water.h

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00001 /* $Id: water.h 12071 2008-02-06 16:12:23Z frosch $ */
00002 
00005 #ifndef WATER_H
00006 #define WATER_H
00007 
00008 void TileLoop_Water(TileIndex tile);
00009 bool FloodHalftile(TileIndex t);
00010 
00011 void ConvertGroundTilesIntoWaterTiles();
00012 
00013 void DrawShipDepotSprite(int x, int y, int image);
00014 void DrawWaterClassGround(const struct TileInfo *ti);
00015 void DrawShoreTile(Slope tileh);
00016 
00017 void MakeWaterKeepingClass(TileIndex tile, Owner o);
00018 void SetWaterClassDependingOnSurroundings(TileIndex t);
00019 
00020 #endif /* WATER_H */

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