2003-10-08 11:19  tmarsh

	* README: updated credits and added smarties to enemy list

2003-10-08 11:03  tmarsh

	* TODO: updated

2003-10-08 11:02  tmarsh

	* configure.ac: cleanups to opt flags

2003-10-08 10:59  tmarsh

	* support/Makefile.am: clean before dist

2003-10-08 10:58  tmarsh

	* src/damage.cc: added

2003-10-08 10:57  tmarsh

	* Makefile.am: changes to packaging rules

2003-10-08 10:56  tmarsh

	* src/smarty.h: smarties are a bit heavier

2003-10-08 10:55  tmarsh

	* src/smarty.cc: for now, smarties cannot be killed

2003-10-08 10:55  tmarsh

	* src/: ship.cc, ship.h: ship cleanups - no decel sphere, slower,
	  correct explosions

2003-10-08 10:52  tmarsh

	* src/physics.h: added rays and avoidance

2003-10-08 10:51  tmarsh

	* src/physics.cc: added avoidance based on rays

2003-10-08 10:51  tmarsh

	* src/object.h: cleanups for avoidance

2003-10-08 10:50  tmarsh

	* src/object.cc: clean up acceleration

2003-10-08 10:50  tmarsh

	* src/level.cc: some more interesting leveling

2003-10-08 10:49  tmarsh

	* src/flock.h: added avoidance again

2003-10-08 10:49  tmarsh

	* src/flock.cc: changed some weights and added avoidance again

2003-10-08 10:48  tmarsh

	* src/draw.h: added 3d line drawing

2003-10-08 10:47  tmarsh

	* src/control.cc: added some debug controls

2003-10-08 10:46  tmarsh

	* src/: glpng.c, glpng.h: added

2003-10-08 10:45  tmarsh

	* src/: bogey.cc, bogey.h: bogeys can now see obstacles

2003-10-06 19:28  tmarsh

	* src/lunatic.cc: some fixes to lunatics

2003-10-06 19:27  tmarsh

	* src/flock.cc: more cleanups to flocking

2003-10-06 19:26  tmarsh

	* TODO: updated

2003-10-06 19:20  tmarsh

	* src/common.h: needed ctime

2003-10-03 10:54  tmarsh

	* src/: flock.cc, flock.h: fixes to flocking - still needs cleanup

2003-10-03 10:54  tmarsh

	* src/: control.cc, model.cc: added particle system toggle

2003-10-03 10:54  tmarsh

	* src/physics.h: fixes to ERP/CFM

2003-10-02 16:54  tmarsh

	* src/: ship.cc, ship.h: changes for physics module

2003-10-02 16:54  tmarsh

	* src/: object.cc, object.h: changes for physics module + cleanup

2003-10-02 16:53  tmarsh

	* src/: model.cc, model.h: moved all physics out to separate module

2003-10-02 16:52  tmarsh

	* src/: missile.cc, missile.h: major cleanup

2003-10-02 16:52  tmarsh

	* src/hud.cc: remove unused code

2003-10-02 16:52  tmarsh

	* src/game.cc: better framerate counter

2003-10-02 16:49  tmarsh

	* src/font.h: remove unused includes

2003-10-02 16:49  tmarsh

	* src/: flock.cc, flock.h: changes for physics, but flocking is
	  broken now... :(

2003-10-02 16:49  tmarsh

	* src/explode.h: pay attention to 3rd dimension

2003-10-02 16:48  tmarsh

	* src/draw.h: draw::sphere now takes a Coord3 as an argument

2003-10-02 16:47  tmarsh

	* src/camera.cc: remove unused code

2003-10-02 16:47  tmarsh

	* src/: neuron.cc, neuron.h, nnwork.cc, nnwork.h, physics.cc,
	  physics.h, smarty.cc, smarty.h: added

2003-10-02 16:46  tmarsh

	* src/: asteroid.cc, blackhole.cc, bogey.cc, bogey.h, fatso.cc,
	  fatso.h, level.cc, lunatic.cc: changes for physics module

2003-10-02 16:44  tmarsh

	* src/Makefile.am: added new neural nets, smarty and physics code

2003-09-30 18:02  tmarsh

	* src/control.cc: minor control cleanup

2003-09-30 18:02  tmarsh

	* src/missile.cc: fix missile spawning

2003-09-30 18:02  tmarsh

	* src/: ship.cc, bogey.cc: a little more damage

2003-09-30 18:02  tmarsh

	* src/ship.h: need for speed...

2003-09-30 12:29  tmarsh

	* src/bogey.h: bogeys a bit faster again

2003-09-30 12:29  tmarsh

	* src/draw.h: play with matrials and shininess

2003-09-30 12:28  tmarsh

	* src/game.cc: slowmo is just half time

2003-09-30 12:28  tmarsh

	* src/game.h: added menu

2003-09-30 12:27  tmarsh

	* src/bogey.cc: remove unused code

2003-09-30 12:26  tmarsh

	* src/flock.cc: flock fixes - still need to add avoidance..

2003-09-30 12:25  tmarsh

	* src/: menu.cc, menu.h: there will be menus here...

2003-09-30 12:24  tmarsh

	* src/geom.cc: more cleanups

2003-09-30 12:23  tmarsh

	* src/model.cc: go back to points

2003-09-30 12:22  tmarsh

	* src/ship.cc: remove unused code

2003-09-30 12:22  tmarsh

	* src/object.cc: more ode fixes; much more playable

2003-09-30 12:21  tmarsh

	* src/ship.h: speed up ship again

2003-09-30 11:45  tmarsh

	* src/: ship.cc, ship.h: cleanup; ODE fixes

2003-09-30 11:44  tmarsh

	* src/shield.h: remove cstdlib include

2003-09-30 11:43  tmarsh

	* src/: model.cc, model.h, object.cc, object.h: remove internal
	  physics; use ODE for everything possible

2003-09-30 11:41  tmarsh

	* src/: missile.cc, missile.h: added param to SpawnMissile, maybe
	  i'll get rid of a lot of params to this soon

2003-09-30 11:40  tmarsh

	* src/main.cc: use configuration object for color depth

2003-09-30 11:39  tmarsh

	* src/lunatic.cc: updated for ode, but not really working

2003-09-30 11:37  tmarsh

	* src/: graph.cc, hud.h: remove unused code

2003-09-30 11:37  tmarsh

	* src/geom.cc: cleanup

2003-09-30 11:36  tmarsh

	* src/flock.cc: flocking almost works under ode too..

2003-09-30 11:35  tmarsh

	* src/explode.h: small change to initialization order

2003-09-30 11:35  tmarsh

	* src/: coord.h, geom.h: nice index operators added

2003-09-30 11:34  tmarsh

	* src/: config.cc, config.h: some more config options

2003-09-30 11:34  tmarsh

	* src/common.h: more include fixups - trying to keep everything sys
	  dependant in this file

2003-09-30 11:32  tmarsh

	* src/: bogey.cc, bogey.h: bogeys almost work again after ode
	  migration

2003-09-30 11:32  tmarsh

	* src/audio.cc: remove include for cstdlib

2003-09-30 11:31  tmarsh

	* src/asteroid.cc: some cleanups. Hmm.. the texture path is still
	  hardcoded..

2003-09-30 11:30  tmarsh

	* src/Makefile.am: updated for new ode location

2003-09-30 11:29  tmarsh

	* configure.ac: added support and RPM spec

2003-09-30 11:29  tmarsh

	* TODO: I keep taking things off this list thankfully

2003-09-30 11:28  tmarsh

	* Makefile.am: added support dir; remove tmp directory when making
	  zdist

2003-09-30 11:26  tmarsh

	* support/: Makefile.am, README: added

2003-09-29 10:09  tmarsh

	* src/flock.cc: some more cleanups

2003-09-29 10:00  tmarsh

	* src/starfield.cc: use screen method instead of hardcoded constant

2003-09-29 09:59  tmarsh

	* src/object.h: remove unused calcDirection() and add ASTEROID_TYPE

2003-09-29 09:59  tmarsh

	* src/object.cc: remove unused calcDirection()

2003-09-29 09:58  tmarsh

	* src/model.cc: clean up iteration

2003-09-29 09:58  tmarsh

	* src/missile.cc: radius rule

2003-09-29 09:57  tmarsh

	* src/lunatic.cc: remove redundant speed calculation

2003-09-29 09:57  tmarsh

	* src/level.h: remove slist

2003-09-29 09:57  tmarsh

	* src/level.cc: use some asteroids

2003-09-29 09:55  tmarsh

	* src/explode.h: rename Triangle so we do not conflict with the new
	  geom class Triangle

2003-09-29 09:55  tmarsh

	* src/coord.h: added some operations to allow STL usage and mesh
	  operations

2003-09-29 09:54  tmarsh

	* src/coord.cc: added zero constant

2003-09-29 09:54  tmarsh

	* src/config.cc: bigger play area

2003-09-29 09:53  tmarsh

	* src/: camera.cc, camera.h: camera position changes - maybe move
	  to config obj?

2003-09-29 09:53  tmarsh

	* src/bogey.cc: bogeys are a bit more dangerous

2003-09-29 09:53  tmarsh

	* src/Makefile.am: added asteroid and geom + libpng and libz
	  dependencies

2003-09-29 09:52  tmarsh

	* src/: asteroid.cc, asteroid.h, geom.cc, geom.h: added

2003-09-29 09:51  tmarsh

	* Makefile.am: added RPM and zdist rules and data subdir

2003-09-29 09:50  tmarsh

	* ssc.spec.in: added RPM spec file

2003-09-28 18:55  tmarsh

	* src/fatso.cc: use display lists for fatsos

2003-09-28 18:55  tmarsh

	* src/bogey.cc: use display lists for bogeys

2003-09-28 18:54  tmarsh

	* src/flock.h: removed slist include

2003-09-28 18:54  tmarsh

	* src/audio.cc: use global paths for sound and music

2003-09-28 18:53  tmarsh

	* src/slist.h: removed; now use a linked list of ScreenObjects

2003-09-28 18:52  tmarsh

	* src/coord.h: more 3d coord methods to support future complex
	  objects

2003-09-28 18:51  tmarsh

	* src/draw.h: some cleanups; removed unused functions

2003-09-28 18:50  tmarsh

	* src/graph.cc: set color depth

2003-09-28 18:49  tmarsh

	* src/hud.cc: no more slist<ScreenObject*>; now using a doubly
	  linked list of objects

2003-09-28 18:48  tmarsh

	* src/: model.h, model.cc: no more slist<ScreenObject*>; model now
	  maintains a doubly linked list of objects

2003-09-28 18:47  tmarsh

	* src/: object.h, object.cc: added prev/next pointers and got rid
	  of slist

2003-09-27 18:09  tmarsh

	* src/hud.cc: use draw::rect()

2003-09-27 18:08  tmarsh

	* src/draw.h: cleanups and new draw::rect()

2003-09-27 18:08  tmarsh

	* src/model.cc: use line strip for particles

2003-09-27 17:18  tmarsh

	* src/font.h: further stripdown

2003-09-27 13:05  tmarsh

	* ChangeLog: updated for v0.7

2003-09-27 13:03  tmarsh

	* src/graph.cc: no texturing for now

2003-09-27 13:03  tmarsh

	* src/game.cc: hide framerate

2003-09-27 13:02  tmarsh

	* src/Makefile.am: added font and config

2003-09-27 12:59  tmarsh

	* src/graph.cc: texture fixes

2003-09-27 12:59  tmarsh

	* src/main.cc: use config object

2003-09-27 12:59  tmarsh

	* src/model.cc: remove bad bounce routing, add framerate to HUD,
	  cleanup ParticleEffect

2003-09-27 12:58  tmarsh

	* src/model.h: remove bad bounce routing

2003-09-27 12:58  tmarsh

	* src/: screen.cc, screen.h: use config class

2003-09-27 12:57  tmarsh

	* src/: font.cc, font.h: added

2003-09-27 12:48  tmarsh

	* src/: config.cc, config.h: added

2003-09-27 12:46  tmarsh

	* NEWS, README, TODO, configure.ac: v0.7 Updates

2003-09-27 07:08  tmarsh

	* src/camera.cc: another camera cycling cleanup...

2003-09-27 07:05  tmarsh

	* src/flock.cc: do not check flock target so frequently!

2003-09-27 07:04  tmarsh

	* src/game.cc: put frame count limiting back in to stop choppy
	  animation at high framerates

2003-09-27 07:03  tmarsh

	* src/hud.cc: do not show radar by default

2003-09-27 07:02  tmarsh

	* src/: model.cc, model.h: removed unused object count; added
	  particle engine; movement now part of drawing routine; only
	  delete when there are dead objects

2003-09-27 06:59  tmarsh

	* src/object.h: add dead counter to prevent useless iteration over
	  objects in model

2003-09-27 06:58  tmarsh

	* src/: ship.cc, ship.h: remove goDirection and overload accelerate
	  method for particle effect

2003-09-26 12:46  tmarsh

	* src/starfield.cc: added display list

2003-09-26 12:33  tmarsh

	* src/ship.cc: use new model for ship

2003-09-26 12:32  tmarsh

	* src/missile.cc: use display list for missiles

2003-09-25 22:41  tmarsh

	* src/flock.cc: cleanups

2003-09-25 22:40  tmarsh

	* src/bogey.cc: bogey tuning

2003-09-25 22:40  tmarsh

	* src/draw.h: added AUTO_NORMAL; hope it helps..

2003-09-25 22:39  tmarsh

	* src/: hud.h, hud.cc, control.cc: added radar toggle

2003-09-25 22:38  tmarsh

	* src/camera.cc: cleanups to camera code

2003-09-25 22:37  tmarsh

	* src/game.cc: reduce wait

2003-09-25 22:10  uid46818

	* src/: camera.cc: camera cleanups

2003-09-25 21:53  uid46818

	* src/camera.cc: camera cleanups

2003-09-25 21:49  uid46818

	* src/missile.h: short missile lifespan

2003-09-25 21:48  uid46818

	* src/camera.cc: camera cleanups

2003-09-25 21:22  tmarsh

	* src/game.cc: fixed stupid framerate bug

2003-09-25 21:11  tmarsh

	* src/camera.cc: allow high overhead view

2003-09-25 20:07  tmarsh

	* src/: flock.h, flock.cc: removed centroid in preference to
	  CoordN<T> fervishness

2003-09-25 19:47  tmarsh

	* ChangeLog: updated

2003-09-25 19:46  tmarsh

	* README: reformatted and updated

2003-09-25 19:43  tmarsh

	* src/explode.h: disable lighting

2003-09-25 19:37  tmarsh

	* src/: Makefile.am, draw.h, global.cc: removed need for GLUT

2003-09-25 19:27  tmarsh

	* src/bogey.h: fewer triangles in explosion

2003-09-25 19:27  tmarsh

	* src/game.cc: slowmotion back to original, and hide framerate

2003-09-25 19:27  tmarsh

	* src/level.cc: a little bit harder attempt at interesting levels

2003-09-25 19:26  tmarsh

	* src/lunatic.cc: hah! found a nice lunatic bug

2003-09-25 19:26  tmarsh

	* src/object.cc: shorter line of sight for onScreen()

2003-09-25 19:25  tmarsh

	* src/starfield.cc: less stars

2003-09-25 19:24  tmarsh

	* src/view.h: removed

2003-09-25 18:35  tmarsh

	* src/: explode.h, graph.cc: remove commented out code

2003-09-25 18:35  tmarsh

	* src/Makefile.am: remove unused files

2003-09-25 18:23  tmarsh

	* src/: common.h, control.cc, draw.h, explode.h, game.cc,
	  global.cc, graph.cc, hud.cc, main.cc: moved RESX/RESY out of
	  screen.h

2003-09-25 18:22  tmarsh

	* src/model.cc: use new draw::setMode for 2D ops, and other
	  cleanups

2003-09-25 18:21  tmarsh

	* src/: screen.h, screen.cc: got rid of unused fields in the Screen
	  class

2003-09-25 12:39  tmarsh

	* src/: Makefile, Makefile.am, game.cc, graph.cc, model.cc: remove
	  font references

2003-09-25 12:38  tmarsh

	* src/starfield.cc: added star alpha to color

2003-09-25 12:35  tmarsh

	* src/: bogey.h, explode.h: make explosions bigger because the are
	  hard to see without normals on the triangles

2003-09-25 12:34  tmarsh

	* src/draw.h: add some normals

2003-09-25 12:34  tmarsh

	* src/ship.cc: fatsos do less damage

2003-09-25 11:27  tmarsh

	* src/camera.cc: added normal, and clean up cycle logic

2003-09-25 11:26  tmarsh

	* src/draw.h: added normal method

2003-09-25 11:26  tmarsh

	* src/explode.h: rewritten

2003-09-25 11:26  tmarsh

	* src/: global.cc, global.h: added global normal for triangles

2003-09-25 10:31  tmarsh

	* src/model.h: grand CoordN<T> unification + camera addition

2003-09-25 10:31  tmarsh

	* src/Makefile.am: updated for new files

2003-09-25 10:30  tmarsh

	* src/: blackhole.cc, bogey.cc: 3d graphic changes

2003-09-25 10:30  tmarsh

	* src/: coord.cc, coord.h, camera.cc, camera.h: added

2003-09-25 10:29  tmarsh

	* src/common.h: moved Coordinate classes to their own header

2003-09-25 10:29  tmarsh

	* src/control.cc: added camera view cycling

2003-09-25 10:27  tmarsh

	* src/: game.cc, flock.cc, flock.h: grand CoordN<T> unification

2003-09-25 10:27  tmarsh

	* src/global.cc: initialize pointers to null

2003-09-25 10:27  tmarsh

	* src/graph.cc: major cleanup

2003-09-25 10:26  tmarsh

	* src/: lunatic.cc, missile.cc, fatso.cc, explode.h, draw.h: 3d
	  graphic changes

2003-09-25 10:26  tmarsh

	* src/model.cc: grand CoordN<T> unification + camera addition

2003-09-25 10:24  tmarsh

	* src/: screen.h, screen.cc, object.h, object.cc: grand CoordN<T>
	  unification

2003-09-25 10:23  tmarsh

	* src/ship.h: lowered ship max speed

2003-09-25 10:23  tmarsh

	* src/ship.cc: 3d graphic changes

2003-09-25 10:23  tmarsh

	* src/: starfield.cc, starfield.h: Rewrote the starfield routines,
	  but this is still only a temporary solution.

2003-09-25 10:07  tmarsh

	* FAQ: added

2003-09-23 18:44  tmarsh

	* src/: object.h, slist.h: remove slist push_back callback

2003-09-23 18:43  tmarsh

	* src/model.cc: remove slist callback and fix the onscreen tess

2003-09-23 17:14  tmarsh

	* config.h.in: added

2003-09-23 17:13  tmarsh

	* src/starfield.cc: minor cleanup

2003-09-23 17:13  tmarsh

	* src/starfield.h: even bigger star scaling!

2003-09-23 15:47  tmarsh

	* ChangeLog, NEWS, README, INSTALL: updated

2003-09-23 15:39  tmarsh

	* src/control.cc: removed koules-style controls

2003-09-23 15:24  tmarsh

	* src/: Makefile.am: cleanup

2003-09-23 15:23  tmarsh

	* src/explode.h: init method takes object as argument

2003-09-23 15:23  tmarsh

	* src/flock.cc: remove commented out code

2003-09-23 15:21  tmarsh

	* src/: blackhole.cc, blackhole.h, fatso.cc, hud.cc, level.cc,
	  missile.cc, model.cc, model.h: use Coordinate<T> everywhere

2003-09-23 15:20  tmarsh

	* src/screen.h: use new coordinate type - still more work to do
	  here

2003-09-23 15:19  tmarsh

	* src/: bogey.cc, bogey.h, flock.cc, flock.h, lunatic.cc,
	  lunatic.h, object.cc, object.h, ship.cc, ship.h: use
	  Coordinate<T> everywhere; move accelerate and decelerate to
	  ScreenObject class

2003-09-23 15:18  tmarsh

	* src/: starfield.cc, starfield.h: major cleanup

2003-09-23 15:14  tmarsh

	* src/common.h: added many Coordinate<T> operations

2003-09-23 11:28  tmarsh

	* configure.ac: move scripts to separate directory

2003-09-23 11:27  tmarsh

	* NEWS: updated

2003-09-23 11:24  tmarsh

	* src/screen.h: game area is a fixed size now (4000x4000)

2003-09-23 11:24  tmarsh

	* src/hud.cc: added transparency to radar

2003-09-23 11:22  tmarsh

	* ChangeLog, README, TODO: updated

2003-09-23 10:57  tmarsh

	* src/Makefile.am: cleanup

2003-09-23 10:43  tmarsh

	* INSTALL, Makefile.am, NEWS, configure.ac, src/Makefile.am: added

2003-09-22 20:40  tmarsh

	* src/: lunatic.cc, lunatic.h: remove unused behaviour code

2003-09-22 20:29  tmarsh

	* src/bogey.cc: bogeys were too accurate; add a random error

2003-09-22 20:29  tmarsh

	* src/flock.cc: quicker flock target change

2003-09-22 20:29  tmarsh

	* src/model.cc: cleanup case statement

2003-09-22 20:25  tmarsh

	* src/starfield.h: fewer stars - faster game

2003-09-21 22:00  tmarsh

	* src/: flock.h, flock.cc, object.h: misc. cleanups

2003-09-21 18:41  tmarsh

	* src/game.cc: ugly windows delay of 10ms

2003-09-20 15:04  tmarsh

	* src/flock.cc: porting to bloody windows

2003-09-20 10:30  tmarsh

	* src/common.h: porting to bloody windows

2003-09-19 23:07  tmarsh

	* src/: common.h, level.cc, slist.h: porting to bloody windows

2003-09-19 17:24  tmarsh

	* src/: game.cc, game.h: try to vary wait time based on timestep to
	  maximize framerate

2003-09-19 16:55  tmarsh

	* TODO: updated

2003-09-19 16:37  tmarsh

	* ChangeLog, README: updated

2003-09-19 16:30  tmarsh

	* src/: bogey.cc, control.cc, ship.cc: some cheat keys to help
	  debugging

2003-09-19 16:29  tmarsh

	* src/: flock.cc, flock.h, model.cc, model.h: fixed flock bug
	  (again), and got rid of FlockManager altogether

2003-09-19 14:58  tmarsh

	* src/flock.cc: fixed empty flock bug

2003-09-19 12:48  tmarsh

	* src/common.h: added square() function

2003-09-19 12:48  tmarsh

	* src/: bogey.cc, bogey.h: bogey is now a subclass of FlockMember

2003-09-19 12:47  tmarsh

	* src/: flock.cc, flock.h: new FlockMember and less
	  compute-intensive flocking

2003-09-19 12:47  tmarsh

	* src/model.cc: updates for new flocking

2003-09-19 12:44  tmarsh

	* src/: object.cc, object.h: moved flocking into FlockMember
	  sublass

2003-09-18 17:56  tmarsh

	* src/game.cc: large delay when game is paused

2003-09-18 17:56  tmarsh

	* src/: control.cc, control.h: took out obsolete bounce key

2003-09-18 17:54  tmarsh

	* TODO: updated

2003-09-18 17:37  tmarsh

	* TODO: added

2003-09-18 15:19  tmarsh

	* ChangeLog: updated

2003-09-18 15:14  tmarsh

	* src/level.cc: better leveling

2003-09-18 14:54  tmarsh

	* src/Makefile: added blackholes

2003-09-18 14:53  tmarsh

	* src/level.cc: added some leveling logic

2003-09-18 14:53  tmarsh

	* src/: blackhole.cc, blackhole.h: added

2003-09-18 14:52  tmarsh

	* src/: bogey.cc, model.cc, object.cc, object.h, ship.cc: added
	  blackhole and gravity

2003-09-18 11:14  tmarsh

	* README: added email address to README

2003-09-18 08:53  tmarsh

	* src/: shield.h, ship.cc: damage characteristics were a bit off

2003-09-17 21:16  tmarsh

	* src/: hud.cc, model.cc: more workaround null-pointer checks

2003-09-17 17:04  tmarsh

	* src/model.cc: workaround for null objects; some bug still in
	  slist

2003-09-17 13:19  tmarsh

	* ChangeLog: added

2003-09-17 13:05  tmarsh

	* src/: control.cc, control.h, game.cc: added slow-motion mode

2003-09-17 13:05  tmarsh

	* src/: flock.cc, flock.h, model.cc, object.cc, object.h: use new
	  in-place slist::clear()

2003-09-17 13:04  tmarsh

	* src/slist.h: removed old Delete static method

2003-09-17 01:13  tmarsh

	* src/: bogey.cc, bogey.h, hud.cc, shield.h, ship.cc, ship.h:
	  shields are now doubles and pay attention to time step

2003-09-16 23:21  tmarsh

	* src/bogey.cc: better rate of fire and aiming for bogeys

2003-09-16 23:21  tmarsh

	* src/: flock.h, flock.cc: preparations for slist changes

2003-09-16 23:20  tmarsh

	* src/model.cc: commented out line for drawing flock lines

2003-09-16 23:20  tmarsh

	* src/ship.cc: less damage and better initial missile location

2003-09-16 23:18  tmarsh

	* src/slist.h: attempts to fix clear() method - still not working

2003-09-16 12:24  tmarsh

	* README: added requirements section

2003-09-16 11:40  tmarsh

	* src/missile.h: removed unused constant

2003-09-16 11:39  tmarsh

	* README, src/audio.cc, src/audio.h: added Chromium credits for
	  audio

2003-09-16 11:21  tmarsh

	* AUTHORS: added

2003-09-16 10:55  tmarsh

	* src/game.cc: SDL_Delay(1) guarantees that sounds will be
	  synchronized - yuck

2003-09-16 10:54  tmarsh

	* src/ship.cc: fatsos cause a bit more damage - okay 10x more

2003-09-15 18:19  tmarsh

	* COPYING: added

2003-09-15 18:12  tmarsh

	* README: added

2003-09-15 17:39  tmarsh

	* src/: Makefile, audio.cc, audio.h, bogey.cc, bogey.h, common.h,
	  control.cc, control.h, draw.h, explode.h, fatso.cc, fatso.h,
	  flock.cc, flock.h, game.cc, game.h, global.cc, global.h,
	  graph.cc, graph.h, hud.cc, hud.h, level.cc, level.h, lunatic.cc,
	  lunatic.h, main.cc, missile.cc, missile.h, model.cc, model.h,
	  object.cc, object.h, screen.cc, screen.h, shield.h, ship.cc,
	  ship.h, slist.h, starfield.cc, starfield.h, view.h: Initial
	  revision

2003-09-15 17:39  tmarsh

	* src/: Makefile, audio.cc, audio.h, bogey.cc, bogey.h, common.h,
	  control.cc, control.h, draw.h, explode.h, fatso.cc, fatso.h,
	  flock.cc, flock.h, game.cc, game.h, global.cc, global.h,
	  graph.cc, graph.h, hud.cc, hud.h, level.cc, level.h, lunatic.cc,
	  lunatic.h, main.cc, missile.cc, missile.h, model.cc, model.h,
	  object.cc, object.h, screen.cc, screen.h, shield.h, ship.cc,
	  ship.h, slist.h, starfield.cc, starfield.h, view.h: initial
	  import

