00001
00002
00003 #include "../stdafx.h"
00004
00005 #ifdef ENABLE_NETWORK
00006
00007 #include "../openttd.h"
00008 #include "../debug.h"
00009 #include "../gfx_func.h"
00010 #include "../network/network.h"
00011 #include "../network/network_internal.h"
00012 #include "../console.h"
00013 #include "../variables.h"
00014 #include "../genworld.h"
00015 #include "../fileio.h"
00016 #include "../fios.h"
00017 #include "../blitter/factory.hpp"
00018 #include "../core/alloc_func.hpp"
00019 #include "../player_func.h"
00020 #include "../core/random_func.hpp"
00021 #include "dedicated_v.h"
00022
00023 #ifdef BEOS_NET_SERVER
00024 #include <net/socket.h>
00025 #endif
00026
00027 #ifdef __OS2__
00028 # include <sys/time.h>
00029 # include <sys/types.h>
00030 # include <unistd.h>
00031 # include <conio.h>
00032
00033 # define INCL_DOS
00034 # include <os2.h>
00035
00036 # define STDIN 0
00037
00041 static void OS2_SwitchToConsoleMode()
00042 {
00043 PPIB pib;
00044 PTIB tib;
00045
00046 DosGetInfoBlocks(&tib, &pib);
00047
00048
00049 pib->pib_ultype = 3;
00050 }
00051 #endif
00052
00053 #if defined(UNIX) || defined(PSP)
00054 # include <sys/time.h>
00055 # include <sys/types.h>
00056 # include <unistd.h>
00057 # include <signal.h>
00058 # define STDIN 0
00059 # if defined(PSP)
00060 # include <sys/fd_set.h>
00061 # include <sys/select.h>
00062 # endif
00063
00064
00065 static void DedicatedSignalHandler(int sig)
00066 {
00067 _exit_game = true;
00068 signal(sig, DedicatedSignalHandler);
00069 }
00070 #endif
00071
00072 #if defined(WIN32)
00073 # include <windows.h>
00074 # if !defined(WINCE)
00075 # include <conio.h>
00076 # endif
00077 # include <time.h>
00078 # include <tchar.h>
00079 static HANDLE _hInputReady, _hWaitForInputHandling;
00080 static HANDLE _hThread;
00081 static char _win_console_thread_buffer[200];
00082
00083
00084 static void WINAPI CheckForConsoleInput()
00085 {
00086 #if defined(WINCE)
00087
00088 return;
00089 #else
00090 DWORD nb;
00091 HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
00092 while (true) {
00093 ReadFile(hStdin, _win_console_thread_buffer, lengthof(_win_console_thread_buffer), &nb, NULL);
00094
00095
00096 SetEvent(_hInputReady);
00097 WaitForSingleObject(_hWaitForInputHandling, INFINITE);
00098 }
00099 #endif
00100 }
00101
00102 static void CreateWindowsConsoleThread()
00103 {
00104 DWORD dwThreadId;
00105
00106 _hInputReady = CreateEvent(NULL, false, false, NULL);
00107 _hWaitForInputHandling = CreateEvent(NULL, false, false, NULL);
00108 if (_hInputReady == NULL || _hWaitForInputHandling == NULL) error("Cannot create console event!");
00109
00110 _hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
00111 if (_hThread == NULL) error("Cannot create console thread!");
00112
00113 DEBUG(driver, 2, "Windows console thread started");
00114 }
00115
00116 static void CloseWindowsConsoleThread()
00117 {
00118 CloseHandle(_hThread);
00119 CloseHandle(_hInputReady);
00120 CloseHandle(_hWaitForInputHandling);
00121 DEBUG(driver, 2, "Windows console thread shut down");
00122 }
00123
00124 #endif
00125
00126
00127 static void *_dedicated_video_mem;
00128
00129 extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
00130 extern void SwitchMode(int new_mode);
00131
00132 static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
00133
00134
00135 const char *VideoDriver_Dedicated::Start(const char * const *parm)
00136 {
00137 int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
00138 if (bpp == 0) _dedicated_video_mem = NULL;
00139 else _dedicated_video_mem = MallocT<byte>(_cur_resolution[0] * _cur_resolution[1] * (bpp / 8));
00140
00141 _screen.width = _screen.pitch = _cur_resolution[0];
00142 _screen.height = _cur_resolution[1];
00143
00144 SetDebugString("net=6");
00145
00146 #if defined(WINCE)
00147
00148 #elif defined(WIN32)
00149
00150 CreateConsole();
00151 CreateWindowsConsoleThread();
00152 SetConsoleTitle(_T("OpenTTD Dedicated Server"));
00153 #endif
00154
00155 #ifdef __OS2__
00156
00157 OS2_SwitchToConsoleMode();
00158 #endif
00159
00160 DEBUG(driver, 1, "Loading dedicated server");
00161 return NULL;
00162 }
00163
00164 void VideoDriver_Dedicated::Stop()
00165 {
00166 #ifdef WIN32
00167 CloseWindowsConsoleThread();
00168 #endif
00169 free(_dedicated_video_mem);
00170 }
00171
00172 void VideoDriver_Dedicated::MakeDirty(int left, int top, int width, int height) {}
00173 bool VideoDriver_Dedicated::ChangeResolution(int w, int h) { return false; }
00174 bool VideoDriver_Dedicated::ToggleFullscreen(bool fs) { return false; }
00175
00176 #if defined(UNIX) || defined(__OS2__) || defined(PSP)
00177 static bool InputWaiting()
00178 {
00179 struct timeval tv;
00180 fd_set readfds;
00181
00182 tv.tv_sec = 0;
00183 tv.tv_usec = 1;
00184
00185 FD_ZERO(&readfds);
00186 FD_SET(STDIN, &readfds);
00187
00188
00189 return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
00190 }
00191
00192 static uint32 GetTime()
00193 {
00194 struct timeval tim;
00195
00196 gettimeofday(&tim, NULL);
00197 return tim.tv_usec / 1000 + tim.tv_sec * 1000;
00198 }
00199
00200 #else
00201
00202 static bool InputWaiting()
00203 {
00204 return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0;
00205 }
00206
00207 static uint32 GetTime()
00208 {
00209 return GetTickCount();
00210 }
00211
00212 #endif
00213
00214 static void DedicatedHandleKeyInput()
00215 {
00216 static char input_line[200] = "";
00217
00218 if (!InputWaiting()) return;
00219
00220 if (_exit_game) return;
00221
00222 #if defined(UNIX) || defined(__OS2__) || defined(PSP)
00223 if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
00224 #else
00225
00226 strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
00227 SetEvent(_hWaitForInputHandling);
00228 #endif
00229
00230
00231
00232 strtok(input_line, "\r\n");
00233 for (char *c = input_line; *c != '\0'; c++) {
00234 if (*c == '\n' || *c == '\r' || c == lastof(input_line)) {
00235 *c = '\0';
00236 break;
00237 }
00238 }
00239 str_validate(input_line);
00240
00241 IConsoleCmdExec(input_line);
00242 }
00243
00244 void VideoDriver_Dedicated::MainLoop()
00245 {
00246 uint32 cur_ticks = GetTime();
00247 uint32 next_tick = cur_ticks + 30;
00248
00249
00250 #if defined(UNIX) || defined(PSP)
00251 signal(SIGTERM, DedicatedSignalHandler);
00252 signal(SIGINT, DedicatedSignalHandler);
00253 signal(SIGQUIT, DedicatedSignalHandler);
00254 #endif
00255
00256
00257 _is_network_server = true;
00258 _network_dedicated = true;
00259 _network_playas = PLAYER_SPECTATOR;
00260 _local_player = PLAYER_SPECTATOR;
00261
00262
00263 if (_switch_mode != SM_LOAD) {
00264 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00265 SwitchMode(_switch_mode);
00266 _switch_mode = SM_NONE;
00267 } else {
00268 _switch_mode = SM_NONE;
00269
00270
00271 if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
00272
00273 DEBUG(net, 0, "Loading requested map failed, aborting");
00274 _networking = false;
00275 } else {
00276
00277 SwitchMode(SM_LOAD);
00278 }
00279 }
00280
00281
00282
00283 if (!_networking) {
00284 DEBUG(net, 0, "Dedicated server could not be started, aborting");
00285 return;
00286 }
00287
00288 while (!_exit_game) {
00289 uint32 prev_cur_ticks = cur_ticks;
00290 InteractiveRandom();
00291
00292 if (!_dedicated_forks)
00293 DedicatedHandleKeyInput();
00294
00295 cur_ticks = GetTime();
00296 if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) {
00297 next_tick = cur_ticks + 30;
00298
00299 GameLoop();
00300 _screen.dst_ptr = _dedicated_video_mem;
00301 UpdateWindows();
00302 }
00303 CSleep(1);
00304 }
00305 }
00306
00307 #endif