tcp.h

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00001 /* $Id: tcp.h 11818 2008-01-12 14:10:35Z rubidium $ */
00002 
00007 #ifndef NETWORK_CORE_TCP_H
00008 #define NETWORK_CORE_TCP_H
00009 
00010 #ifdef ENABLE_NETWORK
00011 
00012 #include "os_abstraction.h"
00013 #include "core.h"
00014 #include "packet.h"
00015 #include "../../tile_type.h"
00016 
00023 enum {
00024   PACKET_SERVER_FULL,
00025   PACKET_SERVER_BANNED,
00026   PACKET_CLIENT_JOIN,
00027   PACKET_SERVER_ERROR,
00028   PACKET_CLIENT_COMPANY_INFO,
00029   PACKET_SERVER_COMPANY_INFO,
00030   PACKET_SERVER_CLIENT_INFO,
00031   PACKET_SERVER_NEED_PASSWORD,
00032   PACKET_CLIENT_PASSWORD,
00033   PACKET_SERVER_WELCOME,
00034   PACKET_CLIENT_GETMAP,
00035   PACKET_SERVER_WAIT,
00036   PACKET_SERVER_MAP,
00037   PACKET_CLIENT_MAP_OK,
00038   PACKET_SERVER_JOIN,
00039   PACKET_SERVER_FRAME,
00040   PACKET_SERVER_SYNC,
00041   PACKET_CLIENT_ACK,
00042   PACKET_CLIENT_COMMAND,
00043   PACKET_SERVER_COMMAND,
00044   PACKET_CLIENT_CHAT,
00045   PACKET_SERVER_CHAT,
00046   PACKET_CLIENT_SET_PASSWORD,
00047   PACKET_CLIENT_SET_NAME,
00048   PACKET_CLIENT_QUIT,
00049   PACKET_CLIENT_ERROR,
00050   PACKET_SERVER_QUIT,
00051   PACKET_SERVER_ERROR_QUIT,
00052   PACKET_SERVER_SHUTDOWN,
00053   PACKET_SERVER_NEWGAME,
00054   PACKET_SERVER_RCON,
00055   PACKET_CLIENT_RCON,
00056   PACKET_SERVER_CHECK_NEWGRFS,
00057   PACKET_CLIENT_NEWGRFS_CHECKED,
00058   PACKET_END                   
00059 };
00060 
00062 struct CommandPacket {
00063   CommandPacket *next; 
00064   PlayerByte player; 
00065   uint32 cmd;        
00066   uint32 p1;         
00067   uint32 p2;         
00068   TileIndex tile;    
00069   char text[80];     
00070   uint32 frame;      
00071   byte callback;     
00072   bool my_cmd;       
00073 };
00074 
00076 enum ClientStatus {
00077   STATUS_INACTIVE,   
00078   STATUS_AUTHORIZING,
00079   STATUS_AUTH,       
00080   STATUS_MAP_WAIT,   
00081   STATUS_MAP,        
00082   STATUS_DONE_MAP,   
00083   STATUS_PRE_ACTIVE, 
00084   STATUS_ACTIVE,     
00085 };
00086 
00088 class NetworkTCPSocketHandler : public NetworkSocketHandler {
00089 /* TODO: rewrite into a proper class */
00090 private:
00091   Packet *packet_queue;     
00092   Packet *packet_recv;      
00093 public:
00094   uint16 index;             
00095   uint32 last_frame;        
00096   uint32 last_frame_server; 
00097   byte lag_test;            
00098 
00099   ClientStatus status;      
00100   bool writable;            
00101 
00102   CommandPacket *command_queue; 
00103 
00104   NetworkRecvStatus CloseConnection();
00105   void Initialize();
00106   void Destroy();
00107 
00108   void Send_Packet(Packet *packet);
00109   bool Send_Packets();
00110   bool IsPacketQueueEmpty();
00111 
00112   Packet *Recv_Packet(NetworkRecvStatus *status);
00113 };
00114 
00115 #endif /* ENABLE_NETWORK */
00116 
00117 #endif /* NETWORK_CORE_TCP_H */

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