table Directory Reference


Files

file  ai_rail.h [code]
file  animcursors.h [code]
 This file defines all the the animated cursors.
file  autorail.h [code]
file  bridge_land.h [code]
 This file contains all the sprites for bridges It consists of a number of arrays.
file  build_industry.h [code]
file  cargo_const.h [code]
file  clear_land.h [code]
file  control_codes.h [code]
file  elrail_data.h [code]
 Stores all the data for overhead wire and pylon drawing.
file  engines.h [code]
 This file contains all the data for vehicles.
file  files.h [code]
file  genland.h [code]
file  industry_land.h [code]
file  landscape_sprite.h [code]
file  namegen.h [code]
 Namepart tables for the town name generator.
file  palettes.h [code]
file  railtypes.h [code]
 All the railtype-specific information is stored here.
file  road_land.h [code]
file  roadveh_movement.h [code]
 Data about how a road vehicle must drive on a tile.
file  sprites.h [code]
 This file contails all sprite-related enums and defines.
file  station_land.h [code]
file  town_land.h [code]
file  track_land.h [code]
file  train_cmd.h [code]
file  tree_land.h [code]
file  unicode.h [code]
file  unmovable_land.h [code]
file  water_land.h [code]

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