newgrf_engine.h

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00001 /* $Id: newgrf_engine.h 11822 2008-01-12 19:58:06Z peter1138 $ */
00002 
00005 #ifndef NEWGRF_ENGINE_H
00006 #define NEWGRF_ENGINE_H
00007 
00008 #include "newgrf.h"
00009 #include "direction_type.h"
00010 #include "newgrf_cargo.h"
00011 
00012 extern int _traininfo_vehicle_pitch;
00013 extern int _traininfo_vehicle_width;
00014 
00015 
00016 void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct SpriteGroup *group, EngineID *train_id, uint trains);
00017 const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine);
00018 void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
00019 SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction);
00020 SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle* v, bool info_view);
00021 #define GetCustomRotorSprite(v, i) GetRotorOverrideSprite(v->engine_type, v, i)
00022 #define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL, true)
00023 
00024 /* Forward declaration of GRFFile, to avoid unnecessary inclusion of newgrf.h
00025  * elsewhere... */
00026 struct GRFFile;
00027 
00028 void SetEngineGRF(EngineID engine, const struct GRFFile *file);
00029 const struct GRFFile *GetEngineGRF(EngineID engine);
00030 uint32 GetEngineGRFID(EngineID engine);
00031 
00032 uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v);
00033 uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent);
00034 bool UsesWagonOverride(const Vehicle *v);
00035 #define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
00036 #define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
00037 
00038 /* Handler to Evaluate callback 36. If the callback fails (i.e. most of the
00039  * time) orig_value is returned */
00040 uint GetVehicleProperty(const Vehicle *v, uint8 property, uint orig_value);
00041 uint GetEngineProperty(EngineID engine, uint8 property, uint orig_value);
00042 
00043 enum VehicleTrigger {
00044   VEHICLE_TRIGGER_NEW_CARGO     = 0x01,
00045   /* Externally triggered only for the first vehicle in chain */
00046   VEHICLE_TRIGGER_DEPOT         = 0x02,
00047   /* Externally triggered only for the first vehicle in chain, only if whole chain is empty */
00048   VEHICLE_TRIGGER_EMPTY         = 0x04,
00049   /* Not triggered externally (called for the whole chain if we got NEW_CARGO) */
00050   VEHICLE_TRIGGER_ANY_NEW_CARGO = 0x08,
00051   /* Externally triggered for each vehicle in chain */
00052   VEHICLE_TRIGGER_CALLBACK_32   = 0x10,
00053 };
00054 void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
00055 
00056 void UnloadWagonOverrides();
00057 void UnloadCustomEngineSprites();
00058 
00059 void ResetEngineListOrder();
00060 EngineID GetRailVehAtPosition(EngineID pos);
00061 uint16 ListPositionOfEngine(EngineID engine);
00062 void AlterRailVehListOrder(EngineID engine, EngineID target);
00063 
00064 #endif /* NEWGRF_ENGINE_H */

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