genworld_gui.cpp

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00001 /* $Id: genworld_gui.cpp 15576 2009-02-25 00:45:52Z yexo $ */
00002 
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "heightmap.h"
00008 #include "gui.h"
00009 #include "variables.h"
00010 #include "settings_func.h"
00011 #include "debug.h"
00012 #include "genworld.h"
00013 #include "network/network.h"
00014 #include "newgrf_config.h"
00015 #include "strings_func.h"
00016 #include "window_func.h"
00017 #include "date_func.h"
00018 #include "sound_func.h"
00019 #include "fios.h"
00020 #include "string_func.h"
00021 #include "gfx_func.h"
00022 #include "settings_type.h"
00023 #include "widgets/dropdown_type.h"
00024 #include "widgets/dropdown_func.h"
00025 #include "core/random_func.hpp"
00026 #include "landscape_type.h"
00027 #include "querystring_gui.h"
00028 
00029 #include "table/strings.h"
00030 #include "table/sprites.h"
00031 
00035 enum glwp_modes {
00036   GLWP_GENERATE,
00037   GLWP_HEIGHTMAP,
00038   GLWP_SCENARIO,
00039   GLWP_END
00040 };
00041 
00042 extern void SwitchToMode(SwitchMode new_mode);
00043 extern void MakeNewgameSettingsLive();
00044 
00045 static inline void SetNewLandscapeType(byte landscape)
00046 {
00047   _settings_newgame.game_creation.landscape = landscape;
00048   InvalidateWindowClasses(WC_SELECT_GAME);
00049   InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
00050 }
00051 
00052 enum GenerateLandscapeWindowWidgets {
00053   GLAND_TEMPERATE = 3,
00054   GLAND_ARCTIC,
00055   GLAND_TROPICAL,
00056   GLAND_TOYLAND,
00057 
00058   GLAND_MAPSIZE_X_TEXT,
00059   GLAND_MAPSIZE_X_PULLDOWN,
00060   GLAND_MAPSIZE_Y_TEXT,
00061   GLAND_MAPSIZE_Y_PULLDOWN,
00062 
00063   GLAND_TOWN_TEXT,
00064   GLAND_TOWN_PULLDOWN,
00065   GLAND_INDUSTRY_TEXT,
00066   GLAND_INDUSTRY_PULLDOWN,
00067 
00068   GLAND_RANDOM_TEXT,
00069   GLAND_RANDOM_EDITBOX,
00070   GLAND_RANDOM_BUTTON,
00071 
00072   GLAND_GENERATE_BUTTON,
00073 
00074   GLAND_START_DATE_TEXT1,
00075   GLAND_START_DATE_DOWN,
00076   GLAND_START_DATE_TEXT,
00077   GLAND_START_DATE_UP,
00078 
00079   GLAND_SNOW_LEVEL_TEXT1,
00080   GLAND_SNOW_LEVEL_DOWN,
00081   GLAND_SNOW_LEVEL_TEXT,
00082   GLAND_SNOW_LEVEL_UP,
00083 
00084   GLAND_TREE_TEXT,
00085   GLAND_TREE_PULLDOWN,
00086   GLAND_LANDSCAPE_TEXT,
00087   GLAND_LANDSCAPE_PULLDOWN,
00088   GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
00089   GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
00090 
00091   GLAND_TERRAIN_TEXT,
00092   GLAND_TERRAIN_PULLDOWN,
00093   GLAND_WATER_TEXT,
00094   GLAND_WATER_PULLDOWN,
00095   GLAND_SMOOTHNESS_TEXT,
00096   GLAND_SMOOTHNESS_PULLDOWN,
00097 
00098   GLAND_BORDER_TYPES,
00099   GLAND_BORDERS_RANDOM,
00100   GLAND_WATER_NW_TEXT,
00101   GLAND_WATER_NE_TEXT,
00102   GLAND_WATER_SE_TEXT,
00103   GLAND_WATER_SW_TEXT,
00104   GLAND_WATER_NW,
00105   GLAND_WATER_NE,
00106   GLAND_WATER_SE,
00107   GLAND_WATER_SW,
00108 };
00109 
00110 static const Widget _generate_landscape_widgets[] = {
00111 {  WWT_CLOSEBOX,  RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
00112 {    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00113 {      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 313, 0x0,                          STR_NULL},
00114 
00115 /* Landscape selection */
00116 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,         STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // GLAND_TEMPERATE
00117 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,        STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},   // GLAND_ARCTIC
00118 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,      STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, // GLAND_TROPICAL
00119 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326,  24,  78, SPR_SELECT_TOYLAND,           STR_0311_SELECT_TOYLAND_LANDSCAPE},      // GLAND_TOYLAND
00120 
00121 /* Mapsize X */
00122 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110,  91, 101, STR_MAPSIZE,                  STR_NULL},                               // GLAND_MAPSIZE_X_TEXT
00123 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161,  90, 101, STR_NUM_1,                    STR_NULL},                               // GLAND_MAPSIZE_X_PULLDOWN
00124 /* Mapsize Y */
00125 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176,  91, 101, STR_BY,                       STR_NULL},                               // GLAND_MAPSIZE_Y_TEXT
00126 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227,  90, 101, STR_NUM_2,                    STR_NULL},                               // GLAND_MAPSIZE_Y_PULLDOWN
00127 
00128 /*  Number of towns */
00129 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 113, 123, STR_NUMBER_OF_TOWNS,          STR_NULL},                               // GLAND_TOWN_TEXT
00130 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 112, 123, 0x0,                          STR_NULL},                               // GLAND_TOWN_PULLDOWN
00131 
00132 /* Number of industries */
00133 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 131, 141, STR_NUMBER_OF_INDUSTRIES,     STR_NULL},                               // GLAND_INDUSTRY_TEXT
00134 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 130, 141, 0x0,                          STR_NULL},                               // GLAND_INDUSTRY_PULLDOWN
00135 
00136 /* Edit box for seed */
00137 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 153, 163, STR_RANDOM_SEED,              STR_NULL},                               // GLAND_RANDOM_TEXT
00138 {    WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE,  114, 207, 152, 163, STR_RANDOM_SEED_OSKTITLE,     STR_RANDOM_SEED_HELP},                   // GLAND_RANDOM_EDITBOX
00139 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 152, 163, STR_RANDOM,                   STR_RANDOM_HELP},                        // GLAND_RANDOM_BUTTON
00140 
00141 /* Generate button */
00142 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 243, 326, 228, 257, STR_GENERATE,                 STR_NULL},                                // GLAND_GENERATE_BUTTON
00143 
00144 /* Start date */
00145 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 113, 123, STR_DATE,                     STR_NULL},                               // GLAND_START_DATE_TEXT1
00146 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 112, 123, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},        // GLAND_START_DATE_DOWN
00147 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 112, 123, STR_GENERATE_DATE,            STR_NULL},                               // GLAND_START_DATE_TEXT
00148 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 112, 123, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},        // GLAND_START_DATE_UP
00149 
00150 /* Snow line */
00151 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 131, 141, STR_SNOW_LINE_HEIGHT,         STR_NULL},                               // GLAND_SNOW_LEVEL_TEXT1
00152 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 130, 141, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},                     // GLAND_SNOW_LEVEL_DOWN
00153 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 130, 141, STR_NUM_3,                    STR_NULL},                               // GLAND_SNOW_LEVEL_TEXT
00154 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 130, 141, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},                       // GLAND_SNOW_LEVEL_UP
00155 
00156 /* Tree placer */
00157 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 193, 203, STR_TREE_PLACER,              STR_NULL},                               // GLAND_TREE_TEXT
00158 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 192, 203, 0x0,                          STR_NULL},                               // GLAND_TREE_PULLDOWN
00159 
00160 /* Landscape generator */
00161 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 175, 185, STR_LAND_GENERATOR,           STR_NULL},                               // GLAND_LANDSCAPE_TEXT
00162 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 174, 185, 0x0,                          STR_NULL},                               // GLAND_LANDSCAPE_PULLDOWN
00163 
00164 /* Terrain type */
00165 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 211, 221, STR_TERRAIN_TYPE,             STR_NULL},                               // GLAND_TERRAIN_TEXT
00166 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 210, 221, 0x0,                          STR_NULL},                               // GLAND_TERRAIN_PULLDOWN
00167 
00168 /* Water quantity */
00169 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 229, 239, STR_QUANTITY_OF_SEA_LAKES,    STR_NULL},                               // GLAND_WATER_TEXT
00170 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 228, 239, 0x0,                          STR_NULL},                               // GLAND_WATER_PULLDOWN
00171 
00172 /* Map smoothness */
00173 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 247, 257, STR_SMOOTHNESS,               STR_NULL},                               // GLAND_SMOOTHNESS_TEXT
00174 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0,                          STR_NULL},                               // GLAND_SMOOTHNESS_PULLDOWN
00175 
00176 /* Water borders */
00177 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 265, 275, STR_BORDER_TYPE,             STR_NULL},                               // GLAND_BORDER_TYPES
00178 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 264, 275, STR_BORDER_RANDOMIZE,        STR_NULL},                               // GLAND_BORDERS_RANDOM
00179 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12,  95, 282, 292, STR_NORTHWEST,               STR_NULL},                               // GLAND_WATER_NW_TEXT
00180 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 282, 292, STR_NORTHEAST,               STR_NULL},                               // GLAND_WATER_NE_TEXT
00181 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 294, 304, STR_SOUTHEAST,               STR_NULL},                               // GLAND_WATER_SE_TEXT
00182 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12,  95, 294, 304, STR_SOUTHWEST,               STR_NULL},                               // GLAND_WATER_SW_TEXT
00183 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 280, 291, 0x0,                         STR_NORTHWEST},                          // GLAND_WATER_NW
00184 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 280, 291, 0x0,                         STR_NORTHEAST},                          // GLAND_WATER_NE
00185 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 292, 303, 0x0,                         STR_SOUTHEAST},                          // GLAND_WATER_SE
00186 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 292, 303, 0x0,                         STR_SOUTHWEST},                          // GLAND_WATER_SW
00187 {   WIDGETS_END},
00188 };
00189 
00190 static const Widget _heightmap_load_widgets[] = {
00191 {   WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
00192 {    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00193 {      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 235, 0x0,                          STR_NULL},
00194 
00195 /* Landscape selection */
00196 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,        STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // GLAND_TEMPERATE
00197 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,       STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},   // GLAND_ARCTIC
00198 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL,     STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, // GLAND_TROPICAL
00199 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326,  24,  78, SPR_SELECT_TOYLAND,          STR_0311_SELECT_TOYLAND_LANDSCAPE},      // GLAND_TOYLAND
00200 
00201 /* Mapsize X */
00202 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 113, 123, STR_MAPSIZE,                  STR_NULL},                              // GLAND_MAPSIZE_X_TEXT
00203 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161, 112, 123, STR_NUM_1,                    STR_NULL},                              // GLAND_MAPSIZE_X_PULLDOWN
00204 /* Mapsize Y */
00205 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176, 113, 123, STR_BY,                       STR_NULL},                              // GLAND_MAPSIZE_Y_TEXT
00206 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227, 112, 123, STR_NUM_2,                    STR_NULL},                              // GLAND_MAPSIZE_Y_PULLDOWN
00207 
00208 /* Number of towns */
00209 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 135, 145, STR_NUMBER_OF_TOWNS,          STR_NULL},                              // GLAND_TOWN_TEXT
00210 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 134, 145, 0x0,                          STR_NULL},                              // GLAND_TOWN_PULLDOWN
00211 
00212 /* Number of industries */
00213 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 153, 163, STR_NUMBER_OF_INDUSTRIES,     STR_NULL},                              // GLAND_INDUSTRY_TEXT
00214 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 152, 163, 0x0,                          STR_NULL},                              // GLAND_INDUSTRY_PULLDOWN
00215 
00216 /* Edit box for seed */
00217 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 175, 185, STR_RANDOM_SEED,              STR_NULL},                              // GLAND_RANDOM_TEXT
00218 {    WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE,  114, 207, 174, 185, STR_RANDOM_SEED_OSKTITLE,     STR_RANDOM_SEED_HELP},                  // GLAND_RANDOM_EDITBOX
00219 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 174, 185, STR_RANDOM,                   STR_RANDOM_HELP},                       // GLAND_RANDOM_BUTTON
00220 
00221 /* Generate button */
00222 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN,  243, 326, 196, 225, STR_GENERATE,                 STR_NULL},                              // GLAND_GENERATE_BUTTON
00223 
00224 /* Starting date */
00225 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 135, 145, STR_DATE,                     STR_NULL},                              // GLAND_START_DATE_TEXT1
00226 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 134, 145, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},       // GLAND_START_DATE_DOWN
00227 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 134, 145, STR_GENERATE_DATE,            STR_NULL},                              // GLAND_START_DATE_TEXT
00228 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 134, 145, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},       // GLAND_START_DATE_UP
00229 
00230 /* Snow line */
00231 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 153, 163, STR_SNOW_LINE_HEIGHT,         STR_NULL},                              // GLAND_SNOW_LEVEL_TEXT1
00232 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 152, 163, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},                    // GLAND_SNOW_LEVEL_DOWN
00233 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 152, 163, STR_NUM_3,                    STR_NULL},                              // GLAND_SNOW_LEVEL_TEXT
00234 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 152, 163, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},                      // GLAND_SNOW_LEVEL_UP
00235 
00236 /* Tree placer */
00237 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 197, 207, STR_TREE_PLACER,              STR_NULL},                              // GLAND_TREE_TEXT
00238 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 196, 207, STR_0225,                     STR_NULL},                              // GLAND_TREE_PULLDOWN
00239 
00240 /* Heightmap rotation */
00241 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 215, 225, STR_HEIGHTMAP_ROTATION,       STR_NULL},                              // GLAND_HEIGHTMAP_ROTATION_TEXT
00242 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 214, 225, STR_0225,                     STR_NULL},                              // GLAND_HEIGHTMAP_ROTATION_PULLDOWN
00243 
00244 {   WIDGETS_END},
00245 };
00246 
00247 void StartGeneratingLandscape(glwp_modes mode)
00248 {
00249   DeleteAllNonVitalWindows();
00250 
00251   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00252   MakeNewgameSettingsLive();
00253   ResetGRFConfig(true);
00254 
00255   SndPlayFx(SND_15_BEEP);
00256   switch (mode) {
00257     case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00258     case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00259     case GLWP_SCENARIO:  _switch_mode = SM_EDITOR; break;
00260     default: NOT_REACHED();
00261   }
00262 }
00263 
00264 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00265 {
00266   if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
00267 }
00268 
00269 static DropDownList *BuildMapsizeDropDown()
00270 {
00271   DropDownList *list = new DropDownList();
00272 
00273   for (uint i = 6; i <= 11; i++) {
00274     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00275     item->SetParam(0, 1 << i);
00276     list->push_back(item);
00277   }
00278 
00279   return list;
00280 }
00281 
00282 static const StringID _elevations[]  = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
00283 static const StringID _sea_lakes[]   = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
00284 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00285 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00286 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00287 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00288 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
00289 static const StringID _num_inds[]    = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
00290 
00291 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00292   uint widget_id;
00293   uint x;
00294   uint y;
00295   char name[64];
00296   glwp_modes mode;
00297 
00298   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11, desc, number)
00299   {
00300     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00301 
00302     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00303     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00304     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
00305     this->SetFocusedWidget(GLAND_RANDOM_EDITBOX);
00306     this->caption = STR_NULL;
00307     this->afilter = CS_NUMERAL;
00308 
00309     this->mode = (glwp_modes)this->window_number;
00310 
00311     this->FindWindowPlacementAndResize(desc);
00312   }
00313 
00314   virtual void OnPaint()
00315   {
00316     /* You can't select smoothness / non-water borders if not terragenesis */
00317     if (mode == GLWP_GENERATE) {
00318       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00319       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00320       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00321           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00322 
00323       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00324 
00325       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00326       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00327       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00328       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00329     }
00330     /* Disable snowline if not hilly */
00331     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00332     /* Disable town, industry and trees in SE */
00333     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00334     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00335     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00336 
00337     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00338     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00339     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00340     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00341 
00342     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00343     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00344     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00345     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00346 
00347     if (_game_mode == GM_EDITOR) {
00348       this->widget[GLAND_TOWN_PULLDOWN].data     = STR_6836_OFF;
00349       this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
00350     } else {
00351       this->widget[GLAND_TOWN_PULLDOWN].data     = _num_towns[_settings_newgame.difficulty.number_towns];
00352       this->widget[GLAND_INDUSTRY_PULLDOWN].data = _num_inds[_settings_newgame.difficulty.number_industries];
00353     }
00354 
00355     if (mode == GLWP_GENERATE) {
00356       this->widget[GLAND_LANDSCAPE_PULLDOWN].data  = _landscape[_settings_newgame.game_creation.land_generator];
00357       this->widget[GLAND_TREE_PULLDOWN].data       = _tree_placer[_settings_newgame.game_creation.tree_placer];
00358       this->widget[GLAND_TERRAIN_PULLDOWN].data    = _elevations[_settings_newgame.difficulty.terrain_type];
00359       this->widget[GLAND_WATER_PULLDOWN].data      = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
00360       this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
00361       this->widget[GLAND_BORDERS_RANDOM].data      = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_BORDER_RANDOMIZE : STR_BORDER_MANUAL;
00362 
00363       if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) {
00364         this->widget[GLAND_WATER_NE].data = STR_BORDER_RANDOM;
00365         this->widget[GLAND_WATER_NW].data = STR_BORDER_RANDOM;
00366         this->widget[GLAND_WATER_SE].data = STR_BORDER_RANDOM;
00367         this->widget[GLAND_WATER_SW].data = STR_BORDER_RANDOM;
00368       } else {
00369         this->widget[GLAND_WATER_NE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00370         this->widget[GLAND_WATER_NW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00371         this->widget[GLAND_WATER_SE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00372         this->widget[GLAND_WATER_SW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00373       }
00374     } else {
00375       this->widget[GLAND_TREE_PULLDOWN].data               = _tree_placer[_settings_newgame.game_creation.tree_placer];
00376       this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
00377     }
00378 
00379     /* Set parameters for widget text that requires them. */
00380     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
00381     SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // GLAND_MAPSIZE_X_PULLDOWN
00382     SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
00383     SetDParam(3, _settings_newgame.game_creation.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
00384 
00385     this->DrawWidgets();
00386 
00387     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00388 
00389     if (mode != GLWP_GENERATE) {
00390       char buffer[512];
00391 
00392       if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00393         SetDParam(0, this->y);
00394         SetDParam(1, this->x);
00395       } else {
00396         SetDParam(0, this->x);
00397         SetDParam(1, this->y);
00398       }
00399       GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
00400       DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
00401 
00402       DrawString( 12,  91, STR_HEIGHTMAP_NAME, TC_BLACK);
00403       SetDParamStr(0, this->name);
00404       DrawStringTruncated(114,  91, STR_JUST_RAW_STRING, TC_ORANGE, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
00405     }
00406   }
00407 
00408   virtual void OnClick(Point pt, int widget)
00409   {
00410     switch (widget) {
00411       case 0: delete this; break;
00412 
00413       case GLAND_TEMPERATE:
00414       case GLAND_ARCTIC:
00415       case GLAND_TROPICAL:
00416       case GLAND_TOYLAND:
00417         this->RaiseWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00418         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00419         break;
00420 
00421       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00422         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00423         break;
00424 
00425       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00426         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00427         break;
00428 
00429       case GLAND_TOWN_PULLDOWN: // Number of towns
00430         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00431         break;
00432 
00433       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00434         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00435         break;
00436 
00437       case GLAND_RANDOM_BUTTON: // Random seed
00438         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00439         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00440         UpdateTextBufferSize(&this->text);
00441         this->SetDirty();
00442         break;
00443 
00444       case GLAND_GENERATE_BUTTON: // Generate
00445         MakeNewgameSettingsLive();
00446 
00447         if (mode == GLWP_HEIGHTMAP &&
00448             (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00449             this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00450             this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00451             this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00452           ShowQuery(
00453             STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
00454             STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
00455             this,
00456             LandscapeGenerationCallback);
00457         } else {
00458           StartGeneratingLandscape(mode);
00459         }
00460         break;
00461 
00462       case GLAND_START_DATE_DOWN:
00463       case GLAND_START_DATE_UP: // Year buttons
00464         /* Don't allow too fast scrolling */
00465         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00466           this->HandleButtonClick(widget);
00467           this->SetDirty();
00468 
00469           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00470         }
00471         _left_button_clicked = false;
00472         break;
00473 
00474       case GLAND_START_DATE_TEXT: // Year text
00475         this->widget_id = GLAND_START_DATE_TEXT;
00476         SetDParam(0, _settings_newgame.game_creation.starting_year);
00477         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00478         break;
00479 
00480       case GLAND_SNOW_LEVEL_DOWN:
00481       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00482         /* Don't allow too fast scrolling */
00483         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00484           this->HandleButtonClick(widget);
00485           this->SetDirty();
00486 
00487           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
00488         }
00489         _left_button_clicked = false;
00490         break;
00491 
00492       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00493         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00494         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00495         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00496         break;
00497 
00498       case GLAND_TREE_PULLDOWN: // Tree placer
00499         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00500         break;
00501 
00502       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
00503       /* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
00504         if (mode == GLWP_HEIGHTMAP) {
00505           ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00506         } else {
00507           ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00508         }
00509         break;
00510 
00511       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00512         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00513         break;
00514 
00515       case GLAND_WATER_PULLDOWN: // Water quantity
00516         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
00517         break;
00518 
00519       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00520         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00521         break;
00522 
00523       /* Freetype map borders */
00524       case GLAND_WATER_NW:
00525         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00526         break;
00527 
00528       case GLAND_WATER_NE:
00529         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00530         break;
00531 
00532       case GLAND_WATER_SE:
00533         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00534         break;
00535 
00536       case GLAND_WATER_SW:
00537         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00538         break;
00539 
00540       case GLAND_BORDERS_RANDOM:
00541         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00542         this->SetDirty();
00543         break;
00544     }
00545   }
00546 
00547   virtual void OnMouseLoop()
00548   {
00549     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00550   }
00551 
00552   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00553   {
00554     EventState state;
00555     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00556     /* the seed is unsigned, therefore atoi cannot be used.
00557       * As 2^32 - 1 (UINT32_MAX) is a 'magic' value
00558       * (use random seed) it should not be possible to be
00559       * entered into the input field; the generate seed
00560       * button can be used instead. */
00561     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00562     return state;
00563   }
00564 
00565   virtual void OnDropdownSelect(int widget, int index)
00566   {
00567     switch (widget) {
00568       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00569       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00570       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00571       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00572 
00573       case GLAND_TOWN_PULLDOWN:
00574         IConsoleSetSetting("difficulty.number_towns", index);
00575         break;
00576 
00577       case GLAND_INDUSTRY_PULLDOWN:
00578         IConsoleSetSetting("difficulty.number_industries", index);
00579         break;
00580 
00581       case GLAND_LANDSCAPE_PULLDOWN:
00582       /* case GLAND_HEIGHTMAP_PULLDOWN: */
00583         if (mode == GLWP_HEIGHTMAP) {
00584           _settings_newgame.game_creation.heightmap_rotation = index;
00585         } else {
00586           _settings_newgame.game_creation.land_generator = index;
00587         }
00588         break;
00589 
00590       case GLAND_TERRAIN_PULLDOWN: {
00591         GameMode old_gm = _game_mode;
00592         _game_mode = GM_MENU;
00593         IConsoleSetSetting("difficulty.terrain_type", index);
00594         _game_mode = old_gm;
00595         break;
00596       }
00597 
00598       case GLAND_WATER_PULLDOWN: {
00599         GameMode old_gm = _game_mode;
00600         _game_mode = GM_MENU;
00601         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00602         _game_mode = old_gm;
00603         break;
00604       }
00605     }
00606     this->SetDirty();
00607   }
00608 
00609   virtual void OnQueryTextFinished(char *str)
00610   {
00611     if (!StrEmpty(str)) {
00612       int32 value = atoi(str);
00613 
00614       switch (this->widget_id) {
00615         case GLAND_START_DATE_TEXT:
00616           this->InvalidateWidget(GLAND_START_DATE_TEXT);
00617           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00618           break;
00619 
00620         case GLAND_SNOW_LEVEL_TEXT:
00621           this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
00622           _settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
00623           break;
00624       }
00625 
00626       this->SetDirty();
00627     }
00628   }
00629 };
00630 
00631 static const WindowDesc _generate_landscape_desc = {
00632   WDP_CENTER, WDP_CENTER, 338, 313, 338, 313,
00633   WC_GENERATE_LANDSCAPE, WC_NONE,
00634   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00635   _generate_landscape_widgets,
00636 };
00637 
00638 static const WindowDesc _heightmap_load_desc = {
00639   WDP_CENTER, WDP_CENTER, 338, 236, 338, 236,
00640   WC_GENERATE_LANDSCAPE, WC_NONE,
00641   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00642   _heightmap_load_widgets,
00643 };
00644 
00645 static void _ShowGenerateLandscape(glwp_modes mode)
00646 {
00647   uint x = 0;
00648   uint y = 0;
00649 
00650   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00651 
00652   /* Always give a new seed if not editor */
00653   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00654 
00655   if (mode == GLWP_HEIGHTMAP) {
00656     /* If the function returns negative, it means there was a problem loading the heightmap */
00657     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00658   }
00659 
00660   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00661 
00662   if (mode == GLWP_HEIGHTMAP) {
00663     w->x = x;
00664     w->y = y;
00665     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00666   }
00667 
00668   InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
00669 }
00670 
00671 void ShowGenerateLandscape()
00672 {
00673   _ShowGenerateLandscape(GLWP_GENERATE);
00674 }
00675 
00676 void ShowHeightmapLoad()
00677 {
00678   _ShowGenerateLandscape(GLWP_HEIGHTMAP);
00679 }
00680 
00681 void StartScenarioEditor()
00682 {
00683   StartGeneratingLandscape(GLWP_SCENARIO);
00684 }
00685 
00686 void StartNewGameWithoutGUI(uint seed)
00687 {
00688   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00689   _settings_newgame.game_creation.generation_seed = seed;
00690 
00691   StartGeneratingLandscape(GLWP_GENERATE);
00692 }
00693 
00694 enum CreateScenarioWindowWidgets {
00695   CSCEN_TEMPERATE = 3,
00696   CSCEN_ARCTIC,
00697   CSCEN_TROPICAL,
00698   CSCEN_TOYLAND,
00699   CSCEN_EMPTY_WORLD,
00700   CSCEN_RANDOM_WORLD,
00701   CSCEN_MAPSIZE_X_TEXT,
00702   CSCEN_MAPSIZE_X_PULLDOWN,
00703   CSCEN_MAPSIZE_Y_TEXT,
00704   CSCEN_MAPSIZE_Y_PULLDOWN,
00705   CSCEN_START_DATE_LABEL,
00706   CSCEN_START_DATE_DOWN,
00707   CSCEN_START_DATE_TEXT,
00708   CSCEN_START_DATE_UP,
00709   CSCEN_FLAT_LAND_HEIGHT_LABEL,
00710   CSCEN_FLAT_LAND_HEIGHT_DOWN,
00711   CSCEN_FLAT_LAND_HEIGHT_TEXT,
00712   CSCEN_FLAT_LAND_HEIGHT_UP
00713 };
00714 
00715 
00716 struct CreateScenarioWindow : public Window
00717 {
00718   uint widget_id;
00719 
00720   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00721   {
00722     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00723     this->FindWindowPlacementAndResize(desc);
00724   }
00725 
00726   virtual void OnPaint()
00727   {
00728     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00729     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00730     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00731     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00732 
00733     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00734     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00735     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00736     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00737 
00738     /* Set parameters for widget text that requires them */
00739     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
00740     SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
00741     SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
00742     SetDParam(3, _settings_newgame.game_creation.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
00743 
00744     this->DrawWidgets();
00745   }
00746 
00747   virtual void OnClick(Point pt, int widget)
00748   {
00749     switch (widget) {
00750       case CSCEN_TEMPERATE:
00751       case CSCEN_ARCTIC:
00752       case CSCEN_TROPICAL:
00753       case CSCEN_TOYLAND:
00754         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00755         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
00756         break;
00757 
00758       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
00759         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
00760         break;
00761 
00762       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00763         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
00764         break;
00765 
00766       case CSCEN_EMPTY_WORLD: // Empty world / flat world
00767         StartGeneratingLandscape(GLWP_SCENARIO);
00768         break;
00769 
00770       case CSCEN_RANDOM_WORLD: // Generate
00771         ShowGenerateLandscape();
00772         break;
00773 
00774       case CSCEN_START_DATE_DOWN:
00775       case CSCEN_START_DATE_UP: // Year buttons
00776         /* Don't allow too fast scrolling */
00777         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00778           this->HandleButtonClick(widget);
00779           this->SetDirty();
00780 
00781           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00782         }
00783         _left_button_clicked = false;
00784         break;
00785 
00786       case CSCEN_START_DATE_TEXT: // Year text
00787         this->widget_id = CSCEN_START_DATE_TEXT;
00788         SetDParam(0, _settings_newgame.game_creation.starting_year);
00789         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00790         break;
00791 
00792       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
00793       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
00794         /* Don't allow too fast scrolling */
00795         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00796           this->HandleButtonClick(widget);
00797           this->SetDirty();
00798 
00799           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
00800         }
00801         _left_button_clicked = false;
00802         break;
00803 
00804       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
00805         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
00806         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00807         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00808         break;
00809     }
00810   }
00811 
00812   virtual void OnDropdownSelect(int widget, int index)
00813   {
00814     switch (widget) {
00815       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
00816       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
00817     }
00818     this->SetDirty();
00819   }
00820 
00821   virtual void OnQueryTextFinished(char *str)
00822   {
00823     if (!StrEmpty(str)) {
00824       int32 value = atoi(str);
00825 
00826       switch (this->widget_id) {
00827         case CSCEN_START_DATE_TEXT:
00828           this->InvalidateWidget(CSCEN_START_DATE_TEXT);
00829           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00830           break;
00831 
00832         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00833           this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
00834           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
00835           break;
00836       }
00837 
00838       this->SetDirty();
00839     }
00840   }
00841 };
00842 
00843 static const Widget _create_scenario_widgets[] = {
00844 {   WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                STR_018B_CLOSE_WINDOW},
00845 {    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_SE_CAPTION,          STR_NULL},
00846 {      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 169, 0x0,                     STR_NULL},
00847 
00848 /* Landscape selection */
00849 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,    STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // CSCEN_TEMPERATE
00850 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,   STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},   // CSCEN_ARCTIC
00851 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, // CSCEN_TROPICAL
00852 {   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326,  24,  78, SPR_SELECT_TOYLAND,      STR_0311_SELECT_TOYLAND_LANDSCAPE},      // CSCEN_TOYLAND
00853 
00854 /* Generation type */
00855 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN,   12, 115,  95, 124, STR_SE_FLAT_WORLD,       STR_SE_FLAT_WORLD_TIP},                  // CSCEN_EMPTY_WORLD
00856 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN,   12, 115, 131, 160, STR_SE_RANDOM_LAND,      STR_022A_GENERATE_RANDOM_LAND},          // CSCEN_RANDOM_WORLD
00857 
00858 /* Mapsize X */
00859 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 212,  96, 106, STR_MAPSIZE,             STR_NULL},                               // CSCEN_MAPSIZE_X_TEXT
00860 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 216, 263,  95, 106, STR_NUM_1,               STR_NULL},                               // CSCEN_MAPSIZE_X_PULLDOWN
00861 /* Mapsize Y */
00862 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 268, 276,  96, 106, STR_BY,                  STR_NULL},                               // CSCEN_MAPSIZE_Y_TEXT
00863 {   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 279, 326,  95, 106, STR_NUM_2,               STR_NULL},                               // CSCEN_MAPSIZE_Y_PULLDOWN
00864 
00865 /* Start date */
00866 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 212, 114, 124, STR_DATE,                STR_NULL},                               // CSCEN_START_DATE_LABEL
00867 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 113, 124, SPR_ARROW_DOWN,          STR_029E_MOVE_THE_STARTING_DATE},        // CSCEN_START_DATE_DOWN
00868 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 113, 124, STR_GENERATE_DATE,       STR_NULL},                               // CSCEN_START_DATE_TEXT
00869 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 113, 124, SPR_ARROW_UP,            STR_029F_MOVE_THE_STARTING_DATE},        // CSCEN_START_DATE_UP
00870 
00871 /* Flat map height */
00872 {       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 278, 132, 142, STR_FLAT_WORLD_HEIGHT,   STR_NULL},                               // CSCEN_FLAT_LAND_HEIGHT_LABEL
00873 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 131, 142, SPR_ARROW_DOWN,          STR_FLAT_WORLD_HEIGHT_DOWN},             // CSCEN_FLAT_LAND_HEIGHT_DOWN
00874 {    WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 131, 142, STR_NUM_3,               STR_NULL},                               // CSCEN_FLAT_LAND_HEIGHT_TEXT
00875 {     WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 131, 142, SPR_ARROW_UP,            STR_FLAT_WORLD_HEIGHT_UP},               // CSCEN_FLAT_LAND_HEIGHT_UP
00876 {   WIDGETS_END},
00877 };
00878 
00879 static const WindowDesc _create_scenario_desc = {
00880   WDP_CENTER, WDP_CENTER, 338, 170, 338, 170,
00881   WC_GENERATE_LANDSCAPE, WC_NONE,
00882   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00883   _create_scenario_widgets,
00884 };
00885 
00886 void ShowCreateScenario()
00887 {
00888   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00889   new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
00890 }
00891 
00892 
00893 static const Widget _generate_progress_widgets[] = {
00894 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_GREY,    0,   180,     0,    13, STR_GENERATION_WORLD,   STR_018C_WINDOW_TITLE_DRAG_THIS}, // GPWW_CAPTION
00895 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,    0,   180,    14,    96, 0x0,                    STR_NULL},                        // GPWW_BACKGROUND
00896 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_WHITE,  20,   161,    74,    85, STR_GENERATION_ABORT,   STR_NULL},                        // GPWW_ABORT
00897 {   WIDGETS_END},
00898 };
00899 
00900 static const WindowDesc _generate_progress_desc = {
00901   WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
00902   WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
00903   WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00904   _generate_progress_widgets,
00905 };
00906 
00907 struct tp_info {
00908   uint percent;
00909   StringID cls;
00910   uint current;
00911   uint total;
00912   int timer;
00913 };
00914 
00915 static tp_info _tp;
00916 
00917 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
00918 {
00919   if (confirmed) {
00920     AbortGeneratingWorld();
00921   } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
00922     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
00923   }
00924 }
00925 
00926 struct GenerateProgressWindow : public Window {
00927 private:
00928   enum GenerationProgressWindowWidgets {
00929     GPWW_CAPTION,
00930     GPWW_BACKGROUND,
00931     GPWW_ABORT,
00932   };
00933 
00934 public:
00935   GenerateProgressWindow() : Window(&_generate_progress_desc)
00936   {
00937     this->FindWindowPlacementAndResize(&_generate_progress_desc);
00938   }
00939 
00940   virtual void OnClick(Point pt, int widget)
00941   {
00942     switch (widget) {
00943       case GPWW_ABORT:
00944         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
00945         ShowQuery(
00946           STR_GENERATION_ABORT_CAPTION,
00947           STR_GENERATION_ABORT_MESSAGE,
00948           this,
00949           AbortGeneratingWorldCallback
00950         );
00951         break;
00952     }
00953   }
00954 
00955   virtual void OnPaint()
00956   {
00957     this->DrawWidgets();
00958 
00959     /* Draw the % complete with a bar and a text */
00960     DrawFrameRect(19, 20, (this->width - 18), 37, COLOUR_GREY, FR_BORDERONLY);
00961     DrawFrameRect(20, 21, (int)((this->width - 40) * _tp.percent / 100) + 20, 36, COLOUR_MAUVE, FR_NONE);
00962     SetDParam(0, _tp.percent);
00963     DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
00964 
00965     /* Tell which class we are generating */
00966     DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
00967 
00968     /* And say where we are in that class */
00969     SetDParam(0, _tp.current);
00970     SetDParam(1, _tp.total);
00971     DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
00972 
00973     this->SetDirty();
00974   }
00975 };
00976 
00980 void PrepareGenerateWorldProgress()
00981 {
00982   _tp.cls   = STR_WORLD_GENERATION;
00983   _tp.current = 0;
00984   _tp.total   = 0;
00985   _tp.percent = 0;
00986   _tp.timer   = 0; // Forces to paint the progress window immediatelly
00987 }
00988 
00992 void ShowGenerateWorldProgress()
00993 {
00994   if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
00995   new GenerateProgressWindow();
00996 }
00997 
00998 static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
00999 {
01000   static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01001   static const StringID class_table[GWP_CLASS_COUNT]  = {
01002     STR_WORLD_GENERATION,
01003     STR_022E_LANDSCAPE_GENERATION,
01004     STR_CLEARING_TILES,
01005     STR_022F_TOWN_GENERATION,
01006     STR_0230_INDUSTRY_GENERATION,
01007     STR_UNMOVABLE_GENERATION,
01008     STR_TREE_GENERATION,
01009     STR_SETTINGUP_GAME,
01010     STR_PREPARING_TILELOOP,
01011     STR_PREPARING_GAME
01012   };
01013 
01014   assert(cls < GWP_CLASS_COUNT);
01015 
01016   /* Do not run this function if we aren't in a thread */
01017   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01018 
01019   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01020 
01021   if (total == 0) {
01022     assert(_tp.cls == class_table[cls]);
01023     _tp.current += progress;
01024   } else {
01025     _tp.cls   = class_table[cls];
01026     _tp.current = progress;
01027     _tp.total   = total;
01028     _tp.percent = percent_table[cls];
01029   }
01030 
01031   /* Don't update the screen too often. So update it once in every 200ms */
01032   if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return;
01033 
01034   /* Percentage is about the number of completed tasks, so 'current - 1' */
01035   _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
01036 
01037   if (_network_dedicated) {
01038     static uint last_percent = 0;
01039 
01040     /* Never display 0% */
01041     if (_tp.percent == 0) return;
01042     /* Reset if percent is lower than the last recorded */
01043     if (_tp.percent < last_percent) last_percent = 0;
01044     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01045     if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
01046     /* Never show steps smaller than 2%, even if it is a mod 5% */
01047     if (_tp.percent <= last_percent + 2) return;
01048 
01049     DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
01050     last_percent = _tp.percent;
01051 
01052     /* Don't continue as dedicated never has a thread running */
01053     return;
01054   }
01055 
01056   InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
01057   MarkWholeScreenDirty();
01058   SetGeneratingWorldPaintStatus(true);
01059 
01060   /* We wait here till the paint is done, so we don't read and write
01061    *  on the same tile at the same moment. Nasty hack, but that happens
01062    *  if you implement threading afterwards */
01063   while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
01064 
01065   _tp.timer = _realtime_tick;
01066 }
01067 
01076 void SetGeneratingWorldProgress(gwp_class cls, uint total)
01077 {
01078   if (total == 0) return;
01079 
01080   _SetGeneratingWorldProgress(cls, 0, total);
01081 }
01082 
01090 void IncreaseGeneratingWorldProgress(gwp_class cls)
01091 {
01092   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01093   _SetGeneratingWorldProgress(cls, 1, 0);
01094 }

Generated on Mon Mar 9 23:33:47 2009 for openttd by  doxygen 1.5.6