32bpp_optimized.hpp

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00001 /* $Id: 32bpp_optimized.hpp 11078 2007-09-09 23:16:01Z truelight $ */
00002 
00005 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
00006 #define BLITTER_32BPP_OPTIMIZED_HPP
00007 
00008 #include "32bpp_simple.hpp"
00009 #include "factory.hpp"
00010 
00011 class Blitter_32bppOptimized : public Blitter_32bppSimple {
00012 public:
00013   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00014   /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
00015 
00016   /* virtual */ const char *GetName() { return "32bpp-optimized"; }
00017 };
00018 
00019 class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
00020 public:
00021   /* virtual */ const char *GetName() { return "32bpp-optimized"; }
00022   /* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
00023   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
00024 };
00025 
00026 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */

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