,
  0xFB4,
  0xFB5,
  0xFB6,
  0xFA0,
  0xFB3,
  0xFB4,
}

Definition at line 5 of file clear_land.h.


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