town_gui.cpp

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00001 /* $Id: town_gui.cpp 12391 2008-03-22 11:27:46Z maedhros $ */
00002 
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "debug.h"
00008 #include "town.h"
00009 #include "viewport_func.h"
00010 #include "gfx_func.h"
00011 #include "gui.h"
00012 #include "window_gui.h"
00013 #include "textbuf_gui.h"
00014 #include "command_func.h"
00015 #include "player_func.h"
00016 #include "player_base.h"
00017 #include "player_gui.h"
00018 #include "network/network.h"
00019 #include "variables.h"
00020 #include "strings_func.h"
00021 #include "economy_func.h"
00022 #include "core/alloc_func.hpp"
00023 #include "settings_type.h"
00024 
00025 #include "table/sprites.h"
00026 #include "table/strings.h"
00027 
00028 enum TownAuthorityWidget {
00029   TWA_CLOSEBOX = 0,
00030   TWA_CAPTION,
00031   TWA_RATING_INFO,
00032   TWA_COMMAND_LIST,
00033   TWA_SCROLLBAR,
00034   TWA_ACTION_INFO,
00035   TWA_EXECUTE,
00036 };
00037 
00038 static const Widget _town_authority_widgets[] = {
00039 {   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},              // TWA_CLOSEBOX
00040 {    WWT_CAPTION,   RESIZE_NONE,    13,    11,   316,     0,    13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},    // TWA_CAPTION
00041 {      WWT_PANEL,   RESIZE_NONE,    13,     0,   316,    14,   105, 0x0,                      STR_NULL},                           // TWA_RATING_INFO
00042 {      WWT_PANEL,   RESIZE_NONE,    13,     0,   304,   106,   157, 0x0,                      STR_2043_LIST_OF_THINGS_TO_DO_AT},   // TWA_COMMAND_LIST
00043 {  WWT_SCROLLBAR,   RESIZE_NONE,    13,   305,   316,   106,   157, 0x0,                      STR_0190_SCROLL_BAR_SCROLLS_LIST},   // TWA_SCROLLBAR
00044 {      WWT_PANEL,   RESIZE_NONE,    13,     0,   316,   158,   209, 0x0,                      STR_NULL},                           // TWA_ACTION_INFO
00045 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,   316,   210,   221, STR_2042_DO_IT,           STR_2044_CARRY_OUT_THE_HIGHLIGHTED}, // TWA_EXECUTE
00046 {   WIDGETS_END},
00047 };
00048 
00049 extern const byte _town_action_costs[8];
00050 
00051 enum TownActions {
00052   TACT_NONE             = 0x00,
00053 
00054   TACT_ADVERTISE_SMALL  = 0x01,
00055   TACT_ADVERTISE_MEDIUM = 0x02,
00056   TACT_ADVERTISE_LARGE  = 0x04,
00057   TACT_ROAD_REBUILD     = 0x08,
00058   TACT_BUILD_STATUE     = 0x10,
00059   TACT_FOUND_BUILDINGS  = 0x20,
00060   TACT_BUY_RIGHTS       = 0x40,
00061   TACT_BRIBE            = 0x80,
00062 
00063   TACT_ADVERTISE        = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE,
00064   TACT_CONSTRUCTION     = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS,
00065   TACT_FUNDS            = TACT_BUY_RIGHTS | TACT_BRIBE,
00066   TACT_ALL              = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS,
00067 };
00068 
00069 DECLARE_ENUM_AS_BIT_SET(TownActions);
00070 
00077 uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
00078 {
00079   int num = 0;
00080   TownActions buttons = TACT_NONE;
00081 
00082   /* Spectators and unwanted have no options */
00083   if (pid != PLAYER_SPECTATOR && !(_patches.bribe && t->unwanted[pid])) {
00084 
00085     /* Things worth more than this are not shown */
00086     Money avail = GetPlayer(pid)->player_money + _price.station_value * 200;
00087     Money ref = _price.build_industry >> 8;
00088 
00089     /* Check the action bits for validity and
00090      * if they are valid add them */
00091     for (uint i = 0; i != lengthof(_town_action_costs); i++) {
00092       const TownActions cur = (TownActions)(1 << i);
00093 
00094       /* Is the player not able to bribe ? */
00095       if (cur == TACT_BRIBE && (!_patches.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM))
00096         continue;
00097 
00098       /* Is the player not able to buy exclusive rights ? */
00099       if (cur == TACT_BUY_RIGHTS && !_patches.exclusive_rights)
00100         continue;
00101 
00102       /* Is the player not able to build a statue ? */
00103       if (cur == TACT_BUILD_STATUE && HasBit(t->statues, pid))
00104         continue;
00105 
00106       if (avail >= _town_action_costs[i] * ref) {
00107         buttons |= cur;
00108         num++;
00109       }
00110     }
00111   }
00112 
00113   if (nump != NULL) *nump = num;
00114   return buttons;
00115 }
00116 
00126 static int GetNthSetBit(uint32 bits, int n)
00127 {
00128   if (n >= 0) {
00129     uint i;
00130     FOR_EACH_SET_BIT(i, bits) {
00131       n--;
00132       if (n < 0) return i;
00133     }
00134   }
00135   return -1;
00136 }
00137 
00138 static void TownAuthorityWndProc(Window *w, WindowEvent *e)
00139 {
00140   switch (e->event) {
00141   case WE_PAINT: {
00142     const Town *t = GetTown(w->window_number);
00143     int numact;
00144     uint buttons = GetMaskOfTownActions(&numact, _local_player, t);
00145 
00146     SetVScrollCount(w, numact + 1);
00147 
00148     if (WP(w, def_d).data_1 != -1 && !HasBit(buttons, WP(w,def_d).data_1))
00149       WP(w, def_d).data_1 = -1;
00150 
00151     w->SetWidgetDisabledState(6, WP(w, def_d).data_1 == -1);
00152 
00153     {
00154       int y;
00155       const Player *p;
00156       int r;
00157       StringID str;
00158 
00159       SetDParam(0, w->window_number);
00160       DrawWindowWidgets(w);
00161 
00162       DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING);
00163 
00164       /* Draw list of players */
00165       y = 25;
00166       FOR_ALL_PLAYERS(p) {
00167         if (p->is_active && (HasBit(t->have_ratings, p->index) || t->exclusivity == p->index)) {
00168           DrawPlayerIcon(p->index, 2, y);
00169 
00170           SetDParam(0, p->index);
00171           SetDParam(1, p->index);
00172 
00173           r = t->ratings[p->index];
00174           (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
00175           (str++,                    r <= RATING_VERYPOOR)  || // Very Poor
00176           (str++,                    r <= RATING_POOR)      || // Poor
00177           (str++,                    r <= RATING_MEDIOCRE)  || // Mediocore
00178           (str++,                    r <= RATING_GOOD)      || // Good
00179           (str++,                    r <= RATING_VERYGOOD)  || // Very Good
00180           (str++,                    r <= RATING_EXCELLENT) || // Excellent
00181           (str++,                    true);                    // Outstanding
00182 
00183           SetDParam(2, str);
00184           if (t->exclusivity == p->index) { // red icon for player with exclusive rights
00185             DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
00186           }
00187 
00188           DrawString(28, y, STR_2024, TC_FROMSTRING);
00189           y += 10;
00190         }
00191       }
00192     }
00193 
00194     /* Draw actions list */
00195     {
00196       int y = 107, i;
00197       int pos = w->vscroll.pos;
00198 
00199       if (--pos < 0) {
00200         DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING);
00201         y += 10;
00202       }
00203       for (i = 0; buttons; i++, buttons >>= 1) {
00204         if (pos <= -5) break; 
00205 
00206         if ((buttons & 1) && --pos < 0) {
00207           DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
00208           y += 10;
00209         }
00210       }
00211     }
00212 
00213     {
00214       int i = WP(w, def_d).data_1;
00215 
00216       if (i != -1) {
00217         SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
00218         SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
00219         DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
00220       }
00221     }
00222 
00223   } break;
00224 
00225   case WE_DOUBLE_CLICK:
00226   case WE_CLICK:
00227     switch (e->we.click.widget) {
00228       case TWA_COMMAND_LIST: {
00229         const Town *t = GetTown(w->window_number);
00230         int y = (e->we.click.pt.y - 0x6B) / 10;
00231 
00232         if (!IsInsideMM(y, 0, 5)) return;
00233 
00234         y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
00235         if (y >= 0) {
00236           WP(w, def_d).data_1 = y;
00237           SetWindowDirty(w);
00238         }
00239         /* Fall through to clicking in case we are double-clicked */
00240         if (e->event != WE_DOUBLE_CLICK || y < 0) break;
00241       }
00242 
00243       case TWA_EXECUTE:
00244         DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w, def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
00245         break;
00246     }
00247     break;
00248 
00249   case WE_4:
00250     SetWindowDirty(w);
00251     break;
00252   }
00253 }
00254 
00255 static const WindowDesc _town_authority_desc = {
00256   WDP_AUTO, WDP_AUTO, 317, 222, 317, 222,
00257   WC_TOWN_AUTHORITY, WC_NONE,
00258   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00259   _town_authority_widgets,
00260   TownAuthorityWndProc
00261 };
00262 
00263 static void ShowTownAuthorityWindow(uint town)
00264 {
00265   Window *w = AllocateWindowDescFront(&_town_authority_desc, town);
00266 
00267   if (w != NULL) {
00268     w->vscroll.cap = 5;
00269     WP(w, def_d).data_1 = -1;
00270   }
00271 }
00272 
00273 static void TownViewWndProc(Window *w, WindowEvent *e)
00274 {
00275   Town *t = GetTown(w->window_number);
00276 
00277   switch (e->event) {
00278   case WE_CREATE:
00279     if (t->larger_town) w->widget[1].data = STR_CITY;
00280     break;
00281 
00282   case WE_PAINT:
00283     /* disable renaming town in network games if you are not the server */
00284     w->SetWidgetDisabledState(8, _networking && !_network_server);
00285 
00286     SetDParam(0, t->index);
00287     DrawWindowWidgets(w);
00288 
00289     SetDParam(0, t->population);
00290     SetDParam(1, t->num_houses);
00291     DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
00292 
00293     SetDParam(0, t->act_pass);
00294     SetDParam(1, t->max_pass);
00295     DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
00296 
00297     SetDParam(0, t->act_mail);
00298     SetDParam(1, t->max_mail);
00299     DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
00300 
00301     DrawWindowViewport(w);
00302     break;
00303 
00304   case WE_CLICK:
00305     switch (e->we.click.widget) {
00306       case 6: /* scroll to location */
00307         ScrollMainWindowToTile(t->xy);
00308         break;
00309 
00310       case 7: /* town authority */
00311         ShowTownAuthorityWindow(w->window_number);
00312         break;
00313 
00314       case 8: /* rename */
00315         SetDParam(0, w->window_number);
00316         ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL);
00317         break;
00318 
00319       case 9: /* expand town */
00320         ExpandTown(t);
00321         break;
00322 
00323       case 10: /* delete town */
00324         delete t;
00325         break;
00326     } break;
00327 
00328   case WE_ON_EDIT_TEXT:
00329     if (e->we.edittext.str[0] != '\0') {
00330       _cmd_text = e->we.edittext.str;
00331       DoCommandP(0, w->window_number, 0, NULL,
00332         CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
00333     }
00334     break;
00335   }
00336 }
00337 
00338 
00339 static const Widget _town_view_widgets[] = {
00340 {   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
00341 {    WWT_CAPTION,   RESIZE_NONE,    13,    11,   247,     0,    13, STR_2005,                 STR_018C_WINDOW_TITLE_DRAG_THIS},
00342 {  WWT_STICKYBOX,   RESIZE_NONE,    13,   248,   259,     0,    13, 0x0,                      STR_STICKY_BUTTON},
00343 {      WWT_PANEL,   RESIZE_NONE,    13,     0,   259,    14,   105, 0x0,                      STR_NULL},
00344 {      WWT_INSET,   RESIZE_NONE,    13,     2,   257,    16,   103, 0x0,                      STR_NULL},
00345 {      WWT_PANEL,   RESIZE_NONE,    13,     0,   259,   106,   137, 0x0,                      STR_NULL},
00346 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,    85,   138,   149, STR_00E4_LOCATION,        STR_200B_CENTER_THE_MAIN_VIEW_ON},
00347 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,    86,   171,   138,   149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
00348 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,   172,   259,   138,   149, STR_0130_RENAME,          STR_200C_CHANGE_TOWN_NAME},
00349 {   WIDGETS_END},
00350 };
00351 
00352 static const WindowDesc _town_view_desc = {
00353   WDP_AUTO, WDP_AUTO, 260, 150, 260, 150,
00354   WC_TOWN_VIEW, WC_NONE,
00355   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
00356   _town_view_widgets,
00357   TownViewWndProc
00358 };
00359 
00360 static const Widget _town_view_scen_widgets[] = {
00361 {   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,          STR_018B_CLOSE_WINDOW},
00362 {    WWT_CAPTION,   RESIZE_NONE,    13,    11,   172,     0,    13, STR_2005,          STR_018C_WINDOW_TITLE_DRAG_THIS},
00363 {  WWT_STICKYBOX,   RESIZE_NONE,    13,   248,   259,     0,    13, 0x0,               STR_STICKY_BUTTON},
00364 {      WWT_PANEL,   RESIZE_NONE,    13,     0,   259,    14,   105, 0x0,               STR_NULL},
00365 {      WWT_INSET,   RESIZE_NONE,    13,     2,   257,    16,   103, 0x0,               STR_NULL},
00366 {      WWT_PANEL,   RESIZE_NONE,    13,     0,   259,   106,   137, 0x0,               STR_NULL},
00367 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,    85,   138,   149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
00368 {      WWT_EMPTY,   RESIZE_NONE,     0,     0,     0,     0,     0, 0x0,               STR_NULL},
00369 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,   173,   247,     0,    13, STR_0130_RENAME,   STR_200C_CHANGE_TOWN_NAME},
00370 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,    86,   171,   138,   149, STR_023C_EXPAND,   STR_023B_INCREASE_SIZE_OF_TOWN},
00371 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,   172,   259,   138,   149, STR_0290_DELETE,   STR_0291_DELETE_THIS_TOWN_COMPLETELY},
00372 {   WIDGETS_END},
00373 };
00374 
00375 static const WindowDesc _town_view_scen_desc = {
00376   WDP_AUTO, WDP_AUTO, 260, 150, 260, 150,
00377   WC_TOWN_VIEW, WC_NONE,
00378   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
00379   _town_view_scen_widgets,
00380   TownViewWndProc
00381 };
00382 
00383 void ShowTownViewWindow(TownID town)
00384 {
00385   Window *w;
00386 
00387   if (_game_mode != GM_EDITOR) {
00388     w = AllocateWindowDescFront(&_town_view_desc, town);
00389   } else {
00390     w = AllocateWindowDescFront(&_town_view_scen_desc, town);
00391   }
00392 
00393   if (w != NULL) {
00394     w->flags4 |= WF_DISABLE_VP_SCROLL;
00395     AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, ZOOM_LVL_TOWN);
00396   }
00397 }
00398 
00399 enum TownDirectoryWidget {
00400   TDW_SORTNAME = 3,
00401   TDW_SORTPOPULATION,
00402   TDW_CENTERTOWN,
00403 };
00404 static const Widget _town_directory_widgets[] = {
00405 {   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,               STR_018B_CLOSE_WINDOW},
00406 {    WWT_CAPTION,   RESIZE_NONE,    13,    11,   195,     0,    13, STR_2000_TOWNS,         STR_018C_WINDOW_TITLE_DRAG_THIS},
00407 {  WWT_STICKYBOX,   RESIZE_NONE,    13,   196,   207,     0,    13, 0x0,                    STR_STICKY_BUTTON},
00408 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,    98,    14,    25, STR_SORT_BY_NAME,       STR_SORT_ORDER_TIP},
00409 { WWT_PUSHTXTBTN,   RESIZE_NONE,    13,    99,   195,    14,    25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
00410 {      WWT_PANEL, RESIZE_BOTTOM,    13,     0,   195,    26,   189, 0x0,                    STR_200A_TOWN_NAMES_CLICK_ON_NAME},
00411 {  WWT_SCROLLBAR, RESIZE_BOTTOM,    13,   196,   207,    14,   189, 0x0,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
00412 {      WWT_PANEL,     RESIZE_TB,    13,     0,   195,   190,   201, 0x0,                    STR_NULL},
00413 {  WWT_RESIZEBOX,     RESIZE_TB,    13,   196,   207,   190,   201, 0x0,                    STR_RESIZE_BUTTON},
00414 {   WIDGETS_END},
00415 };
00416 
00417 
00418 /* used to get a sorted list of the towns */
00419 static uint _num_town_sort;
00420 
00421 static char _bufcache[64];
00422 static const Town* _last_town;
00423 
00424 static int CDECL TownNameSorter(const void *a, const void *b)
00425 {
00426   const Town* ta = *(const Town**)a;
00427   const Town* tb = *(const Town**)b;
00428   char buf1[64];
00429   int r;
00430 
00431   SetDParam(0, ta->index);
00432   GetString(buf1, STR_TOWN, lastof(buf1));
00433 
00434   /* If 'b' is the same town as in the last round, use the cached value
00435    *  We do this to speed stuff up ('b' is called with the same value a lot of
00436    *  times after eachother) */
00437   if (tb != _last_town) {
00438     _last_town = tb;
00439     SetDParam(0, tb->index);
00440     GetString(_bufcache, STR_TOWN, lastof(_bufcache));
00441   }
00442 
00443   r = strcmp(buf1, _bufcache);
00444   if (_town_sort_order & 1) r = -r;
00445   return r;
00446 }
00447 
00448 static int CDECL TownPopSorter(const void *a, const void *b)
00449 {
00450   const Town* ta = *(const Town**)a;
00451   const Town* tb = *(const Town**)b;
00452   int r = ta->population - tb->population;
00453   if (_town_sort_order & 1) r = -r;
00454   return r;
00455 }
00456 
00457 static void MakeSortedTownList()
00458 {
00459   const Town* t;
00460   uint n = 0;
00461 
00462   /* Create array for sorting */
00463   _town_sort = ReallocT(_town_sort, GetMaxTownIndex() + 1);
00464 
00465   FOR_ALL_TOWNS(t) _town_sort[n++] = t;
00466 
00467   _num_town_sort = n;
00468 
00469   _last_town = NULL; // used for "cache"
00470   qsort((void*)_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
00471 
00472   DEBUG(misc, 3, "Resorting towns list");
00473 }
00474 
00475 
00476 static void TownDirectoryWndProc(Window *w, WindowEvent *e)
00477 {
00478   switch (e->event) {
00479   case WE_PAINT: {
00480     if (_town_sort_dirty) {
00481       _town_sort_dirty = false;
00482       MakeSortedTownList();
00483     }
00484 
00485     SetVScrollCount(w, _num_town_sort);
00486 
00487     DrawWindowWidgets(w);
00488     DrawSortButtonState(w, (_town_sort_order <= 1) ? TDW_SORTNAME : TDW_SORTPOPULATION, _town_sort_order & 1 ? SBS_DOWN : SBS_UP);
00489 
00490     {
00491       int n = 0;
00492       uint16 i = w->vscroll.pos;
00493       int y = 28;
00494 
00495       while (i < _num_town_sort) {
00496         const Town* t = _town_sort[i];
00497 
00498         assert(t->xy);
00499 
00500         SetDParam(0, t->index);
00501         SetDParam(1, t->population);
00502         DrawString(2, y, STR_2057, TC_FROMSTRING);
00503 
00504         y += 10;
00505         i++;
00506         if (++n == w->vscroll.cap) break; // max number of towns in 1 window
00507       }
00508       SetDParam(0, GetWorldPopulation());
00509       DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING);
00510     }
00511   } break;
00512 
00513   case WE_CLICK:
00514     switch (e->we.click.widget) {
00515       case TDW_SORTNAME: { /* Sort by Name ascending/descending */
00516         _town_sort_order = (_town_sort_order == 0) ? 1 : 0;
00517         _town_sort_dirty = true;
00518         SetWindowDirty(w);
00519       } break;
00520 
00521       case TDW_SORTPOPULATION: { /* Sort by Population ascending/descending */
00522         _town_sort_order = (_town_sort_order == 2) ? 3 : 2;
00523         _town_sort_dirty = true;
00524         SetWindowDirty(w);
00525       } break;
00526 
00527       case TDW_CENTERTOWN: { /* Click on Town Matrix */
00528         const Town* t;
00529 
00530         uint16 id_v = (e->we.click.pt.y - 28) / 10;
00531 
00532         if (id_v >= w->vscroll.cap) return; // click out of bounds
00533 
00534         id_v += w->vscroll.pos;
00535 
00536         if (id_v >= _num_town_sort) return; // click out of town bounds
00537 
00538         t = _town_sort[id_v];
00539         assert(t->xy);
00540         ScrollMainWindowToTile(t->xy);
00541       } break;
00542     }
00543     break;
00544 
00545   case WE_4:
00546     SetWindowDirty(w);
00547     break;
00548 
00549   case WE_RESIZE:
00550     w->vscroll.cap += e->we.sizing.diff.y / 10;
00551     break;
00552   }
00553 }
00554 
00555 static const WindowDesc _town_directory_desc = {
00556   WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
00557   WC_TOWN_DIRECTORY, WC_NONE,
00558   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
00559   _town_directory_widgets,
00560   TownDirectoryWndProc
00561 };
00562 
00563 
00564 void ShowTownDirectory()
00565 {
00566   Window *w = AllocateWindowDescFront(&_town_directory_desc, 0);
00567 
00568   if (w != NULL) {
00569     w->vscroll.cap = 16;
00570     w->resize.step_height = 10;
00571     w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
00572   }
00573 }

Generated on Mon Sep 22 20:34:19 2008 for openttd by  doxygen 1.5.6