00001 /* $Id: water.h 12071 2008-02-06 16:12:23Z frosch $ */ 00002 00005 #ifndef WATER_H 00006 #define WATER_H 00007 00008 void TileLoop_Water(TileIndex tile); 00009 bool FloodHalftile(TileIndex t); 00010 00011 void ConvertGroundTilesIntoWaterTiles(); 00012 00013 void DrawShipDepotSprite(int x, int y, int image); 00014 void DrawWaterClassGround(const struct TileInfo *ti); 00015 void DrawShoreTile(Slope tileh); 00016 00017 void MakeWaterKeepingClass(TileIndex tile, Owner o); 00018 void SetWaterClassDependingOnSurroundings(TileIndex t); 00019 00020 #endif /* WATER_H */