ship.h

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00001 /* $Id: ship.h 12037 2008-02-01 22:02:14Z glx $ */
00002 
00005 #ifndef SHIP_H
00006 #define SHIP_H
00007 
00008 #include "vehicle_base.h"
00009 #include "engine.h"
00010 #include "economy_func.h"
00011 
00012 void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
00013 void RecalcShipStuff(Vehicle *v);
00014 void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
00015 
00024 struct Ship: public Vehicle {
00026   Ship() { this->type = VEH_SHIP; }
00027 
00029   virtual ~Ship() { this->PreDestructor(); }
00030 
00031   const char *GetTypeString() const { return "ship"; }
00032   void MarkDirty();
00033   void UpdateDeltaXY(Direction direction);
00034   ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
00035   WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; }
00036   void PlayLeaveStationSound() const;
00037   bool IsPrimaryVehicle() const { return true; }
00038   int GetImage(Direction direction) const;
00039   int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
00040   int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
00041   Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; }
00042   bool IsInDepot() const { return this->u.ship.state == 0x80; }
00043   void Tick();
00044   void OnNewDay();
00045 };
00046 
00047 #endif /* SHIP_H */

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